simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:30 am

[ ARCHIVED ] [ emotion tracker ]

— OLD EMOTION TRACKER —


CURRENT EMOTION TRACKER CAN BE FOUND HERE.


Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.

Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:

  • Is this a rare emotion for your character?
  • Were there any emotional effects caused by the incident?
  • Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
  • Did the character attempt to use or focus the emotion?
  • Was the emotion clearly and strongly reflective of the character?
  • Did the character or someone else become aware of their emotions, possibly due to the effects?

If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.

With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:

  • Aiada: envy and appreciation
  • Daimonia: grief and joy
  • Elios: hate and love
  • Peromei: despair and hope
  • Piphron: distrust and trust
  • Sosyne: anger and calm
  • Thras: fear and bravery

When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.

Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.

If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.

Note about symbol notation for emotions:

  • Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
  • Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").

There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:

  • 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
  • 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.

Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.

Below are some samples of how the form may look like.

Player: Bob
Character: Smithie McBobpants
Aligned: Elios
Date: 2/01
Emotion Points: El +x3 // Da +x2
Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs.
Player: Bill
Character: Boyd Binkins
Aligned: Aiada
Date: 2/05
Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5
Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his murder demise.

Total: (using as example)
(+): Da: 1, El: 4
(-): Ai: 4, Da: 2, El: 5, So: 2


thirdarrow: (cold ♒ Aegypius monachus)

[personal profile] thirdarrow 2014-08-02 03:49 pm (UTC)(link)
Player: Eon
Character: Takakage Kobayakawa
Date: August 1st | -
Blurb: Takakage finds his father, who died in his timeline. There are lots of revelations, and not all of them are good ones. This is compounded by the fact that he is normally a person of mild emotions - he probably hasn't felt such intense despair in his life. (It's still an ongoing thread, but given how events flowed in both their timelines... it's probably just going to get worse.)
risorgimento: (Shock ⋉◉⋊ Distressed tiny.)

[personal profile] risorgimento 2014-08-11 06:02 am (UTC)(link)
Player: Char
Character: Wadanohara ([personal profile] risorgimento)
Date: August 8th | -
Blurb: Raphael realizes Wadanohara has a huge aura pretty similar to the vileness he's encountered in his own canon and proceeds to interrogate her about it, which leads to bringing up why she's got it within her, and past experiences that were still incredibly painful and terrifying to her. Needless to say, the poor girl has a panic attack and flips out because not only did he touch one of the worst subjects possible to touch for her, but kept pressing it, causing someone who is normally in denial of the event having been negative in any way to remember the entire thing and fear being hurt similarly again. This is likely the third time in her short life she's been this afraid--for multiple reasons. Extremely negative, this one, pretty much nothing good about it. It's all fear and helplessness and despair.
x_ed: (shadows become lies.)

[personal profile] x_ed 2014-08-11 06:23 am (UTC)(link)
Player: Dani
Character: Shun Aonuma
Date: August 9th | -
Blurb: Shun voluntarily asked the new residents of Verens to relate to him how common or not violence and murder are in their worlds. Coming from a place where humans do not even think of trying to hurt each other out of malice, the replies he got (and will continue to receive) have had a hugely negative effect on him, causing him to feel vaguely sick with sheer distress.
Edited (I suck at this) 2014-08-11 06:55 (UTC)

[personal profile] zetahatsudo 2014-08-12 09:41 pm (UTC)(link)
Player: Joja
Character: Kamille
Date: August 11 | +
Blurb: Kamille's efforts to reach out to Wadanohara stem from a wellspring of compassion for life and people around him. His relief that he got through to her will have a largely positive effect on him.
Edited (BECAUSE THERE SHOULD BE ONE SMILING FACE ON THE FIRST PAGE) 2014-08-12 21:42 (UTC)
witchinghour: (kawaii motherfucker)

have some surprise +

[personal profile] witchinghour 2014-08-16 07:24 am (UTC)(link)
Player: Snarky
Character: Homura Akemi

Date: August 8th | but it's both..! Primarily - with a dose of surprised + at the end
Blurb: Dr. Kimishima takes a look at Homura and in the course of the visit, Homura reveals far more than intended about her own health, past and current status as a magical girl - including the very real possibility that she might wind up becoming a witch here. Initially Homura breaks down, deeply upset and letting it all out. However, that Naomi seems to genuinely care and even offers to let Homura live with her despite everything very much touches Homura, and she is more grateful than she lets on.

Date: august 8 & still august 8 | +
Blurb: So these two crazy people (Jude Mathis and Mana Aida) swooped in on Homura's broadcast and were all persistently concerned and broke through the shell of 'no forreal I am ok stop asking' and said let's be friends!!!! . . . Homura is uncertain if this will last and if they really mean it or if they'll retract their offers of friendship once they get to know her etc. etc., BUT OVERALL she is at least in those moments happy and warm because -- because people don't just do that but they did and yeah!!! (I combined them because they're not exactly independent events? I don't know.)
thirdarrow: (smile ♒ Anser cygnoides)

HI ITS ME AGAIN

[personal profile] thirdarrow 2014-08-17 02:54 pm (UTC)(link)
Player: Eon
Character: Takakage Kobayakawa
Date: August 14th | +
Blurb: Takakage has a conversation with Homura, who is from his homeland's future. He is extremely relieved when he finds out that the war he is fighting is not too far from being over - it'll be a few decades, but it will have ended and the people he worked to protect will finally be free from conflict. Given that the state of his homeland has been troubling him all this while, this is a very great reassurance. (Even though he thinks it's partially illogical, given the circumstances.) Thread is still ongoing, but this is its general direction.
hatesviolence: (☣ don't put your life)

[personal profile] hatesviolence 2014-08-17 07:04 pm (UTC)(link)
Player: Laena
Character: Shizuo Heiwajima

Date: 8/01 | +
Blurb: Ravio called him a good guy. IT WAS NICE OKAY HE HARDLY EVER HEARS THAT.

Date: 8/10 | -
Blurb: His stove blew up in his face and was then drenched. Understandably he was pretty pissed off about it, enough to cause both the stove top and the pot to melt, make the water core go out of control, and create enough heat to almost immediately turn that water into steam. He was later able to calm down quick enough, but yeah....

Date: 8/12 | +
Blurb: Elsa had asked about magic in their respective worlds and he tried to offer some insight into the supernatural aspects. He didn't think it was much, but she thanked him with real appreciation. It may have been slight little thing, but for Shizuo those kind of sentiments are pretty big for him as he does not get them often.
misery_hates_company: (Default)

[personal profile] misery_hates_company 2014-08-29 12:32 am (UTC)(link)
Player: Badge
Character: Misery
Date: 08/01/2014 | -
Blurb: Misery suddenly realizes that not only are her emotions being telegraphed to the world, but so are her thoughts. Angered by the imposition on her privacy, she nearly brings the room down on her and Sanae, and only barely manages to contain herself. Lots of negativity here, since she's still very sensitive about anything that prevents her from doing whatever she wants.

Date: 08/10/2014 | +
Blurb: Misery is normally a mixture of sourness at her situation and the people around her and amusement from laughing AT her. Here, however, having ditched the guards, enjoying the freedom of the air and in the company of a witch she grudgingly accepts she likes, her feelings are unusually positive. She's free, after all.

Date: 08/18/2014 | +
Blurb: Misery just made a decent amount of bank providing a guy with a month's supply of what essentially amounts to a few simple herbs and an egg. She's feeling DAMN good right now.
Edited 2014-08-29 00:49 (UTC)
trademark_skull: (I hate all of you)

[personal profile] trademark_skull 2014-08-31 01:45 am (UTC)(link)
Player: Grif
Character: Emizel
Date: 8/28 | -
Blurb: Sanae laughed and called Emizel cute, threw lasers and magical snakes at him, and tied him up.... And kinda damaged his house. And potentially his scythe.
Edited 2014-08-31 01:52 (UTC)
misery_hates_company: Icon by <user name="Prof"> (Oh ho ho are we having fun yet?!)

[personal profile] misery_hates_company 2014-09-01 03:57 am (UTC)(link)
Player: Badge
Character: Misery
Date: 08/29/2014 | +
Blurb: Misery is a terrible, terrible person and should never be allowed to visit the DMV. That is all.
rosettawall: (♧ - 041)

[personal profile] rosettawall 2014-09-01 07:54 pm (UTC)(link)
Player: Ken
Character: Alice Yotsuba
Date: 8/19/14 | -
Blurb: Although Alice has had a time waffling back and forth between things with her emotions unexpectedly being out on display in this world in very noticeable ways, that sort of had a rather severe swing in the negative way when her friend Rikka was hurt - and at the time, she didn't know if the girl was alive or dead - by the creature known as Marble Slate. The resulting backlash made the ground beneath her ripple and summoned up a localized twister strong enough to lift the creature into the air.
trademark_skull: (And then there was candy)

[personal profile] trademark_skull 2014-09-15 04:30 am (UTC)(link)
Player: Grif
Character: Emizel
Date: 9/4 | +
Blurb: Kirara is a demon! Sango is also friendly with demons! This shouldn't make him as stupid happy as it did but...it did.
unghosting: (The night has been unkind)

[personal profile] unghosting 2014-09-18 06:41 pm (UTC)(link)
Player: Callie
Character: Kevin Regnard
Date: 9/17ish | + (choose one)
Blurb: In which the emotion swap event forcibly slams Kevin into what he once was and could be again, after he's healed, realized a purpose in life, all that good stuff, and the mun is pleased that his first post on the tracker is all shiny and glowy instead of blowing the world up.

It was a valid concern.
warriorscribe: (Intimidated)

[personal profile] warriorscribe 2014-09-22 05:45 pm (UTC)(link)
Player: Cherry
Character: Enoch
Date: September 3 | -
Blurb: Enoch gets introduced to Verens in possibly the rudest way. And one of the people he met after could have been better.

Date: September 9th-ish? | +
Blurb: Curiosity counts as positive for someone like Enoch, right?

Date: September 18 | -
Blurb: I wanted to use that graveyard idea in more than just my app and I did (nobody's replied yet but I doubt it can go anywhere near positive)

Date: September 19 | +
Blurb: Rebekah confused the hell out of him but the fact that she seems to know what she's doing and there are distinct differences in their crystals gives him hope to find a way out.
Edited 2014-09-22 17:46 (UTC)
greatcleavage: (sometimes things do go right?)

[personal profile] greatcleavage 2014-09-23 04:50 pm (UTC)(link)
Player: Dragon
Character: Roy Greenhilt
Date: 9/16 | +
Blurb: Thanks to the emotion swap, Roy experienced an enthusiasm, energy, and clarity of purpose which he hadn't really felt since his teenage years. Even with the emotions not being his, the memory of it will give him strength and help him overcome the lingering inner depression he's been quietly struggling with since coming here.

[personal profile] voiceless_songbird 2014-09-24 11:59 pm (UTC)(link)
Player: Liwei
Character: Armaros
Date: 9/23 | +
Blurb: Armaros learns about Santa Claus, and bringing happiness to others is brought up, plus the prospect of getting to put together a costume for someone else. He is very excited.
planetary_bonds: (polished by me) (small quirk of the lips)

[personal profile] planetary_bonds 2014-09-29 12:13 am (UTC)(link)
Player: Gale
Character: Fudou Yuusei
Date: 09/14 | +
Blurb: Yuusei's so immersed in trying to figure out the technology of the island, that the equipment and junk around him starts expressing the creativity and curiosity and blatant interest he has. It's something that's helped him calm down and get back into old habits-having something familiar to do generally puts him in a much happier and secure frame of mind, even if he is a little embarrassed about how it expressed itself.
demonphysician: (✮ turns me to gold in the sunlight)

[personal profile] demonphysician 2014-09-29 04:48 am (UTC)(link)
Player: Liwei
Character: Mephisto
Date: 9/18 | +
Blurb: Mephisto meets someone he's interested in. Always a rare and positive experience, that.

[personal profile] zetahatsudo 2014-09-30 06:52 pm (UTC)(link)
Player: Joja
Character: Kamille
Date: 9/17 | -
Blurb: PTSD plus comparing his world to another's equals profit!
Edited (FORGOT THE NAMES!) 2014-09-30 18:52 (UTC)
sharpintuition: (Default)

[personal profile] sharpintuition 2014-10-01 04:25 am (UTC)(link)
Player: Terra
Character: Elize Lutus
Date: 09/15 | +
Blurb: It's a little bit of both, but Alvin was teaching Elize how to ride a pony and it was nice bonding time between them.

Am I doing this right?
thirdarrow: (smile ♒ Haematopus ostralegus)

[personal profile] thirdarrow 2014-10-02 12:41 am (UTC)(link)
Player: Eon
Character: Takakage Kobayakawa
Date: October 1 | +
Blurb: Takakage canon updated and found his dad again. There is much happiness in seeing a family member who is dead in your own world. And people can indeed go home, now! There is hope!
not_good_not_wicked: (Default)

[personal profile] not_good_not_wicked 2014-10-09 07:37 am (UTC)(link)
Player: Eric
Character: Marisa Kirisame
Date: October 3rd | +
Blurb: Marisa had a happy (if snarky) reunion with one of her best friends from home. Alice and Marisa, despite being incredibly different people, have a history of teamwork, and Marisa feels more prepared to deal with any trouble the world might throw at her, knowing that Alice has her back.

Player: Eric
Character: Marisa Kirisame
Date: September 27th | -
Blurb: Hangovers suck, and this one's a doozy.

So I guess she just canceled herself out.
Edited 2014-10-09 07:44 (UTC)
warriorscribe: (With a pure and virtuous heart)

[personal profile] warriorscribe 2014-10-11 01:08 am (UTC)(link)
Player: Cherry
Character: Enoch
Date: Oct. 4 | -
Blurb: So. How about that memory loss, huh?
Edited (It was actually on the 4th, don't know what I was thinking when I typed this.) 2014-10-12 07:07 (UTC)
bearestofthemall: (happy- oh thank you!!!)

[personal profile] bearestofthemall 2014-10-13 09:38 am (UTC)(link)
Player: Timpeni
Character: Kaihime
Date: Oct 12 | +
Blurb: So, a cute guy on the network called her admirable. There's a lot more to this than her just being boy-crazy. Someone is willing to call her a princess, be polite to her and yet still acknowledge her fighting prowess in a good light. It's a kind of validation and encouragement she's been yearning for back home, achieved ever so easily right here. The part of her that she holds most important is being accepted alongside the part of her that yearns to be seen as a lady. SO YEAH, SHE'S HAPPY.
Edited (gdit html) 2014-10-13 09:38 (UTC)
miraculo: (Default)

[personal profile] miraculo 2014-10-17 05:58 pm (UTC)(link)
Player: Jade
Character: Sanae
Date: 10/03 | -
Blurb: Sanae learns the hard way you can't help people who don't want it. Has a fall out with a friend. Feels like a failure for not being able to help out more, but weirdly enough she's trying to convince herself that staying away is being helpful, too, so overtime she'll actually view this is a slightly more positive light.
Edited 2014-10-17 17:59 (UTC)

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