simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:30 am

[ ARCHIVED ] [ emotion tracker ]

— OLD EMOTION TRACKER —


CURRENT EMOTION TRACKER CAN BE FOUND HERE.


Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.

Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:

  • Is this a rare emotion for your character?
  • Were there any emotional effects caused by the incident?
  • Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
  • Did the character attempt to use or focus the emotion?
  • Was the emotion clearly and strongly reflective of the character?
  • Did the character or someone else become aware of their emotions, possibly due to the effects?

If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.

With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:

  • Aiada: envy and appreciation
  • Daimonia: grief and joy
  • Elios: hate and love
  • Peromei: despair and hope
  • Piphron: distrust and trust
  • Sosyne: anger and calm
  • Thras: fear and bravery

When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.

Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.

If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.

Note about symbol notation for emotions:

  • Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
  • Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").

There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:

  • 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
  • 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.

Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.

Below are some samples of how the form may look like.

Player: Bob
Character: Smithie McBobpants
Aligned: Elios
Date: 2/01
Emotion Points: El +x3 // Da +x2
Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs.
Player: Bill
Character: Boyd Binkins
Aligned: Aiada
Date: 2/05
Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5
Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his murder demise.

Total: (using as example)
(+): Da: 1, El: 4
(-): Ai: 4, Da: 2, El: 5, So: 2


miraculo: (Default)

[personal profile] miraculo 2015-12-27 05:26 am (UTC)(link)
Player: Jade
Character: Sanae Kochiya

overall happy, hopeful, etc. for being back. but breaking the 400+ comments and over a dozen sub-threads of the post down yields....!

Date: 12/05 | +/-
Arehtei:
+= Pe: x2 Da: x1 Ai: x1 So: x1 El: x2 Th: x4 Pi: x1
Aligned? Y to peromei
Blurb: w/ reimu, complimented by reimu, gets to tell of her adventure, get to brag about it.


Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x3 Th: x1 Pi: x1
Aligned? Y to peromei
Blurb: w/ lu meng, tells him of her adventure, also teaches him about hot chocolate, snowmen, snow angels and shit. it's pretty fun and relaxing. she likes seeing her old friend again. she's v. happy to see him doing soooo much better than before. makes her super hopeful.

Date: 12/05 | +/-
Arehtei:
+= Da: x1 Ai: x1 So: x1 El: x1
-= Da: x2, Pi: x1
Aligned? Y to peromei
Blurb: sees alice again. while she's glad to see her, she's rather creeped out. also feels sorry for her.

Date: 12/05 | +/-
Arehtei:
+= Pe: 2 Da: 2 Ai: 2 So: 2 El: 2 Th: 1 Pi: 1
Aligned? Y to peromei
Blurb: gets to meet up with kevin again. super happy to see him, likes to see that he's doing well. ALSO SHE GETS TO TALK ABOUT SPACE AND HER WISH TO GO TO SPACE AND MORE SPACE AND SHOWS HIM SPACE and she's so happy and hopeful, yay

Date: 12/05 | +/-
Arehtei:
+= Da: x1 Ai: x1 So: x1 El: x1 Pi: x1
Aligned? Y to peromei
Blurb: sees haru again, gets to catch up. he's level headed, so he calms her down somewhat.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x1 Pi: x1
Aligned? Y to peromei
Blurb: talks to lithia, glad to see her again, and then they talk about FRIENDS. sanae's glad to be back.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 Th: x1
-= pi: x1
Aligned? Y to peromei
Blurb: talks to junko, kinda glad to see that she hasn't messed up the world again. junko gives her the idea that maybe the arehtei can use dunamis?? sanae's excited 'bout it. sanae has learned that maaaaybe she shouldn't trust her as much tho.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1
Aligned? Y to peromei
Blurb: sanae meets a new friend. he's a flower??? sanae is hopeful to meet other flowers. they share tea.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x1
Aligned? Y to peromei
Blurb: sanae meets someone new!! it makes her feel better that maybe she didn't miss anything. this guy gives her compliments.

Date: 12/05 | +/-
Arehtei:
+= Da: x1 Ai: x1 So: x1 El: x1 pi: x1
Aligned? Y to peromei
Blurb: talks to red again, same as p much all of the above.

Date: 12/05 | +/-
Arehtei:
+= Ai: x1 So: x1
-= Pi: -2
Aligned? Y to peromei
Blurb: talks to sachiko. sanae cares less for her than she did before, but is glad sachi didn't mess anything up. sanae has toughened up since her return.

Date: 12/05 | +/-
Arehtei:
+= Da: x1 Ai: x1 So: x1 El: x1
Aligned? Y to peromei
Blurb: meeting friends again blah blah

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x1
Aligned? Y to peromei
Blurb: and here too, plus more talk about space

Date: 12/05 | +/-
Arehtei:
+= Da: x2 Ai: x1 So: x1 El: x1
Aligned? Y to peromei
Blurb: ditto

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x2 So: x1 El: x1
Aligned? Y to peromei
Blurb: ditto, gets to chat w/ emizel and tease him

Date: 12/05 | +/-
Arehtei:
+= Pe: x2 Da: x2 Ai: x2 So: x1 El: x2 Th: x1 Pi: x1
Aligned? Y to peromei
Blurb: talks to shizuo, happy to see him, talks about space ALSO SPACESHIPS AND SHIT, talks about his future job (maybe!!) and also stumbles over herself when she remarks that he's p handsome, but is also super happy he says he'll toss her high up. for science and space.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x1 Pi: x1
Aligned? Y to peromei
Blurb: talks with bucky about space and friendship and is glad to see him again, yay!

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Da: x1 Ai: x1 So: x1 El: x1
-: Pi: x1
Aligned? Y to peromei
Blurb: talks with this half demon friend. but lo and behold, because she's returned home her prejudice remains just a bit. just. just a littttle bit.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1, th: x1
-: Pe: x1, pi: x2 da: x3
Aligned? Y to peromei
Blurb: talks to junko after the whole town hall meeting. feels like shit. but feels renewed in her confidence that she will totally! beat! out any despair junko gives! (yeah right)

Date: 12/05 | +/-
Arehtei:
+= Pe: x2 Da: x2 Ai: x1 So: x1 El: x1 Pi: x1 Th: x1
Aligned? Y to peromei
Blurb: three of sanae's asks combined. overall she feels more reassured and hopeful, plus encouraged that she has this TOTALLY WONDERFUL ADVICE.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1 Ai: x1 So: x1
-: Da: x1
Aligned? Y to peromei
Blurb: sanae is trolled by alvin. but then also gets advice from him.

Date: 12/05 | +/-
Arehtei:
+= Pe: x1
Aligned? Y to peromei
Blurb: sanae tries to give advice to somebody who might destroy the world

Date: 12/05 | +/-
Arehtei:
+= Pe: x1
-: Pe: x2 Da: x4 Ai: x2 Th: x2
Aligned? Y to peromei
Blurb: at the town hall meeting. feels pretty bad with the whole junko thing, but feels a little hope after meeding apocalypse guy.

Date: 12/05 | +/-
Arehtei:
+= Pe: x2 Da: x2 Ai: x1 So: x1 El: x1 Pi: x1
-: Pe: x1 Da: x1 So: x1 El: Pi: x1 Th: x2
Aligned? Y to peromei
Blurb: sanae witnesses a gory dream of lu meng's, doesn't feel to comfortable about it. plus feels bad that he's feeling bad (whaddayagonnado). but then they go ice skating and she feels happy.

Date: 12/05 | +/-
Arehtei:
+= Pe: 1 Da: 1 Ai: 1 El: 2
Aligned? Y to peromei
Blurb: lu meng and sanae do one of the task board things, plot out a date for peromei and elios

OKAY SO TOTAL just to make it easier: overall positive month.
+= Pe: x29 Da: x26 Ai: x26 So: x21 El: x23 Pi: x11 Th: x6
-: Pe: x4 Da: x11 Ai: x2 So: x1 El: x Pi: x8 Th: x4

...But that shit is ridiculous so I'm going to diminishing-returns the positive emotions into this...
+= Pe: x16 Da: x13 Ai: x13 So: x10 El: x11 Pi: x5 Th: x3
-: Pe: x4 Da: x11 Ai: x2 So: x1 El: x Pi: x8 Th: x4
Edited 2015-12-29 08:09 (UTC)