simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:30 am

[ ARCHIVED ] [ emotion tracker ]

— OLD EMOTION TRACKER —


CURRENT EMOTION TRACKER CAN BE FOUND HERE.


Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.

Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:

  • Is this a rare emotion for your character?
  • Were there any emotional effects caused by the incident?
  • Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
  • Did the character attempt to use or focus the emotion?
  • Was the emotion clearly and strongly reflective of the character?
  • Did the character or someone else become aware of their emotions, possibly due to the effects?

If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.

With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:

  • Aiada: envy and appreciation
  • Daimonia: grief and joy
  • Elios: hate and love
  • Peromei: despair and hope
  • Piphron: distrust and trust
  • Sosyne: anger and calm
  • Thras: fear and bravery

When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.

Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.

If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.

Note about symbol notation for emotions:

  • Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
  • Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").

There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:

  • 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
  • 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.

Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.

Below are some samples of how the form may look like.

Player: Bob
Character: Smithie McBobpants
Aligned: Elios
Date: 2/01
Emotion Points: El +x3 // Da +x2
Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs.
Player: Bill
Character: Boyd Binkins
Aligned: Aiada
Date: 2/05
Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5
Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his murder demise.

Total: (using as example)
(+): Da: 1, El: 4
(-): Ai: 4, Da: 2, El: 5, So: 2


miraculo: (Default)

[personal profile] miraculo 2014-10-23 05:06 am (UTC)(link)
Player: Jade
Character: Sanae Kochiya

Date: 10/03 | -
Blurb: Sanae is reminded of how she never got to finish high school and be a normal teenage girl. "Off-screen", she wonders about a fear that's been creeping upon her ever since she came to Gensokyo: that is if she's completely forgotten about or exists at all in the outside world anymore.

Date: 10/17 | -
Blurb: Alice moves in with Marisa and Sanae, Sanae then finds out that Alice is a youkai, shit almost hits the fan, but THEN Alice brings up how Marisa is mortal. Sanae can't face her issue with mortal friends dying, and leaves before she becomes visibly upset.
Edited 2014-10-27 00:33 (UTC)
sobored: (So Yeah That's Basically the Whole Game)

[personal profile] sobored 2014-10-25 05:43 am (UTC)(link)
Player: Steve
Character: Junko Enoshima
Date: October 9th (Thread started on the 9th, just linking the important part) | -
Blurb: Junko arrives, meets Mickey Mouse, and basically an emotional rollercoaster ensues, with extreme negative emotions winning out over anything else.
dramapolice: (♜ come and change my mind)

[personal profile] dramapolice 2014-10-25 07:12 am (UTC)(link)
Player: Laena
Character: Masayuki Hori
Date: 10/05 | -
Blurb: Hori had a pretty big freakout once everything started to settle in that this shit is real and not some made up fantasy. He got better, but this particular moment was a BIG negative experience for him.
young_oldman: (happy)

[personal profile] young_oldman 2014-10-25 08:54 am (UTC)(link)
Player: San
Character: Lu Meng
Date: Oct 19 | +
Blurb: Nothing makes a teacher happier than finding a willing student. Whether she remains willing as their lessons go along is another issue altogether, but for now chalk one up for happy, positive emotions.
dunktank: (40 ♨)

[personal profile] dunktank 2014-10-25 12:40 pm (UTC)(link)
Player: nor
Character: Leon Magnus
Date: 10/08 | +
Blurb:
Leon admitted he died to Alvin, Milla, and Jude. He mostly talked about how he had no place to return to even if he could go back to his world (the irony tbh,) but things eventually brightened up for him a little. Milla got him to admit he could trust in his old comrades and that he was worried about them.
Edited 2014-10-25 13:08 (UTC)
tracedarte: (67 ℒ)

[personal profile] tracedarte 2014-10-25 12:59 pm (UTC)(link)
Player: nor
Character: Luke fon Fabre
Date: 10/09 | -
Blurb:
Meeting Ion again is bitter sweet, really. Luke coming from the canon point he does thinks all his friends hate him, and he can tell Ion isn't telling him something. Seeing him makes him happy, but admitting to Ion that the last thing he remembered was Akzeriuth and Ion's strange reaction to it made him really upset.
Edited 2014-10-25 13:08 (UTC)
not_good_not_wicked: (Default)

[personal profile] not_good_not_wicked 2014-10-26 11:03 pm (UTC)(link)
Player: Eric
Character: Marisa Kirisame
Date: October 3rd | - (choose one)
Blurb: While discussing where Alice is going to live, Marisa, Alice and Sanae get in a heated argument. Marisa tries to patch things up in the end, but no one was left happy.
shanghaiworld: (C...Can I touch it?)

[personal profile] shanghaiworld 2014-10-27 12:31 am (UTC)(link)
Player: Alex
Character: Alice Margatroid
Date: October 3rd | -.... and then +
Blurb: The entire debacle that starts when the (not at all hidden) fact about Alice is revealed. Anger leads to sadness... but in the end, Alice really felt touched and thankful for what Marisa did, even if she tried not to show it much. So, actually, there was someone who was left happy in a way.
Edited 2014-10-27 00:31 (UTC)
warriorscribe: (Tight smile)

[personal profile] warriorscribe 2014-10-28 01:44 am (UTC)(link)
Player: Cherry
Character: Enoch
Date: Way back on 10/11, sorry for the lateness | -
Blurb: This memory-wipe info is the gift that keeps on giving.
young_oldman: (Son you gonna get musou'd!)

[personal profile] young_oldman 2014-11-02 12:08 pm (UTC)(link)
Player: San
Character: Lu Meng
Date: Oct 14 (I know this is very late, I do apologize!) | -
Blurb: Lu Meng will remember from now on to be more careful when he wants to discuss how he died. PTSD has yet to be discovered in 3rd century AD China, unfortunately, so he's even more confused on why he's just freaked out so badly.
Edited 2014-11-02 12:10 (UTC)
miraculo: (Default)

[personal profile] miraculo 2014-11-08 03:49 am (UTC)(link)
Player: jade
Character: sanae kochiya
Date: 11/04 | -
Blurb: Sanae sees someone explode in front of her.
bearestofthemall: (excited- HELL FUCKING YEAH)

[personal profile] bearestofthemall 2014-11-09 01:51 am (UTC)(link)
Player: Timpeni
Character: Kaihime
Date: Nov 4 | -
Blurb: A porring latched onto her face, and she was terrified. Long story...

Date: Nov 6 | +
Blurb: But she also completed her mission successfully, which helps to boost her already huge self-confidence further. SO I GUESS SHE CANCELS HERSELF OUT
shanghaiworld: (Love dolls)

[personal profile] shanghaiworld 2014-11-15 01:06 am (UTC)(link)
Player: Alex
Character: Alice Margatroid
Date: 9th | +
Blurb: It may seem not all important to other people, but to Alice, hearing someone say they think of her dolls as cute pleases her a LOT. It's like pure ego food.
warriorscribe: (A little lost)

[personal profile] warriorscribe 2014-11-18 05:24 am (UTC)(link)
Player: Cherry
Character: Enoch
Date: Um...whenever the festival is ICly I forgot | +(!)
Blurb: Enoch had fun playing a game and he's been an angstbucket all month so this actually had a lot of impact. I know there's no thread to it right now but hey, it happened.
oyogihoudai: (Default)

[personal profile] oyogihoudai 2014-11-18 06:20 am (UTC)(link)
Oh god I am so sorry, lemme clean up!
oyogihoudai: (Default)

[personal profile] oyogihoudai 2014-11-18 06:26 am (UTC)(link)
Player: Mari
Character: Haruka Nanase
Date: 11/11 | +
Blurb: Haru gets sudden dokis for Rin when he comes to visit him while he's painting, which causes his hair to turn the same color as Rin's. I say suddenly, but it's really just feelings he hasn't been dealing with since he was snatched from his world.

[personal profile] zetahatsudo 2014-11-18 02:27 pm (UTC)(link)
Player: Joja
Character: Kamille Bidan
Date: 10/31 | +
Blurb: YAYIFICATIONS FOR ENGINEERING!
seasaltkeys: (Default)

[personal profile] seasaltkeys 2014-11-19 06:34 am (UTC)(link)
http://empatheias.dreamwidth.org/34599.html?view=4948775&posted=1#cmt4948775

Player: Megan
Character: Roxas
Date: Log Posted November 10 | -
Blurb: Roxas has a bit of an emotional breakdown after getting fired from a job. A tree exploded. Apologies for the late posting.
willbefine: (☞ sensing)

[personal profile] willbefine 2014-11-20 12:17 pm (UTC)(link)
Player: Celen
Character: Apollo Justice
Date: November 11 | + and a little -
Blurb: Apollo meets Athena and finds out the truth about Clay's murder. While the conversation is not very happy, the result, however, is immense relief over finally knowing he can trust her and that she wasn't the one who killed him.
unghosting: (Lol you)

[personal profile] unghosting 2014-11-21 02:51 am (UTC)(link)
Player: Callie
Character: Kevin Regnard
Date: November 3 | +
Blurb: In which Kevin enjoys a spar with someone he actually has to work to beat, recovers a little of his lost pride, and is able to reassure himself that he isn't a complete mess after all.
smashthrureason: (⇒ now get ready)

[personal profile] smashthrureason 2014-11-24 05:42 pm (UTC)(link)
Player: Laena
Character: Kamina
Date: 11/21 | +
Blurb: He was positive everywhere EVEN IN THE FACE OF DISASTER, but this is the big one. UNLEASHING HIS FIERY SOUL (almost literally) he's encouraging everyone to do the same.
Edited (typos and mistakes everywhere.) 2014-11-24 17:43 (UTC)
topscores: (pic#8090240)

[personal profile] topscores 2014-11-24 09:25 pm (UTC)(link)
Player: Shannon
Character: Nice
Date: 11/08 | -
Blurb: Nice is distraught about the lack of hamburgers here...someone needs to get on this asap. And not him.
Edited (WAIT THE THREAD...STARTED...THEN....stares at the wall) 2014-11-24 21:26 (UTC)
bearestofthemall: (unsure- um.)

[personal profile] bearestofthemall 2014-11-26 02:05 am (UTC)(link)
Player: Timpeni
Character: Kaihime
Date: 11/25 | -
Blurb: ghosts are scary
erasure: (pic#8403309)

[personal profile] erasure 2014-11-28 02:20 pm (UTC)(link)
Player: Liwei
Character: Yoite
Date: 11/03 | -
Blurb: Yoite's arrival, pretty negative along the entire line. Exceptions are;
Date: 11/03 | +
Blurb: Someone who gets his need for space is always good.
Date: 11/08 | +
Blurb: The porring is fascinating and kind of cute, and Shizuo doesn't seem entirely too bad either.

Date: 11/17 | -
Blurb: A short conversation with Minako about a subject that's sort of interesting and yet very uncomfortable to him. It didn't go too well.


Character: Mephisto
Date: 11/12 | +
Blurb: Mephisto opens his doctor's office, finally. Overall a very positive thing, as one would expect.

Character: Armaros
Date: 11/11 | +
Blurb: Being able to cheer Enoch up? Yeah, it's a good, positive thing.
Date: 11/12 | +
Blurb: Decorations are pretty nice! Especially when they're well-made.
former_endboss: (Default)

[personal profile] former_endboss 2014-12-02 05:50 pm (UTC)(link)
Player: Vehrec
Character: Mir
Date: 11/14 | +
Blurb: Mir sang for people-and spread quite a bit of bliss while doing so just before the Blackout.

Page 2 of 36