sweetnessandfight: (amused)
Sarangerel Dalamiq ([personal profile] sweetnessandfight) wrote in [personal profile] simpathis 2016-06-04 03:41 am (UTC)

Re: Sarangerel Dalamiq | FFXIV (OC) (4)

Personality: Sarangerel has a big heart--she is the type who cannot walk past someone down on their luck without giving them a few gil to help them get by. When an unscrupulous merchant attempted to get a woman arrested in Ul'dah, Sara was the only person to get in his face and drive him off, when others just tried to ignore it. She doesn't do things like that for personal gain, self-affirmation, or fame, she does it because it's right. That's what good people do. And despite being odd-looking, and on occasion being mistaken for Voidsent, Sarangerel desperately wants to be seen as a good person.

She is quirky, with a tendency to get bogged down in details on occasion. It's easy for her to get lost in her own head, to analyze (and overanalyze) in her search for goodness and for truth. Sarangerel admits that she needs friends, she needs other people. Not just for its own sake (although she values her friends and friendship very highly), but to get her out of her thoughts and analyses and into the world. Her younger sister Irves often serves this purpose for her, but there have been others. Most notably, Thordan VII--who, like few others ever did, motivated Sarangerel into a lust for revenge. He took someone who was a beloved friend, almost a brother, away from her, and she wanted to make him pay.

Which only proves that despite the transience of her tribe, the Xaela, Sara feels things deeply, and yearns for stability. People coming and going, disappearing from her life? Such things bother her, and she has a tendency to get clingy. And yet, when they return (like some have; Thancred, her mentor in the Scions of the Seventh Dawn, as an example), she's overjoyed and likely to pick up as if time has passed little in their separation. This, of course, means that she takes betrayal harshly.

Despite being a member of the Dalamiq clan, Sarangerel is not as obsessed with reverence, for either the moon or the dragon that came from it. After all, if Bahamut was trapped by the Allag, he couldn't be that powerful, could he? Her curiosity, however, has often sent Sara poking into places where wiser men might fear to tread--the Aurum Vale, a dungeon full of magical and alchemical residue, and the Crystal Tower, a relic of ancient Allag. She could not wait to get to Azys Lla and explore there, simply because it was a remnant of the ancient civilization that fascinates her so. Magical relics and oddities of older civilizations tend to hold her attention.

Sarangerel can be very focused; this is simple truth. Though that makes it seem as if she never finds the time to laugh and have fun, there is nothing further from the truth. Sara happily frequented the festivals that Eorzea celebrated. Her curiosity also makes her unafraid to try new things, be it a new dance or a new type of food offered in a place she has never visited before. She is not too beholden to her dignity to play the fool in an attempt to cheer up a sad friend; nor is she stuffy and unwilling to actually enjoy life. She enjoys a good joke or a shared laugh, and cheering people up and bringing joy is something she finds as worthwhile as any magic or skills she ever mustered in the defense of Eorzea, her chosen homeland.


Abilities: In Eorzea, you can literally pick up every job and class if you want it--however, for game purposes, only three are important for Sara. She began studying magic as an arcanist; able to summon two cute, cuddly combat pets called Carbuncle at its pinnacle. Emerald Carbuncle is an offensive spellcasting pet, while Topaz is more tanky, taking damage and protecting its summoner. She also has a range of damage-over-time spells, and one or two that do low levels of single burst damage. That class also has a single spell that offers a small amount of healing, called Physick.

As a summoner, Sara gains the ability to cast more powerful spells (she can cast three of the damage-over-time spells at once, courtesy of Tri-Disaster, as an example), and can summon stronger creatures to fight for her. They are essences of three of the Primals from her world, Ifrit, the primal of fire, Titan, the primal of earth, and Garuda, the primal of wind. Usually, she chooses to use Garuda, as she prefers to cast spells from safety, and Garuda enhances spellcasting.

Finally, as the scholar class, Sara gains a number of powerful healing spells (as well as Physick), and her summons change to a pair of fairies, though only one can be summoned at a time. Eos is the healing fairy, augmenting her healing spells, while Selene can cast beneficial spells on Sara or others, and silence other spellcasters, though only for a second or two.


Alignment: Daimonia. Sarangerel is usually a joyful and enthusiastic type of person. Still, she's no stranger to grief, having lost her mother and a number of dear friends in the past. So far, she's learned that she can deal with the grief--not swallow it, but still feel it, and yet manage to press on to do what she needs to do.

Other: While in-game the extra horns and claws are a fashion statement, they're the result of a mishap in Aurum Vale for the Dalamiq sisters in canon! Learn not to stand in the poo, guys...


⌈ SAMPLE SECTION ⌉

Sample: Where Sara is a roost for bats; and gets mentored by a pony princess.

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