Personality: In two words, Zephyr can be described with unbridled optimism. As a child of an artisan community, she has been taught to never give up and look on the bright side of things; every mistake a chance to learn, every failure a valuable experience, and every shortcoming a goal for the future. To her, there's no sense in giving up or not seeing things through to the end. After all, you can't get much from an unfinished work. Better to see it through, no matter how terrible, and simply learn for next time. She is all too happy to share this outlook with others, and is quick to offer comforting words, or, more often than not, an impassioned impromptu motivational speech. She is quite good at those, but she does have a tendency to let metaphors get away from her and occasionally jumps into a speech before learning what, exactly, the underlying issue is. At least she tries.
Her motivational spirit also applies when it comes to trying new things. she's willing to try just about anything once unless it's blatantly sketchy, and she has no issue with encouraging others to do the same. This applies equally to encouraging someone to try to learn a new skill, and getting someone to do something stupid because "it'll look cool" or "it'll be funny". She had a reputation in school for being a terrible enabler, and it was well-founded, with her and her best friend, Mercedes, being at the head of all sorts school pranks and legally-questionable but otherwise harmless activities.
Though she is not a master craftsman like many in her village, she still has a head for it. She's quite good at logical thought, although her form of logic can be sometimes removed from traditional mindsets. While she can readily solve practical problems, her solutions aren't always the most efficient, or straightforward. They work more often than not if given the chance, but it is sometimes difficult to follow her reasoning, or the plan itself once put into action. She herself has given up trying to explain her machinations and simply refers to her more grand achievements as "incidents". For example, the "Noodle Incident" that somehow solved a pest infestation at school, but left half the cafeteria covered in cook buckwheat noodles. How it accomplished the former is vauge at best, but it did. Somehow.
Abilities: Though she is a fount of magical power, Zephyr cannot use any abilities or cast any spells by herself. Instead, she must channel that energy through a green gem implanted in her left wrist in order to power magical constructs. Most commonly, this would be her Frame, the Beaming Botany, a 2-storie tall mech-like construct with a giant mounted laser cannon and a throwing spear for good measure. Outside her frame, she can take the cores from said weapons, Xylem and Phloem, and channel energy through them to make them float and shoot lasers. Aside from that, she can power and control most magical devices, but that's about it.
Alignment: Peromei. Zephyr's MO usually takes the form of unbridled optimism and hope, opting to push forward with a given task relentlessly, despite any obstacles that may arise. Her thought process usually starts with "how can I do this?" rather than "Can I do this?", and if the straightforward way doesn't work, she is quick to try something roundabout to get to her goal. She also does what she can to impart this on others; offering to help those that struggle, or simply give one of her trademark motivational tirades. They may not work all the time, but if she keeps doing them, she'll get better at them, and thus can inspire anyone into action, right?
Other: Her weapon cores, the floating orbs known as Xylem and Phloem, will be arriving with her. Her Frame, unfortunately, is a little too big.
(2/2)
Her motivational spirit also applies when it comes to trying new things. she's willing to try just about anything once unless it's blatantly sketchy, and she has no issue with encouraging others to do the same. This applies equally to encouraging someone to try to learn a new skill, and getting someone to do something stupid because "it'll look cool" or "it'll be funny". She had a reputation in school for being a terrible enabler, and it was well-founded, with her and her best friend, Mercedes, being at the head of all sorts school pranks and legally-questionable but otherwise harmless activities.
Though she is not a master craftsman like many in her village, she still has a head for it. She's quite good at logical thought, although her form of logic can be sometimes removed from traditional mindsets. While she can readily solve practical problems, her solutions aren't always the most efficient, or straightforward. They work more often than not if given the chance, but it is sometimes difficult to follow her reasoning, or the plan itself once put into action. She herself has given up trying to explain her machinations and simply refers to her more grand achievements as "incidents". For example, the "Noodle Incident" that somehow solved a pest infestation at school, but left half the cafeteria covered in cook buckwheat noodles. How it accomplished the former is vauge at best, but it did. Somehow.
Abilities: Though she is a fount of magical power, Zephyr cannot use any abilities or cast any spells by herself. Instead, she must channel that energy through a green gem implanted in her left wrist in order to power magical constructs. Most commonly, this would be her Frame, the Beaming Botany, a 2-storie tall mech-like construct with a giant mounted laser cannon and a throwing spear for good measure. Outside her frame, she can take the cores from said weapons, Xylem and Phloem, and channel energy through them to make them float and shoot lasers. Aside from that, she can power and control most magical devices, but that's about it.
Alignment: Peromei. Zephyr's MO usually takes the form of unbridled optimism and hope, opting to push forward with a given task relentlessly, despite any obstacles that may arise. Her thought process usually starts with "how can I do this?" rather than "Can I do this?", and if the straightforward way doesn't work, she is quick to try something roundabout to get to her goal. She also does what she can to impart this on others; offering to help those that struggle, or simply give one of her trademark motivational tirades. They may not work all the time, but if she keeps doing them, she'll get better at them, and thus can inspire anyone into action, right?
Other: Her weapon cores, the floating orbs known as Xylem and Phloem, will be arriving with her. Her Frame, unfortunately, is a little too big.
General Sample: Catching bugs with Mickey
Emotion Sample: Prompt A
Questions: Nah.