Player: Neth Contact:froakie Age: 27 Current Characters: n/a
⌈ CHARACTER SECTION ⌉
Character: Era Ra (The Warrior of Light) Age: approx. 26 - 27 OC Type: MMO PC from Final Fantasy XIV Point Taken:Stormblood 4.06. (after completing the Deltascape and receiving Omega's threat)
Backstory: It was during the Battle of Carteneau that her old story and and her new began. She had been a Twelvesblade under contract by the Archons, and her duty had been to protect Louisoix Leveilleur as he summoned The Twelve in order to bind the raging Primal, Bahamut.
When both ally and enemy burned in the fires of Bahamut's wrath, leaving her one of the few sole survivors alongside her Twelvesblade companions, Louisoix invoked the power of Althyk the Keeper, god of space and time, to teleport them into an aetherial rift. The aetherial rift kept her untouched by time until it was safe to once again emerge in Eorzea, yet the trip took its toll - it had taken the memories of her past both from her and from those who knew her.
Five years later, the Warrior of Light awoke inside of the aetherial rift to the faint whispers of The Mothercrystal, Hydaelyn.
Hear, think, feel.
She awoke once more - this time in the scorching heat of the outskirts of Ul'dah - lost and confused. By happenstance she stumbled across a carriage on its way to the city and was able to gain passage, meeting an old peddler named Brendt, and a pair of dozing young Elezen twins. It was Brendt who, upon learning of her amnesia, gave her her new name: Era Ra.
His reasoning behind his choice had been simple enough - she was starting a new era of her life, she was an Au Ra, and she was on her way to a city filled with Lalafell. While she was nowhere near the stature of a Lalafell, she could at least do her best to fit in with the locals by using the naming conventions of the Dunesfolk.
Brendt also gave her a cloak to cover herself with, citing that Au Ra weren't commonly seen in Eorzea and there were those in the city that might take advantage of that. It was an act Era would come to appreciate greatly later on as she soon learned she abhorred attention, and found that Brendt had been understating just how uncommon Au Ra were in Eorzea.
Without a gil to her new name, Era had been left without much choice but to join the Adventurer's Guild under the guidance of Momodi - the proprietor of the local tavern, the Quicksand. With the kind Lalafell's help Era began making a name for herself as an adventurer, eventually bringing in enough gil to pay off the debt she owed her new friend.
Once financially secure enough to begin travelling, Era did just that. She had hoped that by traveling she might eventually begin remembering pieces of her past, or that she might find someone who knew her. After many moons without success she had instead changed her focus to improving her skills as an adventurer.
The goal of becoming a master of all forms of magic was what spurred Era on after that. She had an innate understanding of arcane magic that she had overlooked when she first started out as an adventurer, choosing instead to delve into the world of stealth and rogues. It was easier to pick up a blade and wield it, or at least she had assumed so until she acquired her first grimoire.
Era had been a master of the arcane arts in the Before. Of this she was sure. Summoning her Carbuncle to her had been as easy as breathing - it felt like she had just slotted a missing piece of her heart back into place. The rest of the arcane arts had come just as easily. Soon enough people were sending the Arcanist's guild requests for her aid, and Era was perfectly happy to assist.
She delved into the ways of the conjurer and the thaumaturge. She dabbled in leatherworking and goldsmithing. She jumped into botany. Ninja, Paladin, Bard...
Many of those things came to her nearly as easily as the arcane arts, though most skills felt like something she was remembering rather than learning. Era supposed she couldn't have spent her past life learning nothing and some things the body just does not forget even if the mind does, though she knew much of her knowledge came from the soul crystals themselves.
Eventually she found herself back in Ul'dah and found herself agreeing to help clear the Copperbell Mines of the monsters that halted production. Without the materials from the mines, Ul'dah could not continue recovering from the damage the Calamity had dealt the city and as it was the first home Era could recall having she was eager to lend a hand. It had been an easy enough job, yet apparently her reputation had finally caught the eyes of the Scions of the Seventh Dawn.
Momodi relayed the group's request that Era meet with them and she had acquiesced.
This was when Era met what would become the only family she could remember.
{A Realm Reborn summary. Mastered Arcanima (SCH/SMN) and Ninja. Delved into White Mage, Black Mage, Paladin, Bard, Monk.}
{Heavensward summary. Mastered Paladin, White Mage, Black Mage, Astrologian, Bard, Monk.}
Throughout Heavensward Era was moderately more quick to anger, and overwhelmed with guilt over what happened to her fellow Scions at the end of A Realm Reborn. She threw herself into the midst of the Dragonsong War, hoping not to fail her newfound allies as she did her old ones. She was met with frustration after frustration but held herself together for the most part, up until the events following The Vault. Losing Haurchefant was a heavy blow, enough that she began learning the ways of the Dark Knight but she gave that up rather quickly. Instead she chose to bear a House Fortemps shield and master the ways of the Paladin in honor of her fallen brother.
Era trained relentlessly every spare moment she had once the Archbishop was slain, determined to master as many forms of combat as possible to aid in the fight against Nidhogg. She was not going to lose yet another comrade, even one as abrasive as Estinien.
Once the dreaded wyrm was finally slain and Estinien recovered, there was barely a moment's respite before the Resistance's attack on Baelsar's Wall. Nidhogg's eyes made a reappearance to summon a threat even greater than Bahamut - Shinryu. Papalymo sacrificed himself to bind the Primal, buying Era, Cid, and Nero time to awaken Omega to contain it.
Omega and Shinryu fought each other, both eventually landing on the other side of the wall in Gyr Abania - occupied territory - and prompting the Eorzean Alliance to prepare for war with the Garlean Empire.
{Stormblood summary. Mastered Red Mage. Delved into Samurai.}
The deaths of even more companions continue to weigh on Era more and more throughout her time liberating Doma and Ala Mhigo from the Garlean Empire. She once again focuses on her tasks with a single minded determination, doing all she can to grow stronger and stronger so that she would not be beaten by Zenos again so easily.
Her disappointment in arriving on Hingashi and Othard and finding none who recognized her was shoved aside in favour of aiding those in need - specifically her dear friends Yugiri and Gosetsu. She helps them find the lost prince of Doma, Lord Hien, in the Azim Steppe. After participating in the Xaela's yearly Naadam and becoming recognized as their leader she gains the Steppe as a powerful ally. Liberating Doma was a simple enough matter after that, though Gosetsu was lost in the battle.
Crossing the sea back to Rhalgr's Reach, Era continued putting on a strong face for everyone. The loss of yet another friend left her even more weary than before, though she comforted herself with the knowledge that he couldn't have died in a more honorable way. Once back on Gyr Abanian soil she had barely any time to rest - the Eorzean Alliance moved forward with the attack on Ala Mhigo.
There were two moments where Era felt as though the world was ending - the first was when she feared Alphinaud had been killed in an explosion, and the second when she saw Alisaie hit the ground after being attacked by Fordola.
Luckily her fears were unfounded and both of the twins were alive, if not well. Shortly thereafter the attack on Ala Mhigo proper began and it went smoothly, with very few casualties. She and a few of her adventurer companions cleared the way, then she finally defeated Zenos, though he was far from dead. He was well enough to lead the way to the Royal Menagerie where he had Shinryu held captive, and after making Era realize that they had a lot of uncomfortable similarities he merged with the Primal dragon.
It was one of the most difficult fights of her life, but by some miracle she managed to defeat both Shinryu and Zenos at last. After his loss he kills himself on his own blade and Ala Mhigo is finally free after over two decades of oppression.
But a greater threat soon emerged in the form of Omega, and Era had to delve into the Deltascape - a reality between realities - and fight enemies from stories of various universes. After defeating the first round of battles, Omega decided that threatening the lives of all Era held dear would be the best way to make her fight at her maximum potential.
Era Ra (The Warrior of Light) ☘ Final Fantasy XIV (MMO PC) [1/?]
Player: Neth
Contact:
Age: 27
Current Characters: n/a
Character: Era Ra (The Warrior of Light)
Age: approx. 26 - 27
OC Type: MMO PC from Final Fantasy XIV
Point Taken: Stormblood 4.06. (after completing the Deltascape and receiving Omega's threat)
World Building: Eorzea in a nutshell.
Backstory: It was during the Battle of Carteneau that her old story and and her new began. She had been a Twelvesblade under contract by the Archons, and her duty had been to protect Louisoix Leveilleur as he summoned The Twelve in order to bind the raging Primal, Bahamut.
When both ally and enemy burned in the fires of Bahamut's wrath, leaving her one of the few sole survivors alongside her Twelvesblade companions, Louisoix invoked the power of Althyk the Keeper, god of space and time, to teleport them into an aetherial rift. The aetherial rift kept her untouched by time until it was safe to once again emerge in Eorzea, yet the trip took its toll - it had taken the memories of her past both from her and from those who knew her.
Five years later, the Warrior of Light awoke inside of the aetherial rift to the faint whispers of The Mothercrystal, Hydaelyn.
Hear, think, feel.
She awoke once more - this time in the scorching heat of the outskirts of Ul'dah - lost and confused. By happenstance she stumbled across a carriage on its way to the city and was able to gain passage, meeting an old peddler named Brendt, and a pair of dozing young Elezen twins. It was Brendt who, upon learning of her amnesia, gave her her new name: Era Ra.
His reasoning behind his choice had been simple enough - she was starting a new era of her life, she was an Au Ra, and she was on her way to a city filled with Lalafell. While she was nowhere near the stature of a Lalafell, she could at least do her best to fit in with the locals by using the naming conventions of the Dunesfolk.
Brendt also gave her a cloak to cover herself with, citing that Au Ra weren't commonly seen in Eorzea and there were those in the city that might take advantage of that. It was an act Era would come to appreciate greatly later on as she soon learned she abhorred attention, and found that Brendt had been understating just how uncommon Au Ra were in Eorzea.
Without a gil to her new name, Era had been left without much choice but to join the Adventurer's Guild under the guidance of Momodi - the proprietor of the local tavern, the Quicksand. With the kind Lalafell's help Era began making a name for herself as an adventurer, eventually bringing in enough gil to pay off the debt she owed her new friend.
Once financially secure enough to begin travelling, Era did just that. She had hoped that by traveling she might eventually begin remembering pieces of her past, or that she might find someone who knew her. After many moons without success she had instead changed her focus to improving her skills as an adventurer.
The goal of becoming a master of all forms of magic was what spurred Era on after that. She had an innate understanding of arcane magic that she had overlooked when she first started out as an adventurer, choosing instead to delve into the world of stealth and rogues. It was easier to pick up a blade and wield it, or at least she had assumed so until she acquired her first grimoire.
Era had been a master of the arcane arts in the Before. Of this she was sure. Summoning her Carbuncle to her had been as easy as breathing - it felt like she had just slotted a missing piece of her heart back into place. The rest of the arcane arts had come just as easily. Soon enough people were sending the Arcanist's guild requests for her aid, and Era was perfectly happy to assist.
She delved into the ways of the conjurer and the thaumaturge. She dabbled in leatherworking and goldsmithing. She jumped into botany. Ninja, Paladin, Bard...
Many of those things came to her nearly as easily as the arcane arts, though most skills felt like something she was remembering rather than learning. Era supposed she couldn't have spent her past life learning nothing and some things the body just does not forget even if the mind does, though she knew much of her knowledge came from the soul crystals themselves.
Eventually she found herself back in Ul'dah and found herself agreeing to help clear the Copperbell Mines of the monsters that halted production. Without the materials from the mines, Ul'dah could not continue recovering from the damage the Calamity had dealt the city and as it was the first home Era could recall having she was eager to lend a hand. It had been an easy enough job, yet apparently her reputation had finally caught the eyes of the Scions of the Seventh Dawn.
Momodi relayed the group's request that Era meet with them and she had acquiesced.
This was when Era met what would become the only family she could remember.
{A Realm Reborn summary. Mastered Arcanima (SCH/SMN) and Ninja. Delved into White Mage, Black Mage, Paladin, Bard, Monk.}
{Heavensward summary. Mastered Paladin, White Mage, Black Mage, Astrologian, Bard, Monk.}
Throughout Heavensward Era was moderately more quick to anger, and overwhelmed with guilt over what happened to her fellow Scions at the end of A Realm Reborn. She threw herself into the midst of the Dragonsong War, hoping not to fail her newfound allies as she did her old ones. She was met with frustration after frustration but held herself together for the most part, up until the events following The Vault. Losing Haurchefant was a heavy blow, enough that she began learning the ways of the Dark Knight but she gave that up rather quickly. Instead she chose to bear a House Fortemps shield and master the ways of the Paladin in honor of her fallen brother.
Era trained relentlessly every spare moment she had once the Archbishop was slain, determined to master as many forms of combat as possible to aid in the fight against Nidhogg. She was not going to lose yet another comrade, even one as abrasive as Estinien.
Once the dreaded wyrm was finally slain and Estinien recovered, there was barely a moment's respite before the Resistance's attack on Baelsar's Wall. Nidhogg's eyes made a reappearance to summon a threat even greater than Bahamut - Shinryu. Papalymo sacrificed himself to bind the Primal, buying Era, Cid, and Nero time to awaken Omega to contain it.
Omega and Shinryu fought each other, both eventually landing on the other side of the wall in Gyr Abania - occupied territory - and prompting the Eorzean Alliance to prepare for war with the Garlean Empire.
{Stormblood summary. Mastered Red Mage. Delved into Samurai.}
The deaths of even more companions continue to weigh on Era more and more throughout her time liberating Doma and Ala Mhigo from the Garlean Empire. She once again focuses on her tasks with a single minded determination, doing all she can to grow stronger and stronger so that she would not be beaten by Zenos again so easily.
Her disappointment in arriving on Hingashi and Othard and finding none who recognized her was shoved aside in favour of aiding those in need - specifically her dear friends Yugiri and Gosetsu. She helps them find the lost prince of Doma, Lord Hien, in the Azim Steppe. After participating in the Xaela's yearly Naadam and becoming recognized as their leader she gains the Steppe as a powerful ally. Liberating Doma was a simple enough matter after that, though Gosetsu was lost in the battle.
Crossing the sea back to Rhalgr's Reach, Era continued putting on a strong face for everyone. The loss of yet another friend left her even more weary than before, though she comforted herself with the knowledge that he couldn't have died in a more honorable way. Once back on Gyr Abanian soil she had barely any time to rest - the Eorzean Alliance moved forward with the attack on Ala Mhigo.
There were two moments where Era felt as though the world was ending - the first was when she feared Alphinaud had been killed in an explosion, and the second when she saw Alisaie hit the ground after being attacked by Fordola.
Luckily her fears were unfounded and both of the twins were alive, if not well. Shortly thereafter the attack on Ala Mhigo proper began and it went smoothly, with very few casualties. She and a few of her adventurer companions cleared the way, then she finally defeated Zenos, though he was far from dead. He was well enough to lead the way to the Royal Menagerie where he had Shinryu held captive, and after making Era realize that they had a lot of uncomfortable similarities he merged with the Primal dragon.
It was one of the most difficult fights of her life, but by some miracle she managed to defeat both Shinryu and Zenos at last. After his loss he kills himself on his own blade and Ala Mhigo is finally free after over two decades of oppression.
But a greater threat soon emerged in the form of Omega, and Era had to delve into the Deltascape - a reality between realities - and fight enemies from stories of various universes. After defeating the first round of battles, Omega decided that threatening the lives of all Era held dear would be the best way to make her fight at her maximum potential.