astralera: (Default)
єяα ☉ ωαrrισr σf ℓιghт ([personal profile] astralera) wrote in [personal profile] simpathis 2017-10-01 03:50 pm (UTC)

[3]

Abilities:The Echo - Hydaelyn's Blessing. It prevents her mind from being tempered, allows her to have visions of significant events in the past, and allows her to understand anything a being with a soul may say. If there is no soul, she won't be able to understand them. Additionally, it gives her occasional visions in the midst of battle that broadcast an enemy's next attack. She will also have realistic visions of her death prior to battles where things will go wrong so that she might avoid such a future, and though she handles these quite well it has made for frequent nightmares.

Soroban's Blessing - a blessing gained from a Kojin ritual. Grants the user the ability to breathe underwater as if it were air.

White Magic - Cure, Medica, Benediction, Regen, Holy, Aero, Stone, Esuna, et cetera. The standard White Mage abilities from Final Fantasy.

Astrologian Magic - the same healing abilities as with white magic, however with a focus on 'buffing' others with beneficial effects using magical cards, and regens or temporary shields.

Arcane Magic (Arcanima) - Bio, Miasma, Ruin, and other skills that focus on poisons and damaging enemies over time using aether-based abilities. The summoned companion is a Carbuncle who assists in combat.

Scholar Magic - healing abilities like the others, but with a focus on temporary shields. Her aetherial fairy companion, Lily, can provide regens, defense boosts, increase the efficacy of healing magics, and cast a basic healing ability. Also includes all Arcane skills.

Summoner Magic - the same skills as found in arcane magic, but with the ability to summon aetherial echos of the Primals Garuda, Titan, and Ifrit, the ability to tap into the aether of Bahamut and increase her strength immensely for a short period of time and use a version of Akh Morn called Death Flare. Also has the ability to summon a Demi-Bahamut after using the remnants of Bahamut's aether enough times during combat.

Black Magic - Fire, Blizzard, Thunder, Flare, Sleep, Slow, Bind, Ley Lines, Enochian, Foul, etc. The added ability to use magic to form a temporary shield against incoming attacks.

Paladin Abilities - basic swordsmanship with the ability to temporary increase her defenses and attract the attention of enemies away from allies. Able to use Hallowed Ground to make herself immune to otherwise fatal damage for a very short period of time, and Passage of Arms to protect those around her. Her strength stems from her desire to protect the innocent.

Ninja Abilities - using dual daggers that cut and slice enemies like the standard ninja. Able to use different poisons to either Silence or Stun an enemy. Also able to use Mudras (hand symbols) to cast Ninjutsu: Huton (speed increase), Raiton (a bolt of lightning), Katon (a burst of flame), Doton (a circle of earth with increased gravity), Suiton (a blast of water), and Hyoton (a crush of ice). Can also summon a Demon Frog for a few seconds at a time during combat.

Red Magic - a mix of white magic and black magic and cool rapiers and backflips.

Bard - she can play magic songs on the harp and shoot things really good.

Monk - she can punch stuff really good.

Samurai Abilities - just your standard samurai.

Limited Skill Sets - aside from a few basic abilities, Era will not be able to access the specific job skill sets unless equipped with the appropriate weapon and Soul Crystal. i.e., she would still be able to do martial arts but not access her chakra, or have her skills with a dagger but no access to her ninjutsu.

In terms of 'strength' as levels with a cap of 70 think of Magic Classes/Paladin/Ninja at 70, Bard/Monk/Dragoon/Samurai at 60.

Enhanced Hearing and Spatial Recognition - an Au Ra's horns allow them to hear using vibrations. They are very sensitive, giving the Au Ra a better sense of hearing than Hyur, Roegadyn, and Elezen. They are likely equal to that of a Mi'qote's, but less than a Lalafell's. Auri horns also give them a greater sense of spatial awareness.

Crafting - she can make equipment using materials and crystals. Her skill is mediocre except in leatherworking and goldsmithing, at which she excels.

Alignment: Sosyne. The Warrior of Light is notorious for her calm disposition. On the opposite end, she also is quick to anger over injustices - she would not do a fraction of what she does if what she saw didn't anger her so.

Other: Her Chocobo will be with her.


⌈ SAMPLE SECTION ⌉


General Sample: Test Drive Meme link.

Emotion Sample: It was curiosity that brought Era to summon her Emerald Carbuncle and see what effect this newfound ability with her emotions might do to her longtime companion. She had seen someone pass her by with ice cream that changed colours based upon one's current emotion, so why wouldn't the same concept apply to her Carbuncle? It was created with her aether, so it only makes sense that her emotions might impact it as well.

She brings the faces of some of her dear ones to mind: Alphinaud, Aymeric, Y'shtola, Haurchefant...

Emerald Carbuncle goes from a beautiful light blue to a shade of red not unlike a Ruby Carbuncle, followed by a light minty-green, a strong navy blue, and a very dark pink.

Further curiosity causes her to think of Zephirin and immediately her Carbuncle turns black, startling her enough that it suddenly turns a dark shade of gold similar to an Amber Carbuncle. Unnoticed by her, the foliage in her immediate vicinity was impacted by her intense flash of anger; once a lively, bright green now a few shades darker, as though left out far too long in direct sunlight.

"...Strange," she muses, voice soft and low. Era drops the intense focus she had on her companion and watches as Carbuncle shakes itself until it's the lively shade of blue she's accustomed to from its Emerald form. When it looks to her its gaze is almost accusatory, prompting her to offer a scratch behind the ears in apology. "I shall refrain from doing that again."

Questions: I tend to go with the WoL's inventory being something like Hermione Granger's expanded purse or a Bag of Holding. An aetherially expanded bag, essentially! Since canonically it holds a bunch of stuff it physically shouldn't be able to hold. Would that still be applicable in Empatheias?

While there is only one 'Warrior of Light' with Hydaelyn's blessing of light in XIV, there are many adventurers and other people around Hydaelyn who have her blessing of the Echo. Era has some regular Echo-blessed companions that she contacts to assist her in battle when she cannot face something on her own. Most of the 'epic' fights in the Main Story are done alone according to the narrative, though game mechanics dictate you go with a group, i.e. the battle with Ravana, or Thordan.

Also according to this, I should be allowed to app Era in as a WoL OC, I think? Canonically multiple worlds exist (14 of them - 1 belonging to the Warriors of Darkness, another is the Void, and then another is XIV-verse, and 11 more unaccounted for) so there is precedent for parallel worlds.

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