leecherous: (0)
leecherous ([personal profile] leecherous) wrote in [personal profile] simpathis 2018-05-05 04:49 am (UTC)

⌈ PLAYER SECTION ⌉

Player: Oliver
Contact: [plurk.com profile] horsechiffon
Age: 27
Current Characters: None


⌈ CHARACTER SECTION ⌉

Character: R'dhanha Nunh
Age: 36
OC Type: FFXIV MMO OC
Point Taken: Right after 4.0's events

World Building:
Here

Backstory:
R’dhanha grew up with his two twin brothers in his small, close-knit tribe. He and his brothers were the only males at the time of their birth in over ten years, as is wont to happen with Miqo’te. However, their births were seen as very auspicious! Triplet boys, what a boon! The three boys protected one another and adored each other. However, one fateful day, R’dhanha’s two brothers decided to venture out to prove themselves as hunters. They never came back. Days and weeks passed, and R’dhanha was forbidden to go into the swamplands to look for them. It would be too disasterous for the tribe as the other males were so far from maturity and their current nunh was greying. As the only male of age, R’dhanha was made their Nunh, and carried the privledge and responsibility of siring and rearing children. Besides that, he prided himself on his ability to heal others with practical medicine. A lot of it would be seen as quackery by modern standards, but he did accomplish some life-saving treatments.

He did his duties, but he began to disobey his tribe, sneaking out in the early hours to search the swamps. One day, while picking apart goobue pellets to scavenge for supplies, he came upon a couple of skeletons. He quickly identified them by the remnants of clothing and bits of metal that went undigested. Overcome with sorrow, he plucked their skulls from the filth and carried them home. Over the next few days he carried back all the rest of the bones he could find. He placed the bones in boxes, hidden under his bed. The skulls he encased in clay sculpture, made from the imprint of his own face. He soon became obsessed with the idea of reviving them somehow. He began to hear whisperers of a group of divine healers with powers that outmatched any budding conjurer. In the swamps, he encountered them and begged for their wisdom. They obliged, whisking him away to the Lost City of Amdapor to study their arts. In the City the cultists cut down the undead White Mages of eld for their soul stones, scriptures, and weapons. They pilfered knowledge and practiced in seclusion. Seeing the undead spurred him on to do learn all he could to revive his brothers.

There he learned White Magic on the condition that he would never speak the rogue cult’s name nor reveal their location under penalty of slow death. As a test of faith and induction into the cult, he was branded with their symbol on his torso.

His studies were a more than a little rocky. He could not master even the simplest offensive spell after many months, leaving himself entirely vulnerable to enemies and corrupt elementals. However, his healing was exemplary. After a year of study, he was able to bring a person back from the brink of death— though this caused severe aether imbalances around him as he did it.

He was content with what he had learned and wished to put his knowledge into practice. He made his way back home only to find that in his absence, another Nunh had been brought in. What’s more, his tribe had entered his home and found the bones, thinking him the culprit of his brothers’ deaths. For his crimes and irresponsibility he was chased away. They attempted to kill him, yet he was able to heal his grievous wound and escape. From there, he traveled living hand to mouth. He hunted what little he could, barely staving off starvation.

Then, the Calamity struck. He healed all those he could in his path as a matter of self-imposed duty. Because of the Calamity, there were many to help. He mended wounds with leeches and healed burns with maggots. His methods were seen as unsavory, but effective. He would also use his white magic, but only without an audience. He would sometimes be chased out of one village and make his way to the next. As he travelled through towns, he became acquatined with alcohol. He quickly became reliant on it to help him through his largely sleepless nights. Rumors followed him wherever he went until he was scouted out by the proprietor of a free company. He now resides there and receives protection from the eccentric guild leader.

Personality:
R’dhanha is definitely an eccentric. He was pampered as a child by his clan, and encouraged not to fight. This has always made him feel a little useless. The women would bring him food, but never the other way around. He did as he was told because it was easier to gain approval and praise that way.

However, when his brothers went missing just a couple years before their maturity, he began to feel restless and angry. Though his feelings were barely noticeable to others. He still did what he was told and became the Nunh once his father, the former Nunh, became too impotent to reliably do his duties.

R’dhanha battles with his sense of duty versus his anger and upset at the cruelty and unfairness of the world. His anger drives his kindness, however. The world is full of suffering, so he tries to fix as much as he can. Unfortunately, he also self medicates with alcohol, and has to find ways to pay for his addiction. For this, he bums off his friends and strangers that seem friendly enough. He has lost a lot of his shame in the last decade. He is not always a good judge of this. He can also be found trying to peddle leeches or maggots that he harvests himself.

Altogether, R’dhanha is a very pathetic man. He is very powerful, but that comes at the cost that he steals, rather than borrows aether. He would be viewed as a criminal of hte highest priority in some parts of Eorzea. It is a miracle that he has not gotten himself killed. He tries to stay optimistic, but he has no idea how to dig himself out of the reality he has created for himself. He only recently began to make friends since being sent away from his clan.

R’dhanha does love the company of others. He has been unable to fill the void left by his deceased brothers, but boy does he try. He can come off as clingy or moving friendship too fast if he feels a spark. He will attempt to monopolize his new friends’ time or try to solve all of their problems with little success. Focusing on others allows him to not think about his own life. When told to go away, he acts like it doesn’t hurt his feelings, but it does.

R’dhanha tries to stay out of fights simply because he is a laughably bad fighter. If met with violence by himself, his first instinct will be to run. He does keep a knife on him that he will use as his only line of offense. He isn’t scared of pain or blood per se, and has no real issue with self-inflicted wounds because he is confident that he can heal it. He is not particularly skilled with it aside from skinning animals or breaking down meat. This drives him to seek the company of people stronger than him that he believes can protect him from monsters. Sometimes the people he chooses are very dangerous sorts.

Abilities:
He is a fantastic healer. He can heal people from the brink of death by channeling aether. He can reattach fresh limbs, too. However, he cannot use any offensive white magic. Skill Cheat Sheet

Alignment:
Daimonia: He spends a lot of time dulling grief and seeking joy. His success in this varies considerably based upon who he can get to spend time with him or enable him. They are, in short, his motivators and most common emotions.

Other:


⌈ SAMPLE SECTION ⌉

Remember that we ask for samples that show 1) core character portrayal and 2) some use of emotions, such as environmental effect. You can also use the same sample source for both, just make sure to directly link or quote the emotion portion. We highly encourage using the Test Drive, and you can use prompts from the Test Drives, Intro Logs, and the Task board if you need them. Refer to the main application page for links and more suggestions.

General Sample: Here

Emotion Sample: Best bit of it here


Questions:

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