Player: Koree Contact: pm Age: 34 Current Characters: n/a
⌈ CHARACTER SECTION ⌉
Character: I'ziva Ganajai Age: 25 OC Type: MMO; FFXIV OC, regular adventurer Point Taken: Docking at Vesper Bay, a few days before the game events begin/the actual PC arrives in their city-state of choice.
I'ziva hails from an island in the Cieldalaes archipelago. Her life was normal for a child in her tribe for the most part.
She was born a middle child with a precocious personality, something of a scamp getting in and out of trouble in creative ways (going places she shouldn't go to set hunting traps before she was allowed to hunt, tracking down beasts, looking for adventure, playing games with wild animals, etc.), always well intended if a bit short sighted. She greatly admired the other, older females in the clan (both blood relatives and not) for their confidence and skill. She chose to train with throwing and hunting knives and eventually joined her tribe-sisters in the hunt, eager to prove her skill.
A fair number of traders traveled through that would barter with them on occasion. As a result I'ziva, like others before her, grew up hearing many stories about the mainland to the Northeast. The first story that stood out was of the Rose of the Desert, Ul'dah, whose people were known for the richness of their lives be it literal or figurative. The first time she heard about it she couldn't get the tale out of her head. Each day she imagined grander ideas of what such a place must look like: towering stone walls set in an arid land of sand, sprinkled with the rare oasis. Wide, populated streets, scents of exotic foods and fragrances traveling from the marketplace. To a young cub whose entire life had been lush forest it sounded fascinating. She began asking after other places merchants had traveled to (sometimes having to be boxed on the ears for being a pest but remained undeterred) and heard tales of even further lands like La Noscea and Coerthas. It was then that Ziva's desire to travel the world began to burn in earnest, a thirst for travel and adventure that she still carries with her to this day.
At the age of seventeen Ziva was deemed ready to begin a coming of age trial. She almost couldn't wait for the word "go" and set out for the nearest port city the very week of her name day. It took a couple of years to raise the coin to even make the trip overseas. During that time she worked odd jobs and acted as a sort of mercenary, protecting travelers and gatherers, or sometimes hunting down supplies on request. By her twentieth year she'd finally managed to raise enough to make the trip. During her journey the Calamity struck, dealing Eorzea a devastating blow. She stood on the deck of the ship with the rest of the crew and passengers watching in awe and horror as the debris struck the land in the distance.
None were surprised to find the land in a bad way once docked. Rather than continuing on to Thanalan Ziva spent a good deal of time here, helping the people pick themselves back up wherever she could lend a hand. She eventually refined her battle skills when she joined both the Adventurers Guild and the "Dutiful Sisters", becoming a member of the Rogues' Guild, upholding the pirate code (and loving every minute of it, feeling right at home). She remained for some time mastering her new found trade over the next five years, traveling across La Noscea whenever she had the excuse.
Personality: Ziva is, above all else, outgoing, outspoken, and optimistic. She often voices and projects her thoughts and feelings, valuing conversations with feedback when she can. She is, however, a creative problem solver out of necessity (hunting, adventuring, work as a rogue). She takes in information through both a Sensing and Perceiving preference which means she trusts knowledge that she herself can verify through her senses, including her own instinct. She makes decisions based on how she Feels about a situation and the information she's gathered and can often be described as "impulsive", "rash", or "selfless". Honestly you wouldn't be wrong. Ziva is all of these things, and also eager to see the world with her own eyes living life as an adventurer. And though traveling the realm IS her initial goal when she sets out she doesn't have it in her to ignore people in dire need and so she stops to help those she can without thought of reward or personal gain. Sidetracking her plans to travel on to Thanalan is a good example of this. Seeing sailors and civilians working alongside pirates gave her a taste of what to expect from the people of Eorzea. Despite their differences they looked after one another, picking themselves back up after such devastation rather than giving in to despair in light of all they'd lost. That was something to be admired and respected.
A perfect example of I'ziva's approach to solving problems would be this: There's some poor soul sobbing over the body of a loved one waiting for their last rites. Stopping to ask if they're alright she's told they can't bury this person without X-item which was lost at X-location. This leads to a quest to retrieve the possession at the behest of that individual. I'ziva's natural curiosity and outgoing nature as an Extrovert leads her to approach them, her information gathering as a Sensor tells her what needs to be done to remedy their problem, and her compassionate nature as she Feels and Perceives drives her decision to act on this information because she sympathizes or empathizes with them, wants to see them comforted even if it's just a little.
For that reason I'ziva can be counted as reliable despite her impulsiveness. There's a method to the madness once you understand how she ticks. She relishes the challenge of a dangerous situation to the point of thrill seeking. You usually won't have to ask her twice to show off any given skill, either. She's got no problem delving into beast lairs to retrieve some missing person, object, or ingredient. She loves her life because of the freedom being an adventurer and rogue grants her. She wouldn't change it for just about anything. All that she really wants in life is good people, good times, good adventures, and good grog.
Her impulsive nature has landed her in more than a few tough spots. She's gotten better about this over the years but she also has less patience for rigorous procedures. This can be frustrating for other individuals around her who are more orderly.
Her loyalty to those she brings into her circle is fierce, and her way of handling grief at the loss of one of those individuals can sometimes give her a single minded focus, whether that focus is on revenge or moving forward depends entirely on circumstance. This can be a particularly dangerous double edged sword, as forming attachments comes easily for her. Though she has a good sense for others she can be misled if her emotions are played well enough, being a creature of impulse and intuition over solid logic. She follows her gut, and someone skilled in deception could feasibly fool her into thinking they have only her best interests at heart. She enjoys having many varied relationships and keeps in touch. She strives to keep her companions in good spirits (sometimes for better or for worse). She's of a forgiving sort of nature, believing in second chances and not inclined to hold grudges, though she's understandably wary if betrayed.
It's true Ziva is flexible and easy going when it comes to most things in life but she does have a stubborn side. When she sets her mind to something (taking the dangerous job to spare her comrades, having another round of drinks, etc.) there may sometimes be no arguing with her. She's perfectly reasonable until she wants something badly enough. Then she'll refuse to budge without extensive persuasion. The best way to do this is appealing to her emotions rather than logic.
Spending five years living in Limsa I'ziva has picked up a few habits. Her manner of speech is on the loose side, informal at best, only sparing effort to be "polite, prim, 'n proper" if she's trying to be charming, playful, or sarcastic. Couple that with her straight forward nature and she can sometimes others by being too blunt without meaning to. It's especially true when addressing a problem though she means well more often than not. It can sometimes come over as disrespectful and there are times that she need to be reminded how to address certain individuals, or not to resort to violence when someone taunts her (9 times out of 10 this is when the well being or reputation of another is at stake).
She's openly flirtatious and pursues romantic interactions as they tickle her fancy. Consent and respect she values above all else in this matter, so if you want to piss her off you can do so easily by disregarding either of those in her company. Her upbringing left her with a very liberal approach to the subject of love, though, and she practices the belief that there is no real wrong way to love someone other than abuse.
I'ziva Ganajai | FFXIV Original Character
Player: Koree
Contact: pm
Age: 34
Current Characters: n/a
Character: I'ziva Ganajai
Age: 25
OC Type: MMO; FFXIV OC, regular adventurer
Point Taken: Docking at Vesper Bay, a few days before the game events begin/the actual PC arrives in their city-state of choice.
World Building: World info, Eorzea info, Race info, and coalition/clan info.
Backstory:
I'ziva hails from an island in the Cieldalaes archipelago. Her life was normal for a child in her tribe for the most part.
She was born a middle child with a precocious personality, something of a scamp getting in and out of trouble in creative ways (going places she shouldn't go to set hunting traps before she was allowed to hunt, tracking down beasts, looking for adventure, playing games with wild animals, etc.), always well intended if a bit short sighted. She greatly admired the other, older females in the clan (both blood relatives and not) for their confidence and skill. She chose to train with throwing and hunting knives and eventually joined her tribe-sisters in the hunt, eager to prove her skill.
A fair number of traders traveled through that would barter with them on occasion. As a result I'ziva, like others before her, grew up hearing many stories about the mainland to the Northeast. The first story that stood out was of the Rose of the Desert, Ul'dah, whose people were known for the richness of their lives be it literal or figurative. The first time she heard about it she couldn't get the tale out of her head. Each day she imagined grander ideas of what such a place must look like: towering stone walls set in an arid land of sand, sprinkled with the rare oasis. Wide, populated streets, scents of exotic foods and fragrances traveling from the marketplace. To a young cub whose entire life had been lush forest it sounded fascinating. She began asking after other places merchants had traveled to (sometimes having to be boxed on the ears for being a pest but remained undeterred) and heard tales of even further lands like La Noscea and Coerthas. It was then that Ziva's desire to travel the world began to burn in earnest, a thirst for travel and adventure that she still carries with her to this day.
At the age of seventeen Ziva was deemed ready to begin a coming of age trial. She almost couldn't wait for the word "go" and set out for the nearest port city the very week of her name day. It took a couple of years to raise the coin to even make the trip overseas. During that time she worked odd jobs and acted as a sort of mercenary, protecting travelers and gatherers, or sometimes hunting down supplies on request. By her twentieth year she'd finally managed to raise enough to make the trip. During her journey the Calamity struck, dealing Eorzea a devastating blow. She stood on the deck of the ship with the rest of the crew and passengers watching in awe and horror as the debris struck the land in the distance.
None were surprised to find the land in a bad way once docked. Rather than continuing on to Thanalan Ziva spent a good deal of time here, helping the people pick themselves back up wherever she could lend a hand. She eventually refined her battle skills when she joined both the Adventurers Guild and the "Dutiful Sisters", becoming a member of the Rogues' Guild, upholding the pirate code (and loving every minute of it, feeling right at home). She remained for some time mastering her new found trade over the next five years, traveling across La Noscea whenever she had the excuse.
Personality: Ziva is, above all else, outgoing, outspoken, and optimistic. She often voices and projects her thoughts and feelings, valuing conversations with feedback when she can. She is, however, a creative problem solver out of necessity (hunting, adventuring, work as a rogue). She takes in information through both a Sensing and Perceiving preference which means she trusts knowledge that she herself can verify through her senses, including her own instinct. She makes decisions based on how she Feels about a situation and the information she's gathered and can often be described as "impulsive", "rash", or "selfless". Honestly you wouldn't be wrong. Ziva is all of these things, and also eager to see the world with her own eyes living life as an adventurer. And though traveling the realm IS her initial goal when she sets out she doesn't have it in her to ignore people in dire need and so she stops to help those she can without thought of reward or personal gain. Sidetracking her plans to travel on to Thanalan is a good example of this. Seeing sailors and civilians working alongside pirates gave her a taste of what to expect from the people of Eorzea. Despite their differences they looked after one another, picking themselves back up after such devastation rather than giving in to despair in light of all they'd lost. That was something to be admired and respected.
A perfect example of I'ziva's approach to solving problems would be this: There's some poor soul sobbing over the body of a loved one waiting for their last rites. Stopping to ask if they're alright she's told they can't bury this person without X-item which was lost at X-location. This leads to a quest to retrieve the possession at the behest of that individual. I'ziva's natural curiosity and outgoing nature as an Extrovert leads her to approach them, her information gathering as a Sensor tells her what needs to be done to remedy their problem, and her compassionate nature as she Feels and Perceives drives her decision to act on this information because she sympathizes or empathizes with them, wants to see them comforted even if it's just a little.
For that reason I'ziva can be counted as reliable despite her impulsiveness. There's a method to the madness once you understand how she ticks. She relishes the challenge of a dangerous situation to the point of thrill seeking. You usually won't have to ask her twice to show off any given skill, either. She's got no problem delving into beast lairs to retrieve some missing person, object, or ingredient. She loves her life because of the freedom being an adventurer and rogue grants her. She wouldn't change it for just about anything. All that she really wants in life is good people, good times, good adventures, and good grog.
Her impulsive nature has landed her in more than a few tough spots. She's gotten better about this over the years but she also has less patience for rigorous procedures. This can be frustrating for other individuals around her who are more orderly.
Her loyalty to those she brings into her circle is fierce, and her way of handling grief at the loss of one of those individuals can sometimes give her a single minded focus, whether that focus is on revenge or moving forward depends entirely on circumstance. This can be a particularly dangerous double edged sword, as forming attachments comes easily for her. Though she has a good sense for others she can be misled if her emotions are played well enough, being a creature of impulse and intuition over solid logic. She follows her gut, and someone skilled in deception could feasibly fool her into thinking they have only her best interests at heart. She enjoys having many varied relationships and keeps in touch. She strives to keep her companions in good spirits (sometimes for better or for worse). She's of a forgiving sort of nature, believing in second chances and not inclined to hold grudges, though she's understandably wary if betrayed.
It's true Ziva is flexible and easy going when it comes to most things in life but she does have a stubborn side. When she sets her mind to something (taking the dangerous job to spare her comrades, having another round of drinks, etc.) there may sometimes be no arguing with her. She's perfectly reasonable until she wants something badly enough. Then she'll refuse to budge without extensive persuasion. The best way to do this is appealing to her emotions rather than logic.
Spending five years living in Limsa I'ziva has picked up a few habits. Her manner of speech is on the loose side, informal at best, only sparing effort to be "polite, prim, 'n proper" if she's trying to be charming, playful, or sarcastic. Couple that with her straight forward nature and she can sometimes others by being too blunt without meaning to. It's especially true when addressing a problem though she means well more often than not. It can sometimes come over as disrespectful and there are times that she need to be reminded how to address certain individuals, or not to resort to violence when someone taunts her (9 times out of 10 this is when the well being or reputation of another is at stake).
She's openly flirtatious and pursues romantic interactions as they tickle her fancy. Consent and respect she values above all else in this matter, so if you want to piss her off you can do so easily by disregarding either of those in her company. Her upbringing left her with a very liberal approach to the subject of love, though, and she practices the belief that there is no real wrong way to love someone other than abuse.