Abilities: Over the years of her traveling Zi has picked up a few bags of tricks. Here's a run down:
✨ HUNTING ✨
• Being born and raised into a nomadic group of hunters means Ziva grew up learning how to survive off of the land. She doesn't have to call on the skills as often these days with all the modern conveniences that the larger city-states offer but she has the skills for when she needs them. Because of her feline traits her tracking goes somewhat beyond the level of a normal human. As a Moon Keeper her eyes are well suited for hunting in the darkness under the canopy, as that's when (and where) Moon Keepers are often the most active. She knows how to skin and prepare most types of animals as well as use remains for supplies or provisions to last.
✨ COMBAT ✨
During Ziva's travels she joined up with a couple of guilds to learn the tricks of their trades. Among these guilds were the rogues, weavers, pugilists, and leather workers.
• She began her training originally with knives, but eventually became a pugilist. These fighters rely on a direct method of combat and so speed is vital for dodging and outwitting their opponents. They typically attack from the rear and flank positions, and most pugilists prefer to use some form of metal or leather weapon to add attack potency rather than using their bare fists. Ziva is one such individual. She later combined her somewhat limited pugilist training with her training as a rogue to further her training into the ninja job-class. Ziva's time with the pugilist guild was short as she already had the basic fundamentals upon arriving in Ul'dah, and by then had moved on to the rogues guild. A list of pugilist skills can be found here but it's rather straight forward. They fight with their fists. Ziva was with the guild long enough to master "Arm of the Destroyer", which does medium range damage to the ground around her, cracking the ground beneath her feat and kicking up some debris, but not destroying it. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Rogues are the secret protectors of the pirate "code" in Limsa Lominsa, keeping to the shadows under the guise of the "Dutiful Sisters" while ensuring that pirates stay within the bounds of their own laws (mainly not stealing from honest folks or engaging in the black trade of buying/selling/trading people). They're dual wielding fighters with lightning quick speed and reflexes. Being a member of this guild Ziva's fighting style is acrobatic, making her a difficult target with flips, spins, and kicks. She seldom stays in the same spot during prolonged combat and usually attacks from an opponents' rear or flank. They strike fast and hard, including assassination techniques that let her literally get the drop on them from above with their "Assassination" technique, or to become almost undetectable before attacking with the "Hide" technique. The latter requires keeping distance from an opponent, how much distance depends on the opponents' skill (or level, in game). In addition she does know one support skill at this time called "goad". Goad allows her to lend her energy to a comrade whose stamina is running low. It has a limited cool down of a minute or so between uses, and it's a gradual thing, not all at once. An official run down of their abilities/traits can be found here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Ziva saw an opportunity to further her training when approached by shinobi from Doma. Accepting the ninja soul stone bequeathed to her by a fallen shinobi began her tutelage under Obero. Shinobi practice the use of hand seals known as "mudras". Combining certain mudras in certain orders grants a unique set of skills powered by the natural energies of the land and life around them. Abilities range from breathing a stream of fire that deals damage to a wide area, to summoning a deluge of water or a blast of solid ice. It can summon down a single bolt of lightning, a ring of tumultuous earth, or grant the user sixty seconds of enhanced speed at the cost of depleting their stamina quicker. As a ninja Ziva has honed her body to withstand greater damage from high falls or leaps, navigate higher terrain (such as trees), and saw a general increase in speed. None of her skills are world breaking or earth shattering, however, and the wider ranged attacks do wide spread damage at the cost of potency. There is room for enhancement given enough time. Reference here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Ziva's weapon of choice are her Jambiyas, an ornate pair of twin blades adorned with gold and embellished with red gemstones. She also carries small, plain throwing knives in holsters on her clothing, and a whip fastened on her back. Obviously she will not be arriving with all of these weapons, but instead just one of her primary blades.
✨ MAGIC ✨
• NERFED - PLAYER CHOICE - Most beings in Eorzea are capable of traveling via teleportation and return spells. The use of such magic is facilitated by aetheryte crystals throughout the realm. Once a person "attunes" to the crystal's energy they can basically travel the aether trail from point A to point B in a flash. There is a major limitation on this, however, that will prevent Ziva from using these spells in game: If there are no crystals there is no teleportation, as they're beacons for one to find their way. Oops.
• CAN BE NERFED -if- GAME WORLD/RULE BREAKING - One other skill that Ziva has is summoning minions. Minions are cute little versions of many of the creatures found throughout the world, some simple dolls while others are young versions of their older counterparts (such as the chocobo chicks or griffin hatchling). They do not possess any actual special abilities.
• CAN BE NERFED -if- GAME BREAKING - Limit Break is a skill that can only be accomplished when in a party of 4 or 8 people. After combat has been going for a certain length of time Ziva can call on a bit of her allies strength to perform a special attack. This comes in two flavors: One/Two (About 1 minute in. She forms a glowing orange sword and performs a four-fold attack) or Three (in which she performs a rapid succession of hand seals and attacks the enemy with multiple blades).
Alignment: Elios; As you'll see in her sample and as you've already read in her personality section, Ziva is a passionate character. Whether it's pertaining to adventure, flirting it up, telling stories, protecting others, or more she tends to give things her all. She leans more heavily on the positive side, with even her self depreciating humor usually being her way of putting a positive spin on a negative topic (making others laugh at her own expense, especially if it's to cheer someone up).
Other:
⌈ SAMPLE SECTION ⌉
General/Emotion Sample:
She wasn't sure if she'd ever really get used to the "mood lighting on demand" that came with these little excursions of hers. It seemed like whenever she was feeling particularly flirtatious weird shit started to happen in general. She'd thought it was a coincidence the first time, but made note after the second and third time that it wasn't limited to being in the right place at a weird time.
Case in point, feeling too warm and eager to touch she'd just led her current partner into the space between two buildings for a respite from the long trek to their destination when the lights began to flicker out and dim. The atmosphere it created was hard to miss, and by now she knew it meant that their surroundings were reacting to their emotions- well... HERS.
"You know, if you keep laughing someone is going to overhear us, sweetling. And here I thought you didn't want anyone to see us." One voice teased, low and playful, even as the owner reluctantly pulled back from nuzzling at the other's shoulder.
"I'm sorry! It's just, your ears are tickling my neck!" Was it her imagination, or did their laughter sound a lot like it was being accompanied by little glass bells?
Must be her imagination. "First time getting touchy-feely with a miqo'te...?"
They were alone in the darkness, on some random backstreet she hadn't bothered catching the name of. Despite this Ziva could make out the exact shade of red her partner turned at the question with no problem. Got it in one. How cute...! She couldn't help but flash a toothy grin, the tips of her fangs gleaming in the moonlight peeking from behind the clouds.
"Don't worry, I'll be gentle, but only if you want, that is."
The response that she received was flustered and frustrated, but before they could blow their cover by fussing some more Ziva silenced them with a kiss. It was all a bit of innocent fun, really. It was by the dumbest luck that she'd stumbled across them in the first place, just her type- if she ever had one. Whether they were looking for a little risk and excitement or they simply had a thing for blondes, she wasn't sure, and frankly didn't care. They'd met just a few hours ago and decided to turn the evening into a proper date, a rare thing for Ziva, but this person seemed sweet and the last thing she wanted was to push them beyond their comfort zones. Keeping things flirtatious and clean was the name of the game. That didn't mean she couldn't have a little fun teasing, though. After all, they were pretty damned cute when they blushed, and it made Ziva aware of things like the freckles dotting the bridge of their nose and the top of their cheeks.
A pair of footsteps drew closer and she felt her date's body tense, muscles going taunt again with unease. They pulled back a second later, stopping her progress short, prompting her to also break the kiss so she could look them in the eye. The air was growing warmer around them, making Ziva realize that maybe she'd pushed a little too far. In the darkness she could see that blush deepening, and her partner, as if ashamed, wouldn't meet her eyes.
The reaction was immediate. She cooled her jets and backed down, stepping back to give them a little space with an eye crinkling smile. This seemed to surprise the other, and as they opened their mouth to apologize Ziva cut them short with a tap on the tip of their nose.
"Don't even think about apologizin' to me, sweetling. You don't have a damn thing to be sorry for." She decided to give them space to walk, and instead brought her hands up behind her head, fingers linking in a casual pose.
Ziva herself wasn't entirely picky about the venue when it came to displaying affection of any kind, but what she DID care about was taking her partner's comfort zones into consideration. There was a huge difference between someone being shy, inexperienced, and curious and someone being full on uneasy.
"Come on then. There's a cafe close by that makes the most amazin' little tiny cakes you'll ever eat."
She winked, and as the temperature around them began to cool again she took that as a sign that she was on the right track.
Okay, so, maybe the whole environmental-emotion thing could actually prove to be useful. Maybe she'd get used to it, after all. Questions:
Re: I'ziva Ganajai | FFXIV Original Character
• Being born and raised into a nomadic group of hunters means Ziva grew up learning how to survive off of the land. She doesn't have to call on the skills as often these days with all the modern conveniences that the larger city-states offer but she has the skills for when she needs them. Because of her feline traits her tracking goes somewhat beyond the level of a normal human. As a Moon Keeper her eyes are well suited for hunting in the darkness under the canopy, as that's when (and where) Moon Keepers are often the most active. She knows how to skin and prepare most types of animals as well as use remains for supplies or provisions to last.
During Ziva's travels she joined up with a couple of guilds to learn the tricks of their trades. Among these guilds were the rogues, weavers, pugilists, and leather workers.
• She began her training originally with knives, but eventually became a pugilist. These fighters rely on a direct method of combat and so speed is vital for dodging and outwitting their opponents. They typically attack from the rear and flank positions, and most pugilists prefer to use some form of metal or leather weapon to add attack potency rather than using their bare fists. Ziva is one such individual. She later combined her somewhat limited pugilist training with her training as a rogue to further her training into the ninja job-class. Ziva's time with the pugilist guild was short as she already had the basic fundamentals upon arriving in Ul'dah, and by then had moved on to the rogues guild. A list of pugilist skills can be found here but it's rather straight forward. They fight with their fists. Ziva was with the guild long enough to master "Arm of the Destroyer", which does medium range damage to the ground around her, cracking the ground beneath her feat and kicking up some debris, but not destroying it. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Rogues are the secret protectors of the pirate "code" in Limsa Lominsa, keeping to the shadows under the guise of the "Dutiful Sisters" while ensuring that pirates stay within the bounds of their own laws (mainly not stealing from honest folks or engaging in the black trade of buying/selling/trading people). They're dual wielding fighters with lightning quick speed and reflexes. Being a member of this guild Ziva's fighting style is acrobatic, making her a difficult target with flips, spins, and kicks. She seldom stays in the same spot during prolonged combat and usually attacks from an opponents' rear or flank. They strike fast and hard, including assassination techniques that let her literally get the drop on them from above with their "Assassination" technique, or to become almost undetectable before attacking with the "Hide" technique. The latter requires keeping distance from an opponent, how much distance depends on the opponents' skill (or level, in game). In addition she does know one support skill at this time called "goad". Goad allows her to lend her energy to a comrade whose stamina is running low. It has a limited cool down of a minute or so between uses, and it's a gradual thing, not all at once. An official run down of their abilities/traits can be found here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Ziva saw an opportunity to further her training when approached by shinobi from Doma. Accepting the ninja soul stone bequeathed to her by a fallen shinobi began her tutelage under Obero. Shinobi practice the use of hand seals known as "mudras". Combining certain mudras in certain orders grants a unique set of skills powered by the natural energies of the land and life around them. Abilities range from breathing a stream of fire that deals damage to a wide area, to summoning a deluge of water or a blast of solid ice. It can summon down a single bolt of lightning, a ring of tumultuous earth, or grant the user sixty seconds of enhanced speed at the cost of depleting their stamina quicker. As a ninja Ziva has honed her body to withstand greater damage from high falls or leaps, navigate higher terrain (such as trees), and saw a general increase in speed. None of her skills are world breaking or earth shattering, however, and the wider ranged attacks do wide spread damage at the cost of potency. There is room for enhancement given enough time. Reference here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.
• Ziva's weapon of choice are her Jambiyas, an ornate pair of twin blades adorned with gold and embellished with red gemstones. She also carries small, plain throwing knives in holsters on her clothing, and a whip fastened on her back. Obviously she will not be arriving with all of these weapons, but instead just one of her primary blades.
• NERFED - PLAYER CHOICE - Most beings in Eorzea are capable of traveling via teleportation and return spells. The use of such magic is facilitated by aetheryte crystals throughout the realm. Once a person "attunes" to the crystal's energy they can basically travel the aether trail from point A to point B in a flash. There is a major limitation on this, however, that will prevent Ziva from using these spells in game: If there are no crystals there is no teleportation, as they're beacons for one to find their way. Oops.
• CAN BE NERFED -if- GAME WORLD/RULE BREAKING - One other skill that Ziva has is summoning minions. Minions are cute little versions of many of the creatures found throughout the world, some simple dolls while others are young versions of their older counterparts (such as the chocobo chicks or griffin hatchling). They do not possess any actual special abilities.
• CAN BE NERFED -if- GAME BREAKING - Limit Break is a skill that can only be accomplished when in a party of 4 or 8 people. After combat has been going for a certain length of time Ziva can call on a bit of her allies strength to perform a special attack. This comes in two flavors: One/Two (About 1 minute in. She forms a glowing orange sword and performs a four-fold attack) or Three (in which she performs a rapid succession of hand seals and attacks the enemy with multiple blades).
Alignment: Elios; As you'll see in her sample and as you've already read in her personality section, Ziva is a passionate character. Whether it's pertaining to adventure, flirting it up, telling stories, protecting others, or more she tends to give things her all. She leans more heavily on the positive side, with even her self depreciating humor usually being her way of putting a positive spin on a negative topic (making others laugh at her own expense, especially if it's to cheer someone up).
Other:
General/Emotion Sample:
She wasn't sure if she'd ever really get used to the "mood lighting on demand" that came with these little excursions of hers. It seemed like whenever she was feeling particularly flirtatious weird shit started to happen in general. She'd thought it was a coincidence the first time, but made note after the second and third time that it wasn't limited to being in the right place at a weird time.
"You know, if you keep laughing someone is going to overhear us, sweetling. And here I thought you didn't want anyone to see us." One voice teased, low and playful, even as the owner reluctantly pulled back from nuzzling at the other's shoulder.
"I'm sorry! It's just, your ears are tickling my neck!" Was it her imagination, or did their laughter sound a lot like it was being accompanied by little glass bells?
Must be her imagination.
"First time getting touchy-feely with a miqo'te...?"
They were alone in the darkness, on some random backstreet she hadn't bothered catching the name of. Despite this Ziva could make out the exact shade of red her partner turned at the question with no problem. Got it in one. How cute...! She couldn't help but flash a toothy grin, the tips of her fangs gleaming in the moonlight peeking from behind the clouds.
"Don't worry, I'll be gentle, but only if you want, that is."
The response that she received was flustered and frustrated, but before they could blow their cover by fussing some more Ziva silenced them with a kiss. It was all a bit of innocent fun, really. It was by the dumbest luck that she'd stumbled across them in the first place, just her type- if she ever had one. Whether they were looking for a little risk and excitement or they simply had a thing for blondes, she wasn't sure, and frankly didn't care. They'd met just a few hours ago and decided to turn the evening into a proper date, a rare thing for Ziva, but this person seemed sweet and the last thing she wanted was to push them beyond their comfort zones. Keeping things flirtatious and clean was the name of the game. That didn't mean she couldn't have a little fun teasing, though. After all, they were pretty damned cute when they blushed, and it made Ziva aware of things like the freckles dotting the bridge of their nose and the top of their cheeks.
A pair of footsteps drew closer and she felt her date's body tense, muscles going taunt again with unease. They pulled back a second later, stopping her progress short, prompting her to also break the kiss so she could look them in the eye. The air was growing warmer around them, making Ziva realize that maybe she'd pushed a little too far. In the darkness she could see that blush deepening, and her partner, as if ashamed, wouldn't meet her eyes.
The reaction was immediate. She cooled her jets and backed down, stepping back to give them a little space with an eye crinkling smile. This seemed to surprise the other, and as they opened their mouth to apologize Ziva cut them short with a tap on the tip of their nose.
"Don't even think about apologizin' to me, sweetling. You don't have a damn thing to be sorry for." She decided to give them space to walk, and instead brought her hands up behind her head, fingers linking in a casual pose.
Ziva herself wasn't entirely picky about the venue when it came to displaying affection of any kind, but what she DID care about was taking her partner's comfort zones into consideration. There was a huge difference between someone being shy, inexperienced, and curious and someone being full on uneasy.
"Come on then. There's a cafe close by that makes the most amazin' little tiny cakes you'll ever eat."
Okay, so, maybe the whole environmental-emotion thing could actually prove to be useful. Maybe she'd get used to it, after all.
Questions: