simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:30 am

[ ARCHIVED ] [ emotion tracker ]

— OLD EMOTION TRACKER —


CURRENT EMOTION TRACKER CAN BE FOUND HERE.


Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.

Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:

  • Is this a rare emotion for your character?
  • Were there any emotional effects caused by the incident?
  • Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
  • Did the character attempt to use or focus the emotion?
  • Was the emotion clearly and strongly reflective of the character?
  • Did the character or someone else become aware of their emotions, possibly due to the effects?

If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.

With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:

  • Aiada: envy and appreciation
  • Daimonia: grief and joy
  • Elios: hate and love
  • Peromei: despair and hope
  • Piphron: distrust and trust
  • Sosyne: anger and calm
  • Thras: fear and bravery

When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.

Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.

If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.

Note about symbol notation for emotions:

  • Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
  • Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").

There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:

  • 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
  • 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.

Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.

Below are some samples of how the form may look like.

Player: Bob
Character: Smithie McBobpants
Aligned: Elios
Date: 2/01
Emotion Points: El +x3 // Da +x2
Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs.
Player: Bill
Character: Boyd Binkins
Aligned: Aiada
Date: 2/05
Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5
Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his murder demise.

Total: (using as example)
(+): Da: 1, El: 4
(-): Ai: 4, Da: 2, El: 5, So: 2


ringabeau: (Default)

[personal profile] ringabeau 2016-03-28 03:13 am (UTC)(link)
Player:Komatsu
Character:Ringabel
Date: 3.06
Arehtei: Daimonia (++), Piphron (++), Thras (+), Elios (+)
Aligned? Y to Elios
Blurb: Ringabel goes sparring with Kevin, lots of talk about asterisks and JRPG fighting conventions, there's a lot of new trust in there and beating each other up, which is always fun for Ringabel.

Date: 3.06 | +/-
Arehtei: Elios (+), Piphron (++)
Aligned? Y to Elios
Blurb: There's discussion about gatorkilling and haircutting with Bulat. Ringabel knows his friend has his back. Or his hair. Whatever.

Date: 3.09
Arehtei: Elios (--), Piphron (--), Sosyne (--), Thras (-)
Aligned? Y to Elios
Blurb: Ringabel goes to talk to Victor, and... gets punched in the face. He spends most of the rest of the conversation being annoyed in Victor's general direction.

Date: 3.09
Arehtei: Elios (+++-), Thras (+-) Pipron (++), Daimonia (-), Sosyne (-)
Aligned? Y to Elios
Blurb: Edea and Ringabel have a friendly little sparring session... except Ringabel gets carried away in his desire to hurt himself (to make himself stronger okay okay) and is subsequently angry and upset at himself when he sees how he hurt Edea.

Date: 3.15
Arehtei: Daimonia (+++), Peromei (++), Elios (++), Aiada (-)
Aligned? Y to Elios
Blurb: Ringabel finds out that Victor and Lithia are a Thing! He is super happy for them and leaps at the chance to help Lithia GO SEXY but there's a little bit of envy there too.

Date: 3.24
Arehtei: Elios (+++), Daimonia (++), Peromei (+++)
Aligned? Y to Elios
Blurb: Ringabel gets a chance to talk to his patron firebird and they talk about Edea!!! And Ringabel's love for her!! and failed proposal attempts!! but Elios gives him hope and Ringabel comes away from the conversation feeling a little better.

IF SUBMITTING MULTIPLE THREADS: Total:
(+): Da: 7, Pe: 5, Th: 2, Ai: 0, So: 0, Pi: 6, El: 10
(-): Da: -, Pe: 0, Th: 2, Ai: 1, So: 3, Pi: 2, El: 3
Edited (motherfucking html) 2016-03-28 03:14 (UTC)