simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:30 am

[ ARCHIVED ] [ emotion tracker ]

— OLD EMOTION TRACKER —


CURRENT EMOTION TRACKER CAN BE FOUND HERE.


Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.

Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:

  • Is this a rare emotion for your character?
  • Were there any emotional effects caused by the incident?
  • Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
  • Did the character attempt to use or focus the emotion?
  • Was the emotion clearly and strongly reflective of the character?
  • Did the character or someone else become aware of their emotions, possibly due to the effects?

If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.

With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:

  • Aiada: envy and appreciation
  • Daimonia: grief and joy
  • Elios: hate and love
  • Peromei: despair and hope
  • Piphron: distrust and trust
  • Sosyne: anger and calm
  • Thras: fear and bravery

When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.

Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.

If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.

Note about symbol notation for emotions:

  • Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
  • Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").

There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:

  • 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
  • 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.

Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.

Below are some samples of how the form may look like.

Player: Bob
Character: Smithie McBobpants
Aligned: Elios
Date: 2/01
Emotion Points: El +x3 // Da +x2
Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs.
Player: Bill
Character: Boyd Binkins
Aligned: Aiada
Date: 2/05
Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5
Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his murder demise.

Total: (using as example)
(+): Da: 1, El: 4
(-): Ai: 4, Da: 2, El: 5, So: 2


seriff: (x: this is fine)

[personal profile] seriff 2016-03-31 10:41 am (UTC)(link)
Player: skarme

Character: Alphonse Elric
Date: 3 Mar | -, -, -+
Arehtei: Daimonia, Peromei, Sosyne
Aligned? Sosyne
Blurb: The fallout from last month leaves Al a little personally wound up over the eternal question: alchemists, what the hell?

Character: Alphonse Elric
Date: 24 Mar | ++, +, +, +
Arehtei: Elios, Peromei, Piphron, Sosyne
Aligned? Sosyne
Blurb: He's proud of Ed for pulling through one of Sosyne's obnoxious, hands-off trials and getting a chance to help her! If still resigned to the fact that he remains, uh, Ed.

Total:
(+): Da: 0, Pe: 1, Th: 0, Ai: 0, So: 2, Pi: 1, El: 2
(-): Da: 1, Pe: 1, Th: 0, Ai: 0, So: 1, Pi: 0, El: 0

Character: Sans
Date: 25 Feb | +++, ++, %, -%%
Arehtei: Aiada, Elios, Peromei, Piphron
Aligned? Peromei
Blurb: Positivity party! Of which Sans is a 100% supportive useless brother, especially since it's an excuse to nap...

Character: Sans
Date: 25 Feb | +, -
Arehtei: Elios, Thras
Aligned? N
Blurb: ...except for the part where someone dumps a raincloud on him and he doesn't see it coming for once, oops.

Character: Sans
Date: 8 Mar | -+, %-, %%, %, %%-++, +%
Arehtei: Aiada, Elios, Peromei, Piphron, Sosyne, Thras
Aligned? Peromei
Blurb: Hey kid, have you ever heard of a talking flow- oh, you're being kidnapped, alrighty then.

Character: Sans
Date: 14 Mar | +, %, +, -
Arehtei: Aiada, Daimonia, Elios, Peromei
Aligned? Peromei
Blurb: Sans brought his brother and a crumpled recipe for b'scotch pie. One of them is someone else's problem now.

Character: Sans
Date: 16 Mar | +, +, -%, -+
Arehtei: Aiada, Elios, Sosyne, Piphron
Aligned? N
Blurb: Human politicians are rude. Fortunately, nobody expects him to care, and pissing around has a way of taking the edge off.

Character: Sans
Date: 21 Mar | +, %, %+, %+, --%%, -%%, +
Arehtei: Aiada, Daimonia, Elios, Peromei, Piphron, Sosyne, Thras
Aligned? Peromei
Blurb: Sans would rather sit on the fence forever than admit that some useless, thoroughly non-threatening human kid is beginning to grow on him, but sometimes even a lazybones has to project like hell act.

Character: Sans
Date: 24 Mar | %, %
Arehtei: Elios, Piphron
Aligned? N
Blurb: Anyway someone is kidnapping Otherworlder children, and tried to do it to a kid Sans would rather keep an eyesocket on himself. How unoriginal.

Character: Sans
Date: 24 Mar | +, +%, ++, %, -
Arehtei: Aiada, Daimonia, Elios, Peromei, Piphron
Aligned? Peromei
Blurb: Sans is the kind of person who will totally mess with the fiery emotion god bird just to gauge how easy he is to mess with. But also because it's funny, and because why the heck shouldn't he hook Papyrus up with more friends? Yes, that's his excuse.

Character: Sans
Date: 29 Mar | +++, +-, +++%, %, -%
Arehtei: Aiada, Daimonia, Elios, Peromei, Piphron
Aligned? Peromei
Blurb: His bro is the best of all possible bros - who else would think to get him a new birthday for his birthday? So he's happy to let everyone know all about that... and as little as skeletonly possible about anything else.

Total:
(+): Da: 2, Pe: 1, Th: 2, Ai: 11, So: 2, Pi: 1, El: 11
(-): Da: 1, Pe: 1, Th: 1, Ai: 1, So: 3, Pi: 6, El: 1
(%): Da: 3, Pe: 6, Th: 1, Ai: 0, So: 5, Pi: 7, El: 4