[ ARCHIVED ] [ emotion tracker ]
Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. These particular experiences are also what mods will use to "count" and decide which type of event should happen.
Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:
If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.
With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:
When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.
Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.
If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.
Note about symbol notation for emotions:
There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:
Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.
Below are some samples of how the form may look like.
Players are encouraged periodically, particularly at the end of the month, to comment to this entry with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but do not want you to feel that you have to comment every time your character smiles at a puppy or every expression. Instead, here are some questions you should think about:
- Is this a rare emotion for your character?
- Were there any emotional effects caused by the incident?
- Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
- Did the character attempt to use or focus the emotion?
- Was the emotion clearly and strongly reflective of the character?
- Did the character or someone else become aware of their emotions, possibly due to the effects?
If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.
With the addition of the Arehtei, alignments are also at play. In addition to affecting the island in more specifically (and possibly drastic) manners, if there are enough of a particular range of emotions, it may cause one of the Arehtei to appear. Whether it's that particular Arehtei or not is debatable. Here is the quick list of the Arehtei and the emotions they represent:
- Aiada: envy and appreciation
- Daimonia: grief and joy
- Elios: hate and love
- Peromei: despair and hope
- Piphron: distrust and trust
- Sosyne: anger and calm
- Thras: fear and bravery
When filling out the form below, you need to indicate whether the thread is positive (+) or negative (-) and include which Arehtei the emotion falls under. If it was a combination of both positive and negative, then you put both (+-). In addition, you need to indicate if your character is aligned with that Arehtei. Those who exhibit emotions within that alignment will have greater impact than those who do not.
Apathy: For those who exhibit apathy, instead of a + or -, use the percent symbol (%). For the "Arehtei" field, put the one that represents the feelings the character was feeling apathetic toward. For example, if the surroundings were filled with happiness, you would put "Daimonia." Alignment field stays the same.
If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. It's a work in progress, and if you have any ideas or suggestions for certain emotions, feel free to let us know! Also, don't feel as if you're limited to pigeon holing an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list multiple. Finally, if it's been six months and you have commented to the tracker (both the general and event designated trackers) at least three times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.
Note about symbol notation for emotions:
- Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
- Intensity. Emotions can count more than once if it was a particularly strong emotion. For example, your character became so angry that it overwhelmed them. The effect of the emotion may have also become more exaggerating, such as it becoming a blistering storm instead of just threatening thunder. In such a case, you can indicate this by placing a multiplier number ("-x3; +x2").
There is now a cap of 10 points positive OR negative per Arehtei per thread. That means that for any single thread, an Arehtei should be receiving no more than 20 points (10 positive, 10 negative). Realistically they should be much less than that. To help understand, we would like everyone to consider it like a rating system:
- 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
- 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.
Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.
Below are some samples of how the form may look like.
Player: Bob Character: Smithie McBobpants Aligned: Elios Date: 2/01 Emotion Points: El +x3 // Da +x2 Blurb: He fell head over heels with Jane Doeson and everything he passed turned pink and sprouted flowers all over the place. He even had birds singing cheesy love songs. |
Player: Bill Character: Boyd Binkins Aligned: Aiada Date: 2/05 Emotion Points: Da -x2; + // So -x2 // Ai -x4 // El +x4; -x5 Blurb: Boyd was in love with Jane, his childhood friend, but upon hearing that she and Bob got together, he was at first sad, but also happy for her. But then he grew angry and then extremely jealous of Bob because how could that man possibly understand Jane as well as he did!? Only he could truly love Jane! And that's how Boyd came to hate Bob and start planning his Total: (using as example) (+): Da: 1, El: 4 (-): Ai: 4, Da: 2, El: 5, So: 2 |
no subject
Character: Kevin Regnard
Date: 8/16 | -, +
Arehtei: Thras, Sosyne
Aligned? N
Blurb: Boss 2 drops by to interrogate her underling about the general crappy consequences of his love life existing. Kevin is understandably freaked out by this. But, as with most serious conversations with Edea, he ultimately comes out of it feeling a little more settled, and maybe even a little more secure.
Date: 8/20 or whenever the tournament is exactly | -
Arehtei: Sosyne
Aligned? N
Blurb: Kevin is in an overall state of pissiness when he's downed by a nasty summer cold and can't even attend the tournament, let alone participate in it. Bonus surge of bitchy when he discovers Bulat lost his match with Hak and got some new scars to show for it, which Will Not Do.
Date: 8/20 or whenever the tournament is exactly | +, +
Arehtei: Aiada, Elios
Aligned? N
Blurb: ...on the other hand, Bulat brings him a lot of presents to keep him entertained, and takes the time to sit with him and send remembered images of the matches he watched over the amulet, so Kevin doesn't quite have to miss the whole tournament after all. Bulat is great. Kevin wants to keep him. The conversation also takes a turn to the sappy side with discussion of family and closeness, which makes Kevin feel Affectionate™.
Date: 8/25 | -, +, +, +, +
Arehtei: Thras, Daimonia, Elios, Peromei, Aiada
Aligned? To ze horsedragon
Blurb: Kevin takes a risk and decides to get back in touch with Sanae, which he quietly freaks out over as is his wont. But it turns out she doesn't hate him and doesn't even seem to be angry with him anymore, for which Kevin feels happiness, affection, and hope for the future. Heck, let's throw some appreciation in there too -- he's grateful as hell that he's made it through yet another bungling mess with the bulk of his relationships intact, if altered.