Player: Christine Character: Ignis Scientia Current Canon Point: Post-Chapter 10. Updated Canon Point: Post-game, after the ten-year timeskip and finale.
Updated Background: Since his previous canon point, Ignis will have continued on with his companions on their journey to the heart of the empire, despite his now being blinded and struggling to keep up in combat. Determined to press onward and stay by Noct's side as long as he can, he and the rest of the royal retinue head to Niflheim, only to lose Prompto along the way. Upon reaching the imperial capital itself and making their way to Zegnautus Keep, the group is split even further, and Ignis and Gladio find themselves left behind as Noctis runs ahead to confront Ardyn and attempt to rescue Prompto.
Once Ignis and Gladio have dispatched of the daemons in their way, they, too, head into the keep in search of their friends, and investigate what they can of the empire's inner workings in the process, finding most of the keep to be populated entirely by daemons and rogue magitek units rather than people. They eventually rejoin Noctis partway through the keep, and together the three of them manage to find and release Prompto. Everything comes to a head when they finally reach the Crystal that they had come in search of, having previously been stolen from the Citadel in their home of Insomnia, but the moment is not as triumphant as they had hoped. Upon reaching the Crystal, Bahamut reaches out and speaks to Noctis, and makes it known that he is to sacrifice himself for the survival of their planet— and in order to be victorious, he must slumber within the crystal until the Ring of the Lucii is full of the necessary power to vanquish their foes. Noctis has no choice but to enter the crystal and leave his friends behind, and Ignis is left with the others, stunned by the sudden loss and uncertain of what it means for them or for the larger picture.
Ten years pass, largely off-screen. We see a brief glimpse of how Ignis spends this time in the multiplayer DLC, Comrades: he dedicates his time to rigorous training, preparing himself for the return of his King, whenever that may be. Largely, what we know about the events of this timeskip is offered in summary by Talcott when Noctis does return: Ignis, like many others, has made his home base in Lestallum, as it's one of the few safe places left with the world being under the cover of darkness and overrun by daemons. Despite his friends’ insistence that he give up fighting and live as a civilian, Ignis ignores their wishes and continues to go out and fight daemons despite his blindness, refusing to let his circumstances change who he is. We learn that he regains his skills in the kitchen and may, in fact, be a better cook than ever before. Unfortunately, it also comes to light that he, Gladio and Prompto largely go their own way for the bulk of that time. Though they see each other on occasion, it’s entirely possible that Noctis’ absence makes being together too difficult for the three of them.
After ten years, Noctis returns, and Ignis is prepared to pick up exactly where he left off. He and the others come back together to escort Noctis to the ruins of Insomnia for his final showdown with Ardyn. The four of them fight their way through the horde of daemons in the city and make their way to the citadel, including a hard-won battle against the astral Ifrit, but are forced to part ways with Noctis when they reach the throne room. Noctis insists on going to face Ardyn alone, and Ignis remains with Gladio and Prompto to ward off the attacking daemons while their King does what must be done. Once Ardyn has been defeated, Noctis gives up his own life to use the power of the Ring and the Crystal combined to banish the darkness. Though we do not see Ignis again from this point, we are told that he and the others survive the daemon onslaught and are present to see— or in Ignis’ case, sense— the return of the dawn as the world of Eos is freed from its curse of eternal night.
Updated Personality: He’s still the same person he always was: loyal, determined, responsible, compassionate. The main thing this canon update will offer him is closure, since he’ll be coming from after Noctis’ death instead of constantly dreading having to go back and witness it. In addition, it will help him to further develop and maintain his independence, as he’s now gone ten whole years without being at Noct’s side.
Updated Abilities: No new abilities, but over the last ten years, Ignis has regained his combat prowess and become even more skilled when it comes to fighting— both blind and in general, since he now has a decade of fighting daemons without his sight under his belt. He no longer uses a cane and can navigate the world just as well as he did before going blind, indicating that he's very much in tune with his senses.
spoilers for the end of ffxv if those still matter!
Character: Ignis Scientia
Current Canon Point: Post-Chapter 10.
Updated Canon Point: Post-game, after the ten-year timeskip and finale.
Updated Background: Since his previous canon point, Ignis will have continued on with his companions on their journey to the heart of the empire, despite his now being blinded and struggling to keep up in combat. Determined to press onward and stay by Noct's side as long as he can, he and the rest of the royal retinue head to Niflheim, only to lose Prompto along the way. Upon reaching the imperial capital itself and making their way to Zegnautus Keep, the group is split even further, and Ignis and Gladio find themselves left behind as Noctis runs ahead to confront Ardyn and attempt to rescue Prompto.
Once Ignis and Gladio have dispatched of the daemons in their way, they, too, head into the keep in search of their friends, and investigate what they can of the empire's inner workings in the process, finding most of the keep to be populated entirely by daemons and rogue magitek units rather than people. They eventually rejoin Noctis partway through the keep, and together the three of them manage to find and release Prompto. Everything comes to a head when they finally reach the Crystal that they had come in search of, having previously been stolen from the Citadel in their home of Insomnia, but the moment is not as triumphant as they had hoped. Upon reaching the Crystal, Bahamut reaches out and speaks to Noctis, and makes it known that he is to sacrifice himself for the survival of their planet— and in order to be victorious, he must slumber within the crystal until the Ring of the Lucii is full of the necessary power to vanquish their foes. Noctis has no choice but to enter the crystal and leave his friends behind, and Ignis is left with the others, stunned by the sudden loss and uncertain of what it means for them or for the larger picture.
Ten years pass, largely off-screen. We see a brief glimpse of how Ignis spends this time in the multiplayer DLC, Comrades: he dedicates his time to rigorous training, preparing himself for the return of his King, whenever that may be. Largely, what we know about the events of this timeskip is offered in summary by Talcott when Noctis does return: Ignis, like many others, has made his home base in Lestallum, as it's one of the few safe places left with the world being under the cover of darkness and overrun by daemons. Despite his friends’ insistence that he give up fighting and live as a civilian, Ignis ignores their wishes and continues to go out and fight daemons despite his blindness, refusing to let his circumstances change who he is. We learn that he regains his skills in the kitchen and may, in fact, be a better cook than ever before. Unfortunately, it also comes to light that he, Gladio and Prompto largely go their own way for the bulk of that time. Though they see each other on occasion, it’s entirely possible that Noctis’ absence makes being together too difficult for the three of them.
After ten years, Noctis returns, and Ignis is prepared to pick up exactly where he left off. He and the others come back together to escort Noctis to the ruins of Insomnia for his final showdown with Ardyn. The four of them fight their way through the horde of daemons in the city and make their way to the citadel, including a hard-won battle against the astral Ifrit, but are forced to part ways with Noctis when they reach the throne room. Noctis insists on going to face Ardyn alone, and Ignis remains with Gladio and Prompto to ward off the attacking daemons while their King does what must be done. Once Ardyn has been defeated, Noctis gives up his own life to use the power of the Ring and the Crystal combined to banish the darkness. Though we do not see Ignis again from this point, we are told that he and the others survive the daemon onslaught and are present to see— or in Ignis’ case, sense— the return of the dawn as the world of Eos is freed from its curse of eternal night.
Updated Personality: He’s still the same person he always was: loyal, determined, responsible, compassionate. The main thing this canon update will offer him is closure, since he’ll be coming from after Noctis’ death instead of constantly dreading having to go back and witness it. In addition, it will help him to further develop and maintain his independence, as he’s now gone ten whole years without being at Noct’s side.
Updated Abilities: No new abilities, but over the last ten years, Ignis has regained his combat prowess and become even more skilled when it comes to fighting— both blind and in general, since he now has a decade of fighting daemons without his sight under his belt. He no longer uses a cane and can navigate the world just as well as he did before going blind, indicating that he's very much in tune with his senses.
Other: He has aged well, man.
Questions: None!