[ ARCHIVED ] [ application ]
IMPORTANT!Applications are on a monthly cycle. They run from the 1st thru the 4th of each month. The cycle opens at 12:00AM CST and close at 11:59PM CST. Notices will be sent out all at once at the end of the cycle, and no later than 24 hours after the end of the cycle.
Before applying, please be sure to read the following:
⌈ PLAYER SECTION ⌉
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
⌈ CHARACTER SECTION ⌉
Character:
Age:
Canon:
Canon Point:
Background: We do not need a play by play of their life. You can of course provide one, but it's not necessary. A summary of their role in the canon and important events involving their character will suffice. Wiki links are allowed.
Personality: Tell us everything you can about how the character works. What are their quirks, reasons for thinking, habits, and flaws—basically we want to know not only how they act, but also why they act that way. You are free to use canon as examples, but be sure to explain why you are referencing the event.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
⌈ SAMPLE SECTION ⌉
Sample: We have two requirements for the sample:
The sample can be "written" in three different ways and you can choose which one will work best for you:
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.
Clean copy and paste form here:
Before applying, please be sure to read the following:
- Read the Rules and the Game Information.
- Double check the Reserves and Taken Characters lists to make sure the character you're applying for is not on the list. Also check the comments in case the entry has yet to be updated, as well as any pending applications.
- Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
- Linked samples must have been made within the past year.
- You may apply for up to two characters per cycle.
- Application challenges are allowed. Reserves will have priority, but it's not definitive. We will choose the better application regardless.
- Do not plagiarize. If we find that the information provided was directly taken by either another player or source material such a wiki, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
- Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
- If you are rejected, you cannot reapply for the same character until the next cycle. However, you can apply for a different character in the same cycle.
- Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
- Fill out the form and comment to this entry! You can either paste the application directly to the entry or link it from your own journal/musebox.
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
Character:
Age:
Canon:
Canon Point:
Background: We do not need a play by play of their life. You can of course provide one, but it's not necessary. A summary of their role in the canon and important events involving their character will suffice. Wiki links are allowed.
Personality: Tell us everything you can about how the character works. What are their quirks, reasons for thinking, habits, and flaws—basically we want to know not only how they act, but also why they act that way. You are free to use canon as examples, but be sure to explain why you are referencing the event.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
Sample: We have two requirements for the sample:
- Character Portrayal. We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.
- Use of Emotions. This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. For apathetic characters or those who do not exhibit emotions easily, an alternative is to describe what the character is doing instead and essentially show how they behave in such a manner. For example, if a character is set in a scenario that would normally provoke an emotional response, what do they do instead? What is their mindset and their reaction instead? This portion doesn't have to be lengthy and can even be a couple of sentences to a paragraph. Also keep in mind that subtle and passive effects count, so you do not have to try and create something exuberant or extreme. A calm wind will work just as well as a raging storm, so feel free to be as simple or creative as you want.
The sample can be "written" in three different ways and you can choose which one will work best for you:
- Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it will satisfy both requirements.
- Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
- Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.

Revisions!
The first thing to know about Roxas is that he is a Nobody, a being the Kingdom Hearts universe, who exists without a heart. Within Kingdom Hearts, the Heart rules all, particularly emotion, and so if one does not have a heart, one does not have emotion. Nobodies have to get by with the memories of the emotions they have in their previous life.
The interesting thing about Roxas is that when he first comes into being, he is a legitimate blank slate, with no memories of a previous life. His personality, as a result, is derived from his own experiences and discoveries, rather than based on who he used to be, which is the case with other nobodies.
Over the course of the games then, we see Roxas evolve from a blank slate, into a kind, dependable young man, who is devoted to his friends and has a questioning mind about the world around him, and his place in it.
In his blank slate state, Roxas is simply obedient, completing missions without a second thought, and doing things because he is told to without question. It is his relationship with Axel that allows Roxas to wake up, as it were, and start to develop an actual personality. He learns that it’s okay to relax after completing a mission, and comes to enjoy the moments where he and Axel can just sit and talk, usually with Roxas asking questions to make up for the fact that he is a blank slate. He is also shown to develop a cockiness in dealing with enemies, and a wry sense of humour. He teases and gets teased back and can laugh about it. This work ethic carries forward into the Digital World, where he’ll usually side with Olette in completing their task for the day, whether errands or homework, before going to the clocktower to eat ice cream.
Roxas is very loyal to his friends, and very protective as well. He’ll either charge forward to fight by their side, if not outright defend them. He takes their worries very seriously, trying his best to right the situation somehow, or find a way to make things better. He doesn’t like feeling powerless, and will try to find ways to be proactive, should a problem arise. For example, when Xion disappears, Roxas searches for her in order to make sure she’s okay. That being said, Roxas tends to internalize the things that are bothering him, and will act independently, rather than seeking out help from his friends. He doesn’t want to worry them, even if they are worried about him.
Within his group of friends, he is the logical one, unlikely to act impulsively, and willing to think things through, as long as they lead to action. He has a short temper, however, which can sometimes throw reason out the window. He tends to be blunt when he speaks, saying what’s on his mind without a lot of tact. He can also be rather selfish, but not enough that it prevents him from joining with Sora when the time comes.
Despite this, Roxas is a very kind individual. He likes to help people, particularly his friends, and wants to make sure they’re okay. Once Xion starts to break out of her shell, for example, Roxas immediately extends the same kindness that Axel did for him, inviting her for ice cream on the clock tower after their mission, and later, helping her out by sharing the keyblade on joint missions. The residents of the Digital world also seem to view him as a good, dependable kid who is always ready to help out when he can.
As his personality develops, Roxas moves beyond the obedient member of the Organization, and starts to have questions about the world around him. Particularly as he recovers memories of Sora, he wonders about his relationship to the other boy, why he has the keyblade, and if the Organization is really all that worth being part of. Again, being the type to take action, Roxas blazes ahead, even if the answers he receives end up changing his life considerably. For example, Roxas leaves the Organization in order to search for the answers to his questions himself, even if it means sacrificing his relationship with Axel, his closest friend. But he would rather have the answers than live in ignorance of them, even if it does provide a new set of questions to be answered, as well as a melancholy disposition. Again, he’s more inclined to go inward and think about the questions surrounding him, rather than reach out to someone else for help.
At the point at which he is entering the game, Roxas has come a long way. He has grown from being an obedient member of the Organization, to someone who can, and is determined to, stand on his own.
Additionally, I had hoped to add an ability before my app was processed but ran out of time, so please consider this an addendum:
Ability: Memory Absorption
One of Roxas’s closest friends, Xion, was created as a replica to absorb Sora’s memories. The idea behind this was to create someone who could wield the keyblade and open Kingdom Hearts, without the Organization having to rely on Sora. With both Roxas and Xion, it was simply a matter of determining who was stronger, as the two both share Sora’s memories, Xion as a replica, and Roxas as Sora’s Nobody.
How the process works is never clearly defined in canon, but it comes into effect when the two are in close proximity of each other. There are missions that Xion can burn through, with Roxas feeling weaker or unable to use the keyblade, or the opposite can happen. While close proximity causes the problem, distance can usually fix it.
I have spoken with the applying Xion-mun, and we have agreed to the headcanon that this reaction between the two acts as a pendulum effect, with the absorption causing one to grow stronger and the other to weaken over time. How that is determined will be randomized.
Accepted
• Reply to this comment with the journal you will be joining with.
• Comment to the Taken list.
• When your journal is added by the mod journal, comment to the Player Contact list.
• Join
• Introduce yourself in our Player Intro post and start playing!
Optional:
• Review the Game Info, Emotions, Amulet, and Island information pages.
• Make sure you understand how the Network works. Remember, Empatheias uses telepathy as communication!
• Feel free to make a "Message Box" type post for any private messages that could be sent via messenger bird.
If you have any questions at any time, feel free to contact us! Have fun :D Remember, game starts August 1st, so keep an eye out for our starting log! We also would like you to read this mod announcement as it should give you a heads up on what to expect.
Re: Accepted