[ ARCHIVED ] [ application ]
IMPORTANT!Applications are on a monthly cycle. They run from the 1st thru the 4th of each month. The cycle opens at 12:00AM CST and close at 11:59PM CST. Notices will be sent out all at once at the end of the cycle, and no later than 24 hours after the end of the cycle.
Before applying, please be sure to read the following:
⌈ PLAYER SECTION ⌉
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
⌈ CHARACTER SECTION ⌉
Character:
Age:
Canon:
Canon Point:
Background: We do not need a play by play of their life. You can of course provide one, but it's not necessary. A summary of their role in the canon and important events involving their character will suffice. Wiki links are allowed.
Personality: Tell us everything you can about how the character works. What are their quirks, reasons for thinking, habits, and flaws—basically we want to know not only how they act, but also why they act that way. You are free to use canon as examples, but be sure to explain why you are referencing the event.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
⌈ SAMPLE SECTION ⌉
Sample: We have two requirements for the sample:
The sample can be "written" in three different ways and you can choose which one will work best for you:
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.
Clean copy and paste form here:
Before applying, please be sure to read the following:
- Read the Rules and the Game Information.
- Double check the Reserves and Taken Characters lists to make sure the character you're applying for is not on the list. Also check the comments in case the entry has yet to be updated, as well as any pending applications.
- Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
- Linked samples must have been made within the past year.
- You may apply for up to two characters per cycle.
- Application challenges are allowed. Reserves will have priority, but it's not definitive. We will choose the better application regardless.
- Do not plagiarize. If we find that the information provided was directly taken by either another player or source material such a wiki, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
- Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
- If you are rejected, you cannot reapply for the same character until the next cycle. However, you can apply for a different character in the same cycle.
- Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
- Fill out the form and comment to this entry! You can either paste the application directly to the entry or link it from your own journal/musebox.
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
Character:
Age:
Canon:
Canon Point:
Background: We do not need a play by play of their life. You can of course provide one, but it's not necessary. A summary of their role in the canon and important events involving their character will suffice. Wiki links are allowed.
Personality: Tell us everything you can about how the character works. What are their quirks, reasons for thinking, habits, and flaws—basically we want to know not only how they act, but also why they act that way. You are free to use canon as examples, but be sure to explain why you are referencing the event.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
Sample: We have two requirements for the sample:
- Character Portrayal. We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.
- Use of Emotions. This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. For apathetic characters or those who do not exhibit emotions easily, an alternative is to describe what the character is doing instead and essentially show how they behave in such a manner. For example, if a character is set in a scenario that would normally provoke an emotional response, what do they do instead? What is their mindset and their reaction instead? This portion doesn't have to be lengthy and can even be a couple of sentences to a paragraph. Also keep in mind that subtle and passive effects count, so you do not have to try and create something exuberant or extreme. A calm wind will work just as well as a raging storm, so feel free to be as simple or creative as you want.
The sample can be "written" in three different ways and you can choose which one will work best for you:
- Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it will satisfy both requirements.
- Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
- Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.

Revision
While your personality details China's relationship with other canon characters, we would like to know more about China's personality itself. In particular, we would like to see know if he is more of his personality type, such as him being an extrovert or introvert, more of his dislikes or fears, just what about the modern world has him become nostalgic, and any concerns he might have that make him behave the way he does. In short, we wish to know about China as a person.
Please submit your revisions as its own comment in reply to this one. You have one week to submit the revisions, otherwise we will consider it a revocation of your application. If you have any questions or concerns, ask away!
Re: Revision
To make it easier to see where I edited the personality section, I typed my changes in bold font and enclosed them in double parenthesis.
EDIT: I'm so sorry! I literally came back from work and finished typing up the last of my revision today, so I was half asleep when I posted this comment. Here are just the parts I added into the personality section:
((To sum up China's nostalgia in a nutshell, he truly is like an old man even though he denies it and doesn't look old physically. Like most elderly people, he's nostalgic because he's continually seeing the world he as knows it change and he doesn't like all the changes that have taken place. He's always grumbling and complaining about said changes. A canon example of one of the things he complains of would be how "noisy" the Western nations have become, since he used to have more power than them a long, long time ago (before the Westerners had their guns). Plus the Westerners, especially England, have been the source of his suffering before and it is for that reason China has become more wary of them, as well as suspicious and critical. Returning to the original topic, another reason for China's nostalgic feelings from seeing modernization would be how time has changed his siblings and perhaps even himself, which adds to his being an old man.
As the oldest brother in his family, China expects his siblings to respect and treat him as one, but they usually don't, which upsets him quite a lot. He feels that they should be more grateful to him since he was the one who raised them, but it's not entirely their fault since he CAN be overbearing with all his nagging. Then the way he scolds them as if they were still children adds to the fact that he hasn't quite accepted the fact that his siblings are grown up and can look after themselves. Yao has conflicted emotions when it comes to this matter, because while he should be relieved that they can take care of themselves, he doesn't like the idea of his siblings not needing him anymore. He's worried that they'll eventually push him to the side completely. And one of Yao's fears is being forgotten, both as a country and a person. He wants to be a person that his countrymen can depend on, which he briefly mentions in his character song, "Aiyaa Four Thousand Years." ("Depend on me at any time... Leave everything to me...") ))
((One of Yao's flaws is that he can be very stubborn and his stubbornness goes hand in hand with his pride, another flaw of his. While they've also helped him in the past by giving him determination to stand up each time he was knocked down by the other nations or a tragedy, it's also added to his tendency to be somewhat of a control freak, meaning he likes to be the one in charge and hates it when things don't go this way. His stubbornness and pride are also the reason he's argumentative, often trying to force his opinion on others or have someone side with his views. They're also connected to a third flaw of Yao's, an unwillingness to change. As was already mentioned, Yao truly is an old man. He isn't open to change because he's afraid of the unknown and the what-ifs that tend to come with change. In fact, it's Yao's rigidity that annoys the other countries sometimes. To sum that up, "It's like talking to a brick wall," as the saying goes.))
((As for whether China is more of an extrovert or introvert, he's neither of the two extremes, really. Most of the time he tends to be in the middle. However, whether he's more extroverted or introverted depends can also depend on his mood. For example, if he's in a bad mood he'll most likely want to be alone so he can sulk in peace, or if it isn't too serious, he'll complain to Hong Kong, or Macau, or whoever happens to be nearby at the time. If he's happy, then he's going to want to go out and spend time with friends.))
Declined
You are free to reapply for this character in the next cycle.
Re: Declined