simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-22 12:35 am

[ ARCHIVED ] [ application ]

— OLD APPLICATION POST —

CURRENT APPLICATION ENTRY CAN BE FOUND HERE.


IMPORTANT!Applications are on a monthly cycle. They run from the 1st thru the 4th of each month. The cycle opens at 12:00AM CST and close at 11:59PM CST. Notices will be sent out all at once at the end of the cycle, and no later than 24 hours after the end of the cycle.

Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • Double check the Reserves and Taken Characters lists to make sure the character you're applying for is not on the list. Also check the comments in case the entry has yet to be updated, as well as any pending applications.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Application challenges are allowed. Reserves will have priority, but it's not definitive. We will choose the better application regardless.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or source material such a wiki, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character until the next cycle. However, you can apply for a different character in the same cycle.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! You can either paste the application directly to the entry or link it from your own journal/musebox.


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
Canon:
Canon Point:

Background: We do not need a play by play of their life. You can of course provide one, but it's not necessary. A summary of their role in the canon and important events involving their character will suffice. Wiki links are allowed.

Personality: Tell us everything you can about how the character works. What are their quirks, reasons for thinking, habits, and flaws—basically we want to know not only how they act, but also why they act that way. You are free to use canon as examples, but be sure to explain why you are referencing the event.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two requirements for the sample:

  • Character Portrayal. We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.
  • Use of Emotions. This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. For apathetic characters or those who do not exhibit emotions easily, an alternative is to describe what the character is doing instead and essentially show how they behave in such a manner. For example, if a character is set in a scenario that would normally provoke an emotional response, what do they do instead? What is their mindset and their reaction instead? This portion doesn't have to be lengthy and can even be a couple of sentences to a paragraph. Also keep in mind that subtle and passive effects count, so you do not have to try and create something exuberant or extreme. A calm wind will work just as well as a raging storm, so feel free to be as simple or creative as you want.

The sample can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it will satisfy both requirements.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

tacklefordwhimsy: Hiding serums in inoffensive bottles (I have a plan)

[personal profile] tacklefordwhimsy 2016-06-01 10:39 pm (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Nick
Contact: creatorofathousanduniverses at Plurk
Age: 22
Current Characters: N/A


⌈ CHARACTER SECTION ⌉

Character: Shelley Winters
Age: 25
Canon: Scary Go Round
Canon Point: End of Scary Go Round

Background:

Personality:

Shelley Winters is energetic, whimsical and strives to save the world from its evil…when she notices it, that is.

She has an inquisitive mind, which works in her favor most of the time, finding the causes for the supernatural problems that fill Tackleford and how she can intervene to solve or prevent them. She is not afraid of talking her mind or taking risks, even if at times it leads to grievous injuries or traumatic experiences. She often relies on her friends to support her, and when she isn’t able to get help from not even a single one she can find herself discouraged and a tad apathetic towards the problems she encounters, despite being capable of doing many things by herself.

Unfortunately, she also has a few flaws that cause problems to the town and her family, too. She seems to lack forethought, taking actions that at some point would come later to cause bigger trouble or be make plans not go like expected. The most notable occasion – showing her two critical flaws - would be the one time when she stole a sample of serum to deal with the town’s corrupt mayor because she was furious about him, got discouraged when she saw her plans weren’t leading anywhere and no one was taking her seriously, and left the serum in a bottle of medicine. It wasn’t long before her sister Erin took that bottle of medicine with her, leading to being affected by the serum and creating the events of five different chapters or so, ending in Erin being banished to Hell.
Yeah, Scary Go Round is weird like that.

It is also worth pointing that, while Shelley is generally a good person and strives for the best, she is capable of taking dubious actions for the benefit of herself or others, if so she judged. Spite and anger can also lead her to do stuff she’d later regret. Shelley is by no means evil, she is agreeable and likes to support her friends the best she can, but just like anyone else she has got temptations and can be pushed to do bad stuff if she feels it is what is needed. It is unlikely anyone will get on her bad side, though, mainly because her bad side isn't very developed.

The best way to illustrate how she could be led to even turn against her friends – for one reason or another – is when she and friends Amy and Fallon were stranded in Portugal. It was not a pleasant occasion, as they needed to urgently return to Tackleford. To achieve that, and at Amy’s behest, Shelley went against her feelings of loyalty and appreciation towards Fallon’s help and ditched her, leaving Fallon alone in Portugal to be captured by the government. This also once again showed lack of forethought, as when Fallon returned to Tackleford around twelve chapters later she had a certain amount of bitterness towards Shelley and Amy, having turned sour and breaking her ‘best friend’ status with Shelley through her actions.

During most of the screentime Shelley got she showed a daft behavior, not caring much about opinions and letting her childish side emerge from time to time, and that shows on her interactions with people. It isn't unusual of her to go on a tangent from time to time, but usually it isn't really a bother. At least her friendly personality helps to make it more bearable.


Abilities: Shelley Winters has no special magical or physical abilities. She doesn’t show notable proficiency with weapons, and her skills are mostly inherent to her inquisitive mind. She has all the skills needed to live independently.

Alignment: Thras. It is no secret Shelley has adventures from time to time, and often those adventures need a good deal of courage. She does have courage! That is why she is able to partake in them, but it is also possible for her to feel discouraged and apathetic towards problems, especially if everything looks hopeless. Difficulty isn't something that can deter her, though.

Other: Nothing.


⌈ SAMPLE SECTION ⌉

Sample:May as well use some prompts from the Test Drive.

***
Prompt B:

[The Task Board sure has a lot of jobs, and that is good for Shelley. Having nothing at all to do isn't something she likes, so she appreciates the possibility of keeping herself busy with some sort of activity, even if those are short and don't seem very complicated, at least at first glance.

Her curiosity is piqued, though]


Oooh, flowers as a reward? Those must be a special type of flower. What could it be?

[Shelley's eyes are even sparkling when she reads the details. Looks like she needs to find some sort of pet! Feeling the excitement of what that floral reward could be, Shelley immediately starts looking for it]

Heeeere, Manty Manty Manty! Don't be scared, I'm good! I-I have some great food for you if you come here now!

[Yeah, she is repeating that with some variations while she walks around. The excitement of having a mysterious floral reward starts to vanish, but like hell she is going to quit now after having started]

Where is Manty? What am I even looking for? Is it a dog, a cat, a raven, what is it?

[She now realized she should have paid a bit more of attention, maybe the task say what kind of animal it was.

Having nothing else better to do, Shelley climbs a lamppost. It doesn't take long before she finds something unusual: isn't that a manticore? Manticore, Manty...the connection comes quickly]


...oh.

[Sudden regrets, but...yeah, may as well give it a try]

This won't be fun at all. Here I go.

[A plan should be made, she supposes, so she goes away for now to prepare herself to wrestle a manticore. Yeah, that is her immediate thought]

---
Prompt A:

[Stupid manticore, stupid biting, stupid bleeding wound THAT SHOULD STOP BLEEDING ALREADY. Shelley is annoyed, but she doesn't want to quit yet. So what if Manty is not a kind soul who likes strangers? There must be something she can do. Wasn't there something about emotions affecting the environment? Shelley stares at Manty from the distance, thinking]

Emotions...how am I feeling right now?

[Clueless, but that is not an emotion. Maybe she can channel her determination? Shelley furrows her brow, staring at the air over the manticore, as if she expected a cage to appear or a rope to materialize and tie it. Nothing like that happens.

However what does happen is that the stone on the floor starts cracking, as if something heavy had started to bludgeon it to chip it away. It doesn't do anything to contribute to the 'catch that thing' goal, nor the manticore notices it, at least until the stone pieces burst into the air with a loud noise. Shelley stumbles back, surprised, and falls to the floor. The manticore doesn't take the explosion much better, running away again in fright. Shelley can only watch while it happens, feeling the dread creeping up her back]


...okay, that was no good. W-Wait! Manty! Come back here! Don't get even more lost than you are right now!

[Crap, now what?!]

Questions: None
Edited 2016-06-02 02:58 (UTC)