simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:31 am

[ player plot log ]

— PLAYER PLOT LOG —



We've had a lot of player plots that have come through as well as other smaller events that leave potential impacts on the setting. To make it easier to keep track for everyone, we've created this log!


❖ Plot Proposal

We welcome and encourage all kinds of events and plots, especially if it can drive the game's emotional flow direction in any way. Thus if you have a particular event that you'd like to suggest, fill out the following form and we will discuss it with you either on here or in private depending on the nature of the plot.




❖ Points of Interest


Additionally, if your character has been through an event or has done something that could alter the setting in some way that should be noticeable by the population at large, fill out the following form! It could be something being destroyed, created, and it doesn't have to be something created by emotions. If something is built, like a new attraction or local location to visit, you can mention that, too! We will try to work it in, either by publicly announcing it or have tasks that may react to the change.

collectsdust: (Default)

Plot Proposal: HEIST!

[personal profile] collectsdust 2019-04-11 04:14 am (UTC)(link)
Player: Megan
Character(s): Roman (with interest expressed from Ban, Emerald and Billy, as well as the potential for more as things play out)
Plot idea: Short version: Roman wants to steal an Airship.

Long version: Basically Roman is getting bored and wants to do some crime and what better way than to break into the Airship docks and steal an airship. I've outlined three phases for how things will run:

1. Setup/Gathering people/Shopping montage - As mentioned above, some interest has been expressed on plurk/cr memes by other players and so I was considering an OOC call for anyone else who would like to join in the heisting.
On an IC basis it would also mean setting up a plan, gathering materials and disguises for that plan, and exploring the airship docks for weaknesses/what they're working with.

2. HEIST - The actual heist in all its inevitably chaotic glory.

3. Fallout - Success or Failure and whatever comes after that.

I guess what I am looking for from you mods is a) approval, b) what sort of obstacles would be present at the airship docks?
and c) what would be the best way to measure success or failure? (a dice roll? succeeding in a certain number of tasks?) Further to that, what would failure look like?

Thanks!
collectsdust: (Default)

[personal profile] collectsdust 2019-04-17 02:04 am (UTC)(link)
Sounds good! I figured you guys were probably busy so no rush!
collectsdust: (Default)

[personal profile] collectsdust 2019-05-03 02:15 am (UTC)(link)
No worries! This sounds awesome!

I'll set up an OOC post and get back to you with what we come up with!