simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:25 am

[ alignment ]

— ALIGNMENT —


Alignments are a recently added game mechanic that allows characters to focus their crystal amulets to absorb a specific set of emotions. This relates back to the (currently still) mysterious beings, the Arehtei.

The current Alignment Spreadsheet can be found here.


❖ How Alignments Work


The IC explanation can be read here, but here is a more summary break-down as to how they work.

» Related to the Arehtei. The Arehtei each have a set of emotions that they represent. By aligning the crystal, characters are effectively directing their emotions toward that specific Arehtei. It is currently unclear what exactly is happening, but it will be explained within the next month or so. For now, just know it is something they will have to do for game progression and is a mechanic that will persist throughout the game. NOTE! Characters are not directly connected to the Arehtei through alignments, nor do they receive any special benefits. However, both of these can change as the game progresses.

» The Crystal. When a character aligns their crystal amulet to a certain set of emotions, those emotions will create larger emotion drops. The crystal will still absorb all emotions, but non-aligned emotions will be significantly smaller. As more of the aligned emotions are collected, the crystal will begin to change color to match its respective Arehtei. In addition, the color can be dark, neutral, or bright. More negative type motions will make the color darker, positive will make it brighter, and an even mix will keep it neutral. Each time a new emotion drop is formed, the crystal will momentarily shimmer.

» One Alignment. A character can only have one alignment at any given time (however, this could change depending on game progression). Players are free to choose which alignment, though it should be the one that best fits the character. If you later realize that another alignment might work better, you are free to switch it (explained below). For characters who do not have any "dominant" emotional sways, you can pick whichever you think would be easiest. If your character is more on the apathetic side or just really difficult to pin down to one, it is possible to force emotions, and there will be events and situations that give options for that to happen. Unlike before, the threshold for an emotion drop to count is much lower, so even if it's a half-hearted feeling, it'll work. In addition, to make things fair, for characters who have trouble with emotions, any that do happen will count significantly greater than they normally would.

» Switching Alignments. It is possible to switch alignments, however it's a bit of a long process. For players, all you have to do is just fill out the appropriate form. ICly, however, the character will have to create enough emotion drops of the new alignment to replace the old one. This could take several months depending on how full the crystal is.

» No Alignment Caps. You do not have to worry about being locked out of an Alignment. Even if one Arehtei has five and another has fifty, if your character would belong with the fifty, that's perfectly fine.

» No Record Keeping Required. As before, there is no need to keep a record of your character's progress. You can if you want, but it's not required. The only thing you will have to do is comment to the Emotion Tracker.


❖ The Alignments


There are seven Arehtei to choose from. Here are the emotions they represent and their color:

  • Aiada: envy and appreciation; mint green
  • Daimonia: grief and joy; coral pink
  • Elios: hate and love; blood orange
  • Peromei: despair and hope; creamy white
  • Piphron: distrust and trust; navy blue
  • Sosyne: anger and calm; periwinkle blue
  • Thras: fear and bravery; golden yellow

In addition to the named emotions, anything that would fall in-between the emotions would also count. For example, hate and love. Emotions such as fondness, annoyance, irritation, all levels of attraction, admiration, etc. Some emotions do overlap with others, so it's possible for an emotion to count for either set. For example, a feeling of wariness or uncertainty could fit under both Piphron (distrust-trust) or Thras (fear-courage). Additional emotions that fit under each Arehtei can be seen here.

The character does not have to display both sides of the emotion dynamic. If a character is just angry all the time, then Sosyne is still a best fit. It will make the character's crystal amulet sway to the negative side, but there are no real consequences to this. For now.


❖ Alignment Switch


If you'd like to switch your alignment, fill out the following form. Include in the subject line "ALIGNMENT SWITCH" so we can spot it easily.



If you have any questions about Alignments in general, comment to the Questions subthread.
hadthehighground: (Default)

[personal profile] hadthehighground 2018-06-29 12:03 pm (UTC)(link)
It hasn’t been updated on the taken page though?
hadthehighground: (Default)

[personal profile] hadthehighground 2018-06-29 07:37 pm (UTC)(link)
Thank you very much! :D
tookashirototheknee: (Default)

ALIGNMENT SWITCH

[personal profile] tookashirototheknee 2018-07-30 02:12 am (UTC)(link)
Player: Quinn
Character: Matt Holt | [personal profile] tookashirototheknee
Original Alignment: Thras
New Alignment: Peromei
Reason: When Matt came into the game, he came in from the middle of a war. His entire existence was bravery, and standing up in the face of oppression. However, in the time he's been in Verens, his life has changed, and instead of just determination, he has hope for the future. Hope that he'll have his family back, and hope that he might just get to keep the woman he loves. With this change, he is a much better fit for Peromei than Thras.
Questions: I would like this to be a surprise to Matt IC, so how would that work out? How would he find out that he has a different alignment?
tookashirototheknee: (Default)

[personal profile] tookashirototheknee 2018-07-31 02:07 am (UTC)(link)
Excellent. So, Matt has an almost-full amulet at the moment. Would he notice now, or with his next one?
schmisse: (r001)

alignment switch

[personal profile] schmisse 2018-09-18 07:06 am (UTC)(link)
Player: Monica
Character: Weiss Schnee | [personal profile] schmisse
Original Alignment: Daimonia
New Alignment: Sosyne
Reason: Weiss was all about loneliness and being sad before, but recent developments in canon as well as here has made her more bitter and angry than anything else!
Questions: /
shadowedheart: shadowedheart. (pic#12546558)

ALIGNMENT SWITCH

[personal profile] shadowedheart 2018-10-12 04:20 am (UTC)(link)
Player: Missy
Character: Riku | [personal profile] shadowedheart
Original Alignment: Peromei
New Alignment: Thras
Reason: Since coming back from his canon update, Riku's attitude has changed quite a bit. He's no longer a gloomy gus wallowing in despair from his wrongdoings but, instead, has become a Keyblade Master and shown his courage and bravery with mastering the darkness and protecting those who need it.
Questions: N/A
lighthousekeeper: (Default)

ALIGNMENT SWITCH

[personal profile] lighthousekeeper 2018-11-01 11:43 pm (UTC)(link)
Player: Armada
Character: Ionasal.kkll.Preciel | [personal profile] lighthousekeeper
Original Alignment: Peromei
New Alignment: Elios
Reason: While Ion's still very much all about hope, with her memories all back, she's going to be evaluating her place within Emp and fixate on her engagement (and soon to be marriage) to Zero. Who said it had to be healthy.
Questions: N/A
art_of_war: DW keeps messing with my icons (Default)

[personal profile] art_of_war 2018-11-05 05:34 pm (UTC)(link)
I actually have 2 questions. (1) So I do the description justice what have been the effects of apathy in the past? (2) Thrawn is doing his level best to make his particular state of apathy last, so would I need to change and/or nullify his alignment?
peacewithouttyranny: (VeryEmotive)

ALIGNMENT SWITCH

[personal profile] peacewithouttyranny 2019-04-08 09:15 pm (UTC)(link)
Player: Byte
Character: Soundwave | [personal profile] peacewithouttyranny
Original Alignment: Sosyne
New Alignment: Peromei
Reason: Character development! While he's still the calm and stoic giant robot, since returning from his canon update has made him more hopeful in general. He's driven by his hope for the Decepticon cause and now hope for the brighter future.
Questions: Nope
gr1m: (All around me are familiar faces)

ALIGNMENT SWITCH

[personal profile] gr1m 2019-10-01 09:05 pm (UTC)(link)
Player: Leo
Character: Reaper | [personal profile] gr1m
Original Alignment: Piphron
New Alignment: Peromei
Reason: Character development, because trust has been something important to him and still is, but during his years here he's been pulled a long in to having hope in himself. People wanting him to believe he can have hope for things in the future, and at times having a lot of conflict about that. Both hope and despair has been high up there for him in the last year.
Questions: N/A
lostapprentice: (b: yeah i know)

ALIGNMENT SWITCH

[personal profile] lostapprentice 2020-01-15 07:53 am (UTC)(link)
Player: Ryoko
Character: Ben Solo | [personal profile] lostapprentice
Original Alignment: Aiada
New Alignment: Peromei
Reason: Kylo Ren was a persona brought on by obsession with the dark side and the things that he felt he was lacking. Now that Ben has dropped it, he's more focused on his galaxy moving towards future... and some resignation over his own situation.
Questions: n/a
huxceptional: (regret)

ALIGNMENT SWITCH

[personal profile] huxceptional 2020-01-27 05:23 am (UTC)(link)
Player: Sara
Character: Armitage Hux | [personal profile] huxceptional
Original Alignment: Elios
New Alignment: Peromei
Reason: With Hux's new canon update, he's been isolating himself from others and overall feeling a bit of despair. A large part is related to thoughts about the First Order being a stepping stone/a small piece of Palpatine's big plan. Add in the fact that he still betrayed his organization and he's dead back home, and Hux isn't in the best of spots right now.
Questions: n/a

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