[ application: original characters ]
IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.
IMPORTANT: Only the following types of original characters are allowed to be applied for—
The following would not be allowed:
Before applying, please be sure to read the following:
We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!
⌈ PLAYER SECTION ⌉
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
⌈ CHARACTER SECTION ⌉
Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.
World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.
Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.
Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
⌈ SAMPLE SECTION ⌉
Sample: We have two sample requirements.
General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.
Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.
The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.
The samples can be "written" in three different ways and you can choose which one will work best for you:
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.
Clean copy and paste form here:
IMPORTANT: Only the following types of original characters are allowed to be applied for—
- Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.
- MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.
- Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.
The following would not be allowed:
- Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.
- Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.
Before applying, please be sure to read the following:
- Read the Rules and the Game Information.
- RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
- Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
- Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
- Linked samples must have been made within the past year.
- You may apply for up to two characters per cycle.
- Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
- Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
- If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
- Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
- Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.
We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!
- Sun Wukong (RWBY)
- Luke Skywalker (Star Wars)
- Goro Akechi (Persona 5)
Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"
Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.
World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.
Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.
Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.
Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.
Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.
Other: Anything else you'd like to mention.
Sample: We have two sample requirements.
General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.
Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.
The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.
The samples can be "written" in three different ways and you can choose which one will work best for you:
- Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
- Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
- Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.
Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.
Questions: If you have any questions, ask them here.

Sarangerel Dalamiq | FFXIV (OC) (2)
Character: Sarangerel Dalamiq
Age: 27
OC Type: MMO Protagonist
Point Taken: After Alexander rises in the Dravanian Hinterlands
World Building:
An Eorzean Timeline Reborn (player created)
The Echo
A Realm Reborn: The Lore Train Part 1
A Realm Reborn: The Lore Train Part 2
Heavensward: The Lore Train Part 1
Sarangerel Dalamiq | FFXIV (OC) (3)
That ended when Garlemald, not content with its conquest of Ala Mhigo, set its sights on the continent of Eorzea. The clan watched as the Garlean flagship Agrias set off and never returned. (It flew over their little fishing village.) Sara was but twelve; her sister Irves younger still, and neither of them understood precisely why that lost airship disturbed their mother so much. When a tribe of Borlaaq warrior-women came through their village later that year, their mother left with them. Their father despaired of ever teaching the adventurous duo anything; luckily, the village shaman took them under his wing as well, laying down the basics of magic for both Sarangerel and her sister.
When Dalamud fell, Sarangerel and Irves were chosen to go to the lands of the city dwellers (in this case, Eorzea), in the hopes that they would be able to provide the tribe with answers as to what had happened. Neither girl was much of a homebody, and really, both were sort of troublemakers. Sarangerel, at least, promised her father that she would send letters back--if he could not read them himself, at least the shaman could tell him of any exploits. The sisters traveled to Ul'dah, where Irves immediately applied herself to thaumaturgy, while Sarangerel worked to support them both. She enrolled in the pugilist's guild in Ul'dah and for a time, worked the bloodsands to keep them in food and clothing. Adventuring soon proved a better prospect, however, and Sarangerel applied to the guild in Ul'dah often for whatever odd jobs they had. (Most times, this involved investigating dungeons or other abandoned ruins/assorted holes in the ground. Hey, it was a living...) It also drew the attention of one of the Scions of the Seventh Dawn, Thancred by name. Since he often had a line on better, more lucrative jobs, Sara agreed to work for them and further their ends.
Upon first journeying to Limsa Lominsa, Sara fell in love with the city. (Irves likes to tease her that she just missed the smell of fish.) She quickly fell in with the rogues' guild, liking their philosophy--especially that of policing the pirates when the Yellowjackets, Limsa Lominsa's police, couldn't handle the job. She progressed through their ranks rapidly--and eventually was instructed to head to the jungles of the Lominsan rainforest, to learn new techniques.
It turned out these 'new techniques' were taught by a clan of Hyur. Sarangerel didn't mind that; she had quickly adapted to the mix of races in Eorzea, but the ninjas' claim to be Doman refugees troubled her deeply. When more refugees landed in Vesper Bay, led by another Au Ra, Sarangerel put away her daggers and turned her back on being a ninja despite all her success. The horror she felt at the Empire's razing of Doma prevented her from carrying on with that tradition. And the question of what had happened to her village rose in her mind. She had sent letters back, and even got a few back in the shaman's scrawl, and the village was not terribly near Doma, but...
She fell back on old habits--magic still stirred within her, and she threw herself into study at the Arcanist's Guild. The same focus that served her well in the tasks her father and the tribe's shaman had set her to again served her well there. She quickly learned all she could there, and was directed to a scholar of ancient Allag named Y'mhitra. For the first time, under the Miqo'te's studies, she learned what Dalamud had been, truly.
The moon her clan had so revered was nothing short of a prison for the primal dragon Bahamut. This greatly disturbed her; more so because since that point, nothing had been heard of him. More personally, it disturbed Sarangerel because her sister Irves was practically obsessed with dragons as it was. She chose to send this information back to her clan--and not breathe a word of it to her younger sibling. There was, of course, a good chance of Irves catching wind of it anyway--but it would not be due to Sarangerel's actions.
Working for the Scions, Sarangerel had cause to come into contact with--and defeat--the beastmen gods called Primals. Ifrit, Titan, and Garuda were all being summoned with alacrity by their respective tribes, and the Antecedent often had her adventurers on the front lines. This furthered both Sarangerel's studies of Allag, and Y'mhitra's ends, as it seemed that the ancient Allag had magical techniques that allowed them to summon aspects of the primals called egi--and to do so required the prospective summoner to both put aside their Carbuncle, and defeat the Primals to channel their essence into these new summons.
Her studies and and Y'mhitra's guidance had her traveling to Mor Dhona, the site of the Crystal Tower, a storehouse of ancient Allagan technology--the former seat of its power. It took a team of individuals working together, Sara amongst them, to work up a set of elemental fangs to work through the ancient magical protections that had been set in place centuries before. Among them were a pair of clones created from the last Allagan princess, as well as a Miqo'te named G'raha Tia, a rakish scholar and bard with a fascination for Allag that rivaled Sara's own.
Upon unsealing the first part of the tower, the scholars in attendance found a labrynthine den of monsters--and a single individual augmented by the technomagical power characteristic of Allag at its height. During her investigations, she learned that Dalamud had been used to actually power the seat of the last Allagan Emperor, Xande, as a sort of solar collector. It was more than simply that, however, encapsulating Bahamut as it did. It had been intended to keep the Allag Empire's power at its height by opening a portal to a world that was a dark reflection of their own--but with the help of a number of other adventurers like herself, Sarangerel dissipated that plot.
To Sara's sorrow, G'raha chose, as the last bearer of Allag royal blood, to seal himself in the tower--the Princess Salina, whose blood he carried, had intended the Crystal Tower to be sealed until it could be a beacon of hope for all peoples; since it was still a danger, it fell to him to be its silent, slumbering caretaker until it could fulfill its intended purpose.
Returning to the Rising Stones, news arrived that the Warrior of Light had been framed for the murder of the Ul'dahn sultana, Nanamo ul Namo, and that the Scions were being rounded up as accomplices. Along with a number of others still loyal to what the Scions stood for, Sarangerel fled. Scattering to keep themselves safe, she went north to Ishgard, in the hopes that she could catch up to her friends. Luckily, she met one Haurchefant Greystone, bastard of House Fortemps, who promised to help them hide out until their names could be cleared, somehow.
Perhaps foolishly, Sarangerel journeyed again to Limsa Lominsa in the hopes of gathering more information on what had happened to the other Scions. With her penchant for changing her hairstyle, it altered her appearance just enough to stay ahead of any mercenaries who might have been on her trail. She had no luck there, but she happened to meet a young Roegadyn arcanist by the name of Dread Thunderstorm, beginning a flirtation with him. She thought it was going to be a passing thing--she hardly wanted to endanger anyone with the trouble that would inevitably follow her--but both the Hellsguard himself and her heart had other ideas, one of which culminated with their marriage in Gridania's Sanctum of the Twelve.
Ishgard had been keeping itself back from the Eorzean Alliance (of the city-states of Gridania, Ul'dah, and Limsa Lominsa) due to troubles of their own. Due to the hidden treachery of the Elezen, the Ishgardian people and the dragons had been embroiled in a war for a thousand years. Called the Dragonsong War, its major proponent was a dragon named Nidhogg, bent on revenge for the death of his brood-sister Ratatoskr. While investigating the history of the war in an attempt to help Alphinaud and the Warrior of Light defuse the tensions, she met another old 'friend'--a woman named Ysayle, who also possessed the Echo as Sara did herself. Unlike Sara, however, Ysayle had the ability to summon a Primal herself--Shiva, goddess of ice and lover of one of the dragons, Hraesvelgr. Despite their uneasy friendship, Sara refused to come to blows, and left the heretic to her dreams of peace.
As the reason for the Dragonsong War became known, tensions in the Holy See of Ishgard ran high. Archbishop Thordan VII, having tried to keep the truth hidden, imprisoned his bastard son Aymeric, commander of the Temple Knights, to keep Aymeric from spreading the truth. Sarangerel was tasked to accompany the Warrior of Light once again, using her scholarly healing magic (instead of her destructive summoner abilities) to free Aymeric.
It was not enough, however, to save Haurchefant. One of Thordan's knights attempted to assassinate the Warrior of Light as Thordan fled; Haurchefant saw the aetheric spear, and pushed the hero aside, taking the blow for them. He died in the hero's arms, as Sarangerel looked on, helpless. In her grief, she swore that she would do anything to crush Thordan's heart in her fist.
"Anything" meant trailing the fleeing Archbishop through the Sea of Clouds, to the last remaining Allagan city--something that normally would fascinate Sara anyway, but the chance to get even with Thordan was an even richer draw than the city's technomagick. While the adventurer worked to find a way to break the city's shield, Sarangerel helped prepare for the journey. She rode with the hero to Azys Lla, and watched in horror as Ysayle sacrificed herself, hamstringing the Garlean empire's massive airship so that the Warrior of Light could reach the city first.
Accompanying the hero within, Sara helped them to bring down Thordan and his knights--while not quite crushing his heart within her fist, she saw him slain, and in the end, that was enough.
Re: Sarangerel Dalamiq | FFXIV (OC) (4)
She is quirky, with a tendency to get bogged down in details on occasion. It's easy for her to get lost in her own head, to analyze (and overanalyze) in her search for goodness and for truth. Sarangerel admits that she needs friends, she needs other people. Not just for its own sake (although she values her friends and friendship very highly), but to get her out of her thoughts and analyses and into the world. Her younger sister Irves often serves this purpose for her, but there have been others. Most notably, Thordan VII--who, like few others ever did, motivated Sarangerel into a lust for revenge. He took someone who was a beloved friend, almost a brother, away from her, and she wanted to make him pay.
Which only proves that despite the transience of her tribe, the Xaela, Sara feels things deeply, and yearns for stability. People coming and going, disappearing from her life? Such things bother her, and she has a tendency to get clingy. And yet, when they return (like some have; Thancred, her mentor in the Scions of the Seventh Dawn, as an example), she's overjoyed and likely to pick up as if time has passed little in their separation. This, of course, means that she takes betrayal harshly.
Despite being a member of the Dalamiq clan, Sarangerel is not as obsessed with reverence, for either the moon or the dragon that came from it. After all, if Bahamut was trapped by the Allag, he couldn't be that powerful, could he? Her curiosity, however, has often sent Sara poking into places where wiser men might fear to tread--the Aurum Vale, a dungeon full of magical and alchemical residue, and the Crystal Tower, a relic of ancient Allag. She could not wait to get to Azys Lla and explore there, simply because it was a remnant of the ancient civilization that fascinates her so. Magical relics and oddities of older civilizations tend to hold her attention.
Sarangerel can be very focused; this is simple truth. Though that makes it seem as if she never finds the time to laugh and have fun, there is nothing further from the truth. Sara happily frequented the festivals that Eorzea celebrated. Her curiosity also makes her unafraid to try new things, be it a new dance or a new type of food offered in a place she has never visited before. She is not too beholden to her dignity to play the fool in an attempt to cheer up a sad friend; nor is she stuffy and unwilling to actually enjoy life. She enjoys a good joke or a shared laugh, and cheering people up and bringing joy is something she finds as worthwhile as any magic or skills she ever mustered in the defense of Eorzea, her chosen homeland.
Abilities: In Eorzea, you can literally pick up every job and class if you want it--however, for game purposes, only three are important for Sara. She began studying magic as an arcanist; able to summon two cute, cuddly combat pets called Carbuncle at its pinnacle. Emerald Carbuncle is an offensive spellcasting pet, while Topaz is more tanky, taking damage and protecting its summoner. She also has a range of damage-over-time spells, and one or two that do low levels of single burst damage. That class also has a single spell that offers a small amount of healing, called Physick.
As a summoner, Sara gains the ability to cast more powerful spells (she can cast three of the damage-over-time spells at once, courtesy of Tri-Disaster, as an example), and can summon stronger creatures to fight for her. They are essences of three of the Primals from her world, Ifrit, the primal of fire, Titan, the primal of earth, and Garuda, the primal of wind. Usually, she chooses to use Garuda, as she prefers to cast spells from safety, and Garuda enhances spellcasting.
Finally, as the scholar class, Sara gains a number of powerful healing spells (as well as Physick), and her summons change to a pair of fairies, though only one can be summoned at a time. Eos is the healing fairy, augmenting her healing spells, while Selene can cast beneficial spells on Sara or others, and silence other spellcasters, though only for a second or two.
Alignment: Daimonia. Sarangerel is usually a joyful and enthusiastic type of person. Still, she's no stranger to grief, having lost her mother and a number of dear friends in the past. So far, she's learned that she can deal with the grief--not swallow it, but still feel it, and yet manage to press on to do what she needs to do.
Other: While in-game the extra horns and claws are a fashion statement, they're the result of a mishap in Aurum Vale for the Dalamiq sisters in canon! Learn not to stand in the poo, guys...
Sample: Where Sara is a roost for bats; and gets mentored by a pony princess.
Revision
After going through your app, there are a few points that we would like you to revise to match the criteria we've set forth for MMO OCs.
For the BACKGROUND, we noticed that while you made effort to not have the character involved with the Warrior of Light storyline, there is not a lot of Sarangerel's own personal story. As a result, we do not actually get a feel for her as a character. Instead, the way it is currently written makes her sound like a witness to the Warrior of Light's story, and because of this there is more overlap than there should be.
While there are places where she could have joined the Warrior of Light to help fight, like the Crystal Tower for example, she could not be directly invovled with the actual happenings that the Warrior of Light experiences. She could hear about it later, but not witness it. Another example of an impossible overlap is Sarangerel's involvement at Ishgard. In the Heavensward storyline, only the Warrior of Light and the NPCs were involved with those events. Everyone else had scattered. She could have heard about everything, but she could not have directly witnessed it. She also cannot have any close relationships with NPCs, so knowing Ysale as a friend would not be allowed.
Finally, including the rogue and ninja line in Sarangerel's story while later becoming an arcanist is granting her far too many abilities and prowess than would normally be allowed. Only the Warrior of Light is capable of so many roles. What is possible is that she might have learned some basic skills that is not necessarily job specific, but she can't have become an expert at everything.
This sense of being too skilled continues in the ABILITIES section. Due to how Final Fantasy XIV's lore works, it would not be possible for Sarangerel to be a Scholar. There is only one known job stone for it, and that is granted to the Warrior of Light. The Summoner job is doable, but you would need to write how Sarangerel learns it as she would not have access to the actual in-game quest since that one in particular is for the Warrior of Light only.
Given the changes required in the above mentioned sections, we would like for you to reflect more character development in the PERSONALITY section so that it will match the revised information. What you have right now is a bit basic and could use some fleshing out.
Please submit your revisions as its own comment in reply to this one. You have one week to submit the revisions, otherwise we will consider it a revocation of your application. If you have any questions or concerns, ask away!