simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

mugenhatsuden: (Default)

megumi hakone | original character

[personal profile] mugenhatsuden 2015-12-01 10:34 am (UTC)(link)

⌈ PLAYER SECTION ⌉

Player: Eon
Contact: [plurk.com profile] eonflamewing
Age: 19
Current Characters: nada

⌈ CHARACTER SECTION ⌉

Character: Megumi Hakone [ 函根 寵 ] | Callsign: Mugen Hatsuden [ 無限発電, Unlimited Generator ]
Age: 18
OC Type: Pure OC
Point Taken: Post-battle with Niflhelm, after she enters a coma
Edited 2015-12-01 10:34 (UTC)
mugenhatsuden: (02)

[personal profile] mugenhatsuden 2015-12-01 10:35 am (UTC)(link)
World Building:
Megumi's world is much like our own - the real world - up to a point. It followed world history for the most part of its existence, until the start of the 21st century. The divergence was catalyzed by a single event, occurring on the date that a significant part of the Western population believed to be the apocalypse - December 21st 2012.

Belief is power. And as a result, a great change happened upon that day. The scientists operating the Large Hadron Collider, managed to breach a critical energy threshold in their experimentations, detecting for the first time the fourth field of physics - the soul field. Of course, its true nature was not realized until a decade later, but that event marked the first manifestation of the soul field into reality, and thus the possibility of humanity harnessing its power.

We now divert a little to talk about the soul field. Much like the gravitational field or the electric field, it is a property possessed by matter - a form of energy, or pressure exerted by sentient beings. Consider it similar to the reiatsu - reiryuoku system from Bleach, except that soul charge is possessed by all living beings as a measure of their sentience. For example, plants would have very minimal amounts of it, and the soul charge per organism increases as one moves up the sentience ladder. This field usually exists separate from the field of reality - that is, it is undetectable and inaccessible by normal means, until the high energy collisions, combined with emotional tensions of the scientists, resulted in the field being 'shaken' so that it would come closer to the plane of reality. Imagine two sheets of cloth, now moved closer together, so that a finger poking into the top cloth would bring it into contact with the bottom one. Humanity as a whole now had enough poking ability to influence reality with their wills.

Of course, it wasn't so easy. While the news of the soul field becoming apparent did spread, true knowledge of its potential was restricted to secret research teams of various superpower countries labouring away in isolation. For the older generation, the only way they could induce any ripple in the soul field was to employ gargantuan particle accelerators that could intersect both reality and the soul field. However, as time passed, children with the innate ability to force their soul charge to interact with reality were born.

Most of them were discovered in their teens, for the formation of one's soul charge was tied very closely to one's identity. Those with the aptitude to bend their own soul charge to their wills usually had their abilities manifested along a certain theme, and their soul charge themselves took on a specific conformation and colour, termed a Sign - perceivable by those with Signs attuned to seeing others' soul fields, and later on by machines specifically engineered for this purpose. Sign users could force their soul field to intersect with the plane of reality, thus imposing changes upon the environment around them. For example, a Fire Sign user could manipulate flames, a Chlorophyll sign encourage plant growth. Essentially, this was a generation of superpowered children that were growing up - while only about one in a thousand were Sign users, they still constituted a very large part of the population, especially in crowded areas. Faced with a growing number of exceptional children whom they could not control completely, the heads of leading nations came together for a referendum. Together, each nation pledged to monitor their Sign children closely, and to share research reports about this newly-found power.

At the same time, creatures termed Negatives began to arise in cities and suburbs - dark, monstrous forms that lurked within the soul field and fed off humans' soul charges, rendering them apathetic and listless. First misdiagnosed as a 'depression outbreak', the true cause was discovered by a Sign user with an oracular ability - that parasites lurked within the soul field and were now able to prey upon innocents. Sign users were thus placed within a rather unique situation - as the only ones with control over their soul charges, they were logically pressed into dealing with the situation.

Negatives are rather similar to Sign users, in this sense. Each sentient being - let's say, a human - exists equal parts in the soul field and in reality. Imagine an object floating in a tub of water, air being the soul field and water being reality. Sign users are able to force their soul fields to manifest in reality - imagine the object being pushed down into the water, like so. Negatives are objects that usually exist in the soul field, but can reach down into reality to affect humans. In this way, Sign users are able to force themselves into the soul field dimensions where Negatives operate - pushing the object upwards into air - and thus eliminate them. These parasites often manifested in the shapes of people's greatest fears, and were concluded to be the result of the vices of residents coagulating into a sentient (albeit only slightly) entity. Battles between Negatives and Sign users thus often played out much like magical girl tropes - think Madoka Magica - where the users entered a twisted pocket dimension created by the Negative, much like a nest. By eliminating the Negative with their Sign abilities, the threat would be neutralized and the people live on in peace. As a result, government-sanctioned teams of Sign users were formed, each assigned to guard their resident area from Negative attacks.

This had a two-way effect: Sign users were legalized and thus required to register their abilities, often being conscripted into these peacekeeping teams while still in their schooling years. While they were given recognition for their efforts, sometimes even as heroes, it also meant that they were placed under strict watch - a sort of padded restraint, if anything. The governments intended to portray Sign users as useful members of society to restrict backlash from non-Sign users - as a result, each user was screened by talent and essentially forced into community service to 'prove' their worth and harmlessness to the rest of society. Sign users who did not cooperate were Gently Persuaded otherwise, and those whose Signs could be weaponized were offered places in the military. Thus, Sign users became an important, but watched part of every economy - those who by virtue of having 'more' than the common man was forced to give back more as well.

A few years down the road, as more knowledge was gained about the soul field, the fear that the general population had regarding their Special Children gradually dissipated. Even non-Sign users could tap into their soul charge after an interfacer was invented to bridge the gap and give every human a portable power source. Then, thirty years after the fateful day, the collective soul charge 'sea' of the human race's consciousness was first detected. Nations and companies rushed to capitalize on what was hailed as the true 'inexhaustible' fuel source, for the tenacity of the human spirit would never run out. (Or so it was believed.) The developed world was mostly weaned off fossil fuels, for interfacers provided convenience independent of the grid. Of course, black market trading in soul charge sapped off the dying and the poor still occurred, with promises of 'soul diamonds' providing unlimited energy - but for the most part, it was kept out of sight by those who enjoyed the technology on a daily basis.

It went without saying that the Sign users were definitely not pleased about this, but in their dispersed numbers during the early years nothing much could be done. However, during the 2040s, a series of events culminated in the meeting of several Sign users who could manipulate the very fabric of space itself. By combining their powers with that of many other Sign users, overseen by a user whose Sign granted her incredible computational power - the first stable pocket dimension was created. The thus named Eden became the keystone for a city that would grow inside it, becoming a haven for Sign users away from conscripted service by the nations they were born in. Senior Sign users offered lessons for the younger ones on how to best use their powers, and through that a steady stream of Signs began flooding into the city. Eden grew and grew, a city built by Sign users for Sign users, and accessible only by warp codes useable by Sign users - a city-state of its own.

The political fallout from this was immense. While some nations tried to restrict their Sign users from leaving at any cost, they were eventually thwarted by the founders of Eden themselves - a triumvirate of a Space user, a Warp user and a Radar user (known as The Three) meant that nothing escaped the communication reach of Eden itself. Faced with mass exodus and the development of Eden as a self-policing country, recognizing the legitimacy of it became a pressing issue. Eventually, Eden was acknowledged as its own state, and given a seat at the United Nations, and in return more information about the true nature of the soul field became available to the public. One gift from Eden to the rest of the world was a self-judgment system - the soul field of an individual did reflect their mental state, and a criminal's soul would be corrupted by the knowledge of their deeds. It was already known that twisted Sign users tended to implode under the weight of their own sins or diseased minds (so to speak) and turn into Negatives, it was only a single step further to induce similar transformations in mundane convicts. It was not a reputation that Eden welcomed, but it was necessary. Enough to hold the peace, to hold legitimacy. And life went on.

Of course, things weren't going to stay calm for long. As with every instrument that divides one man from another, conflict was sure to arise. Dissatisfaction grew on both ends, both with the disenchanted humans at their powerlessness and perceived receiving end of pity of the Sign users; and the Sign users themselves who did not wish to slave over what some perceived as an endlessly greedy and unappreciative leech on their talents. While governments could implement regulations, the sentiments of the people could not be controlled directly. Combine this with the abuse of Sign users by unscrupulous individuals in power, this created a simmering stew of negativity and hatred amongst humanity. This revealed a hitherto unknown aspect of the soul field in one of the most disastrous way possible. Fifty years after the prophesied coming of doomsday, it finally came.

The Soul Sea was, after all, a reflection of humanity's desires. When humanity wished for destruction, it would indeed birth destruction. This was why criminals tended to be 'judged' by their powers themselves - if they committed too many acts that went against the commonly held beliefs of humanity, the Sea would slowly corrupt their Sign from within, as was the wish of the people. And in the same way, as prejudices and hatred spread, the Sea too became poisoned. Combine this with decades of being drained off by energy-hungry humans, it had hit critical capacity. It turned out that the Sea was not unlimited, as previously believed. It operated on a give-and-take principle - for every bit of power siphoned out of it, it would require more sentience and though to be put in - a zero sum game.

The result was a widespread wave of apathy and hallucinations that struck all nations, as the Sea itself created its own Negative and unleashed it upon the world. Existing conflicts only intensified, as both sides of war zones pointed fingers and used it as an excuse to further their battles. While the triumvirate of Sign users governing Eden knew the truth behind the whole meltdown, they were powerless to do anything about the battles that waged outside their dimensional borders. All those that remained in the now-haven of Eden could do was turn their talents inwards and take up arms to vanquish the despair of humanity itself - named Niflhelm by those who could perceive it.

Many died during the crusade, giving their lives to pave a road to Niflhelm's lair and to take down the beast's many offshoots. This was when the true nature of Negatives became apparent - they were simply inversions of normal sentience, and the Sign users had vanquished them all along by bombarding them with enough soul energy to fill the 'hole' on their own. To neutralize all of humanity's grief thus required a disproportionate amount of sentient sacrifice - hundreds of Sign users did so, all in possibly vain hope of freeing many others from Niflhelm's hold over Earth. It was a long, long battle, requiring skilful strategic maneuvers and deployment of Sign users so that they could fill Niflhelm's void the best they can - but it was done. A journey painted with both the blood of users and the blood of war victims in the real world. With it, the Soul Sea was sealed away for good, and remaining Sign users moving out of Eden. The city was sustained by the combined Soul pressure of all its inhabitants, and with a good three-fourths of them gone, the pocket dimension simply wouldn't hold.

The year is now 2063. All that remained would be to repair the problems in the real world, for the flames of war wouldn't die so easily. Would it end for the better, or for the worse? That, too, was an unknown.
mugenhatsuden: (03)

[personal profile] mugenhatsuden 2015-12-01 10:35 am (UTC)(link)
Backstory:
Now, we come to Megumi's own story. She was born about three decades after the Awakening (as it was later called), raised in Tokyo as a city girl. Naturally rebellious and experimental, she clashed many times with her parents as she grew into a teenager - playing truant and spending days in arcades, but on the flip side still studying enough to pass tests with surprisingly well grades. She was competitive, just in the entirely wrong areas. So she lingered at the edge of being a law-abiding student for years while her parents worried and fussed - until her fifteenth year, where a particular bad economic downturn collided with particularly bad health and led to her father collapsing into a lethal illness. At heart, Megumi was not a cruel girl, and it was enough to shock her out of her routine. It was at this time that the Sign users of Eden approached her with a deal. She had the potential to be a very powerful user, they said. If she consented to them awakening her power for her, they would use their powers to cure her father. Of course she said yes.

As was promised, the doctors of Eden took in her father, while Megumi herself traveled to the city to meet her benefactors. Her mother was overjoyed at their wayward child finally being offered the privilege to study at Eden's best schools, and naturally gave her blessing. What was not told to her was the full fine print of Megumi's contract - not only for her to learn to use her Sign, Radiance, but to add something a little more. That something was to conduct an experiment on the boundaries of human potential. After a week, Megumi walked out of Eden's highest-security research facility still the same girl, save for the fact that she now had a star hooked up to her soul. A source of truly unlimited power for her, the officials said, so that she would never fear overdrawing her powers nor running out of battery for her phone. But she knew what it meant, from the moment the whitecoats placed silver cuffs on her wrists - limiters. She was intended as a weapon against the outside world, in case the nations decided that Eden would be better off not existing as a state.

As per her contract, she would be attending Eden's Corvius Academy. And she did, for her highschool education, where she lived mostly a normal life, save for the twin weights on her arms. In her second year, she was paired up with a certain Cecil Solastrus for further Sign training. He was a studious and quiet boy, much different from her personality, assigned to her for the very simple reason that his Sign counteracted hers. He had signed a similar contract, and had his Sign modified to nullify her powers and control them. A control rod to her nuclear reactor, a perfect pair engineered by the higher-ups as a last-ditch failsafe for Eden's sovereignty. For the most time, she tried to ignore her hidden status and live the normal life of a teenager. And it would work - mostly, save for regular checkups and intensive training sessions. She still had no reason to fight other than to eliminate Negatives or as sparring with friends - for now. The tensions in the outside world weren't missed by anyone inside of Eden, but it seemed to not affect them inside the city's little pocket dimension.

Until the arrival of Niflhelm changed it all. The city immediately went into lockdown, and all Sign users were immediately mobilized on instruction from The Three. The Fate signs were assigned to strategy, combat-oriented signs assigned to enter Niflhelm's lair with healers in tow. Due to her special status, Megumi had a team of her own - to train first, and lie in wait until a path to the core of the Negative could be found. The waiting took weeks, nail-biting times through which reports of deaths came as a constant stream, both of Sign users and civilians who were dying in external, Earth-based conflict. When the road was finally cleared, she joined the battle with Cecil in tow, combining both their powers to breach the Negative's core and neutralize it once and for all. Only with her star link abilities would she be able to put out enough energy to even dent Niflhelm's core. Her own battle lasted a full day, twenty-four hours of not sleeping and constant firing into the Negative's seemingly endless maw.

Megumi succeeded in the mission, but she didn't succeed in coming out of it alive. The strain was too much for her body and she entered a coma afterwards. The Three put her on life support in hopes of finding someone who could reverse her condition. After the closure of Eden, she was transferred to her home city of Tokyo, where she is now.

Personality:
On the surface, Megumi fits the impression of a typical spunky teenager active in keeping up with the times. She's outgoing and takes initiative to act often, much like what one would expect from a 'shounen protagonist'. In interactions she is energetic, free with her thoughts and words, and generally tries to be a nice person to everyone she meets - while she doesn't have exceptional leadership abilities, she is nevertheless supportive of her peers and tries her best to care for them. She knows when to fool around and when to be serious, often switching between the two countenances at the drop of a hat if necessary. Outside of social interactions, her natural curiosity motivates her to learn more about the world around her, as well as the intricacies of her own powers.

This is in marked contrast to her personality before coming into her abilities. Megumi as a younger teenager was listless and found little to be motivated about in general; it was the discovery of her Sign, combined with how she could use it to help her father's illness, that gave her a goal to work for. This grew into a strong sense of purpose and drive after she spent time at Corvius Academy, enough to give her enough courage in the face of fighting a seemingly unstoppable foe. As a result, she doesn't give up easily (especially in battle), putting all of her effort into doing things that she thinks she should be doing. While she has her mind focused on a task, she can become almost oblivious to anything else happening around her; this has the potential to become dangerous should she miss something that is vital. Tied to this, she defends her beliefs and opinions very strongly, but isn't afraid to change her stand should new information come to light. While she has a good cut of reasoning skills and a reasonably fast mind to match, she can become very passionate about the things and people she believes in and get carried away by it.

Megumi is an emotional person. Much like her sign, Radiance, her vibrancy in life comes tied with a ferocious temper and a fury to match. If she is happy, she wouldn't hesitate to show it in her expression, and she isn't very good at hiding her feelings from other people. She used to be quite abrasive towards people she disliked - while it has improved somewhat, it's easy to tell who she likes and who she doesn't. With friends, she would be wholeheartedly and chatter to them, while the people she dislikes would receive the cold shoulder. For people who go out to hurt others (especially her friends), she can get very defensive and in turn it can easily become violent if threats against them are followed up with. Just like how her Sign is based off fire, her anger is explosive and can escalate quickly if she isn't calmed down. She believes in the 'an eye for an eye' principle, and can become terrifyingly fixated if a pursuit of revenge is decided upon. While this hasn't happened yet in her life, the possibility is very much still there.

That aside, it is worth noting that Megumi is not an unreasonable person. She is remarkably open-minded, not judging others directly until she has seen their actions in person. This is in part her way of paying it forward - as she did have a history as a delinquent, others were willing to overlook it and make friends with her. As a result, she now does it for other people, to give them a second chance. There are very few things that can rile her up, as she is used to tolerating other peoples' quirks. What will get her angry, however, is hurting others - trickery, outright harm, the like, which can get her temper up fast enough to shock people who haven't seen it before. This arose not only out of her sense of what is right and wrong, but also of her self-accepted duty to protect others. After being told that her powers were to be used for the good of Eden, she began to see it as a sign that she would protect her friends with it - not only in battles against Negatives, but also in any other situation. As a result, she can be rather reckless in fights, both out of the sheer firepower she possesses as well as her willingness to sacrifice many things for her friends.

For a teenager of her age, Megumi is surprisingly mature. Even if she fools around with her friends or acts silly for the fun of it, she is able to grasp seriousness in conversations when it does come up and change her demeanor appropriately to reflect it. After all, she was trained at first as a trump card and then as a fully-fledged soldier in her own right. While most of what she did fight were Negatives and thus non-sentient, as the conflicts against Sign-users became more intense she did have to kill for self-defense. She copes with guilt and other negative emotions by throwing herself into tasks and not thinking about them at all - only when she is alone will she attempt to sort out her thoughts properly. She acclimatized herself to her heavy duties of defense and having blood on her hands by talking to her partner Cecil, who acts as her emotional anchor. Without him, she becomes more volatile and can get moody at times.

Compared to the rest of her class, Megumi is also a naturally curious person. As with most of her positive traits, it was kindled after her abilities' awakening. What first came as a desire to learn the science behind her Sign turned into an appreciation for what it can do. As her powers revolve around one of the most potent forces in the universe, mastery of the theory behind it is necessary to ensure it can be used safely. Thus, she is very knowledgeable about energy science in general, and will be naturally motivated to learn more about the field. She is intrigued by many things, and will approach others to ask about what she doesn't understand; working on the matter persistently until she can grasp concepts fully. Thus, she is very open about learning, even from people that don't have formal qualifications.

That being said, one should bear in mind that Megumi is still a teenager. She still has her quirky side, fools around when she can, and jokes around when she feels like it. She can make careless mistakes, get sidetracked by her stubbornness, and brood over current events just like any other teenager would. Even if she does have a surprising amount of maturity due to being involved in politics and an all-out war before she turned twenty, she hasn't yet lost her childish side - both for the better, and for the worse. After all, she is a teen who has the maturity of a veteran, holding strengths and weaknesses of both the roles she has taken up.
Edited 2015-12-01 11:06 (UTC)
mugenhatsuden: (05)

[personal profile] mugenhatsuden 2015-12-01 10:37 am (UTC)(link)
Abilities:
Megumi is a Sign user. Her sign is called Radiance, and its power scope mainly revolves around light and heat. By itself, she is able to heat up things and generate fire, plus use it as a projectile weapon. As she has undergone experimentation to modify her Sign, she has some abilities that are not normally accessible to Sign users. The modification basically involved linking her soul charge to that of a medium-sized class F star in the Andromeda Galaxy. It was part of a series of experimentations in imbuing non-sentient objects with self-sustaining soul charges of their own.

As a result, she is able to access the energy output of the star, giving her advanced abilities such as 'creating' stellar plasma, radiation and magnetic fields. In reality, it involves siphoning the star's output and materializing it in her vicinity. This also makes her immune to radiation. She usually manifests these abilities as 'laser beams' or energy orbs reminiscent to Touhou danmaku that explode on impact. However, as full activation of her star link would result in lethal amounts of radiation and heat being put out from her body, she wears at least three limiters at all times to prevent the link from being accessed too much. One of them is removeable and acts as an interface for her to put out electricity for digital devices, she wears it as a necklace. The other two are silver bangles on her arms which cannot be removed unless by her partner, since they are locked to his Sign signature. They sap her 'ambient' output of energy (since she leaks heat all the time) and also act as storage devices - there is a blue line running along the edge of each bangle, being the 'battery bar indicator'. The energy stored inside the bangles can be used as portable power sources when interfaced through her necklace. They need to be discharged once they reach 90% capacity, or risk hitting full limit and overload themselves.

Sign users at Eden schools all undergo Negative combat training. Traditionally, each user is expected to 'overlay' a combat outfit over their usual clothes (again, magical girl tropes) to protect them from injury while fighting, as well as give them weapons. As these outfits come from the individual's soul field, the person is able to 'design' them so to speak. Megumi's is mostly red with black accents, and she also wears a scarf. Her weapons are two swords which can transform into guns (shooting lasers). What is notable is that her combat clothes carry indicators of how much energy she is putting out - there are 'Tron lines' running down her uniform which glow red depending on the intensity of her output. She is also able to fly while in 'transformed' mode, due to the production of two miniature plane wings from her back. It is powered by her internal energy output - while fast, it is hard to maneuver at high speeds, as directional control is dictated only by rotation of jets of hot air that come out from the ends of the wings. Gravity is nullified while they are activated as part of her star link abilities.

There are two aspects of Megumi's Sign that she isn't aware of - firstly, she has a nerve implant in the back of her neck that would kill her if she overuses her ability (while limitless in capacity, there is a limit to how much energy her soul charge can materialize from the star per given span of time). It basically severs her brain stem and shuts down her consciousness immediately, thus closing the star link completely, similar to a 'dead man's switch'. The second is that under certain circumstances, she cannot die. If her physical body is damaged to the point of death while she is still awake (and thus sentient), the star link will restore said physical damage to her body while generating vast amounts of heat. There are two main ways to kill her without this ability kicking in - to knock her out first (as is the action of her nerve implant), or to destroy her body before it finishes regenerating (the star link needs her body to be intact to work).

Alignment: Sosyne. Megumi presents a rather interesting dichotomy in her reactions - she is open-minded and very tolerant of others, but once her line is crossed she explodes into a terrifying fury. She also has good practice in calming herself down in tense situations, out of necessity to prevent her powers (which are amplified by anger) from going out of control.

Other: She already has a lot of limiters on, but I don't mind adding more. What I would prefer not to lose is her ability to fly, however.


⌈ SAMPLE SECTION ⌉

Sample: here, here, here, here.

Questions: Nope!
seesbosscrotch: ('sup?)

Maridian | World of Warcraft (OC)

[personal profile] seesbosscrotch 2015-12-02 12:03 am (UTC)(link)


⌈ PLAYER SECTION ⌉

Player: Dragon
Contact: [plurk.com profile] dragonoflife
Age: 34
Current Characters: Roy Greenhilt, Princess Celestia, Klavier Gavin, Wrath
seesbosscrotch: (flex)

[personal profile] seesbosscrotch 2015-12-02 12:04 am (UTC)(link)
⌈ CHARACTER SECTION ⌉

Character: Maridian Gladespire
Age: 121
OC Type: MMO OC
Point Taken: Shortly after Alliance and Horde forces began their assault on the Blackrock Foundry in Draenor

World Building:
Azeroth, central world of WoW
History of the blood elves
History of the Blood Knights
The Warcraft universe. There's... a lot...


Backstory:

Maridian Gladespring was born in what is now known as the Ghostlands, before the beginning of the First War. The Gladespring family was affluent but held little renown; its members typically served as chamberlain, advisers, or other subservient roles for other houses, Windrunner being the most notable. In this latter capacity, some even joined the Rangers, but as the youngest child of the family, Mar had no expectations placed upon him. Given his choice, he preferred to study and learn, valuing knowledge for his own sake -- and as those could lead to perfectly respectable positions in keeping with the family's values, he was given free reign to study as he pleased.

A ravenous student, Maridian was not insensitive to the outside world, particularly as he grew into late adolescence and the aftermath of the Second War led to trolls burning the edges of the Eversong Woods and the high elves' withdrawal from the Alliance of Lordaeron. Though he had been sheltered during the conflict, his elder sister Rimethiel had begun training for the Rangers in its aftermath, and curiosity about what was out there led him to chase a depth of education in history and culture much greater than usual for the average high elf.

But everything changed when the fire undead nation attacked.

Arthas's marched through Silvermoon slaughtered everyone he had ever known. 90% of the high elven population died that day -- his friends, his teachers, his fellow students, his parents, his siblings. Maridian only survived by raw luck, having been trapped in a basement by collapsing rubble that the Scourge didn't have the time to dig through before Arthas yoked them forward on their march to the Sunwell.

The next seven years went very poorly for Maridian. The solidarity of the reforged Sin'dorei kept him alive and prevented him from falling through the cracks alone, but ravaged by survivor's guilt and arcane withdrawal, he found himself taken by an almost suicidal mania. If he had been an adult and thus eligible, he would have taken up arms and charged into the battle against the Amani trolls and the Scourge, almost certainly to his own death, or signed up with Kael'thas Sunstrider's expeditions against the Scourge and then later to Outland. But he could do none of that. All he could do was stay back in the remnants of Silvermoon, scrape together what martial training he could from whoever would offer, and watch the suffering of his fellow blood elves, and their determination to succeed despite it.

Somewhere along the line, as he slipped just a little bit out of tune with reality, that suicidal mania and his desperate drive to stop his people's suffering crystallized into something just as fervent, and possibly more wholesome: the desire to protect, at any cost.

“Any” cost, in this case, was tapping into the powers stolen from the naaru M’uru.

After countless efforts to present himself as a candidate, to make himself known to the wizards and ex-priests who had begun this undertaking, to serve his people, it became clear his drive and dedication were neither to be denied, nor wasted. The Blood Knights did not have so many volunteers -- the Sin'dorei did not have so many PEOPLE -- that they could turn away one with the desire to serve.

Thusly empowered, Maridian stormed across Azeroth in a fury – slaying the traitor Dar’Khan Drathir's forces to cement the Sin’dorei’s ties to the Horde; laying waste to foes across all of Kalimdor and the Eastern Kingdoms, and then arriving – somewhat late – to the invasion of Outland and the war against the Burning Legion. Not terribly long after his arrival, the elven prince Kael’thas Sunstrider stole the naaru from Silvermoon in order to summon the demon lord Kil’jaeden to Azeroth. The Blood Knights pledged their allegiance to the army dedicated to his destruction, and Maridian took a minor role in reclaiming the Isle of Quel’denas and the Sunwell for his people.

Soon thereafter, the undead Scourge struck against all the people of Azeroth, baiting the Alliance and the Horde to come to Northrend. Maridian was one of the first off the boat. Eager to act, he forged a group of like-minded heroes into an elite fighting force that, alongside other heroes, carved their way through the necropolis Naxxramas, slaughtered the corrupt Aspect Malygos before he could banish all magic from Azeroth, defeated the undead Nerubian king Anub’arak to become champions of the Horde and the Argent Crusade, then stormed Icecrown Citadel itself. After countless grueling battles, Maridian found himself face to face, blade to blade, with the Scourge’s leader, one of the most fearsome foes known to all Azeroth: the Lich King.

He fell at Maridian’s hands, and those of his friends.

(Or at least, if you ask Maridian, that's what he'll tell you, but he's also perfectly aware that other heroes have claimed his accomplishments as their own. Considering that the bronze dragonflight are both blatant temporal meddlers and total idiots -- seriously, when you look for the leader of the Infinite Dragonflight and someone you didn't expect appears in your spell as the answer, you don't just shrug and say the attempt must have failed! -- he figures it's quite likely that everyone is entirely right. Hell, he found THREE hilts of the legendary blade Quel'delar in the Pit of Saron that one time, it's fairly obvious to him that reality doesn't quite fit together properly on Azeroth after all the damage it's taken.)

A bittersweet moment marred this series of victories, however. As death knights broke free of the Lich King's chains and made their way out of the Plaguelands to rejoin the old alliances they had once fought for before their deaths, Maridian found that though everyone he once knew had died, they were not all lost to him. Among the exhumed legions now welcomed to Orgrimmar, he found his elder sister, Rimethiel -- the Ranger of their generation, who had fallen years ago in the razing of Silvermoon. Refusing to accept that death now lay between them, he invited her to join his allies, and she accepted... wondering all the while how her scholarly brother had become so fanatically eager to get hit in the head with extremely large weapons.

Maridian returned to the Horde capital of Orgrimmar after his victories, though peace was not to be had for long. The immense dragon Deathwing arose from his retreat, shattering the world and sending the elements into chaos. The time apart had sapped the resolve of his allies, however, and the team that had put paid to the Lich King could not reforge itself. Their efforts to stop the Twilight's Hammer had achieved little next to the successes of others. Slowly, his friends drifted apart to other tasks and duties, and Maridian found himself returning to Silvermoon, confused and sorely heartbroken. What good was it to take blows, if you had no one to take them for?

A Master among the Blood Knights, he took on a squire, Liuzia Summersdawn, an eager young paladin with more of a romantic interest in him than he would ever voluntarily acknowledge, and with some of his acquired wealth purchased a small estate on the edge of the Ghostlands, where his sister could slake her undead battlelust on the Scourge and he could perhaps have a home again. But the situation in the wider world quickly deteriorated to the point that even the mightiest of heroes were called upon to travel through time itself in order to save the world... and many, many members of the Horde cried out for a shield to protect them and a sword to guide them. Emerging from his semi-retirement, Maridian entered these temporal pockets, becoming one of the many heroes to slay Murozond, the corrupted future self of Nozdormu; to help Illidan slay Mannoroth; and to bring Thrall to Wyrmrest Temple, and there aiding him in destroying Deathwing.

(Three aspects by his blade, he might have a habit.)

Thanks to his constant achievements despite his personality, Maridian was among the first to be called to the battlefront of Pandaria. Refreshed by his return to the battlefield and not at all particularly concerned about the Horde war efforts, Maridian set off on a journey of exploration and discovery across Pandaria -- along with heroism and valor, as he aided the Pandaren in protecting their homes and fields from the mantid and the yaungol. As before, an alliance of like-minded warriors struck the first blows against the darkest foes they faced -- the Titan engine known as the Will of the Emperor, Queen Shek'zeer of the Mantid Empire, and the Sha of Fear itself. As they battled against the emperor Lei Shen, Maridian became more and more convinced, as did everyone else ever, that the rule of Garrosh Hellscream was leading the Horde to ruin. Seeing the ruin of the Vale of Eternal Blossoms, and unwittingly helping the Horde leader recover the remnants of an Elder God, began to build a rage in him such as he hadn't felt since the days after Silvermoon's fall. Garrosh would end his people, he believed. But now he could fight it.

Maridian prepared to take up arms against Hellscream himself -- but to his surprise, found that while his help was welcome, it wasn't nearly as necessary as he believed it to be. While he fought on the outskirts of Orgrimmar, word came, to his surprise, that the Warchief had fallen. Without him ever getting close to his lieutenants or war machines! It was very confusing, and yet very heartening, for the paladin, to feel like perhaps he had been an example. Perhaps Azeroth itself had at last raised so many heroes that hope was within their grasp.

But he had no time to reflect on this, for Garrosh Hellscream escaped his imprisonment and fled into the past to the world of Draenor, ancient home of the orc. There, he tampered with history, preventing the fel corruption of the orcs and instead uniting them into an Iron Horde that dared to make war on Azeroth. By special request, Maridian was one of numerous warriors and heroes whose service to the Horde merited the title of General, and alongside this substantial crowd he traveled to Draenor-that-was and founded an outpost there to battle the menace of the Iron Horde.

Here, he learned what the true nature of Azerothian heroes was. He offered his sword and shield to others, but found to his horror that these heroes had no heart or stomach for the true challenges of war. While Mar and his friends had struck time and time again at their foes, pressing on the slimmest chances and taking the greatest risks to strike at weaknesses in the hopes that this time they would at last strike down their enemies, this new generation of heroes emulated his swagger without his dedication. Their confidence didn't match their determination, and when they splatted on the defenses of their enemies like water on rocks, they melted away, slinging insults at others rather than girding their strength to make another attempt. The experience shook Mar deeply, and as he returned to his garrison... intent on resigning his commission, and cutting ties with the Horde at last.
seesbosscrotch: (Default)

[personal profile] seesbosscrotch 2015-12-02 12:05 am (UTC)(link)
Personality:
Nutty? Insane? Cracked? These words can all be used to describe Maridian. A once-normal elven child endured loss, hardship, and the strict training of the Blood Knights to become a man who demands the most powerful and dangerous forces in the universe hit him in the Titans-damned face, because he can take it. Maridian is a tank at heart, fiercely devoted to his family, his friends, and his principles. No one will suffer so long as he can stand between them and a foe; no one will come to harm as long as he has the strength left to lift his shield and take the blow for them.

But whether it’s his history, the number of times he’s been grievously injured with gushing wounds or a cracked skull, or simply the things he’s had to endure in the course of his tanking, somewhere along the line something seems to have slipped in his head. Maridian is alarmingly genre-savvy and entirely blasé about the fact, cheerfully pointing out the foibles and quirks in his world without any real mental filter than an adult ought to have. For example, he's well-aware that for some reason, they only ever fight the fiercest of foes in groups of ten or 25, after which said foes obligingly drop better weapons and armor than what he has. He cheerfully boasts that Alexstraza once sent him a red drake in the mail, and he's occasionally jumped off of Dalaran just to bubble before he hits the ground. This isn't fourth-wall, mind, just a bit meta at best; he's of the opinion that Azeroth had just had its spacial-temporal stability slapped to hell and back too many times.

Underneath this, though – or perhaps because of it – he’s a friendly, cheerful guy who wants the best for everyone. Despite the fact that the Horde and Alliance are at war, a conflict only increasing of late, Maridian will cheerfully befriend anyone willing to approach him with an open mind. Sure, he’ll mow through the Alliance with berserker glee in Eye of the Storm or Warsong Gulch, but as he cheerfully points out, he only does that because glory on the field of battle gets him better gear, and the Spirit Healers ensure that the point is to achieve the Horde's goals, not slaughter their enemies. He’ll just as willingly side with them in joint ventures like the Shattered Sun Offensive. Foes like the Scourge, the Twilight cultists, and the Burning Legion are his true foes. He has immense respect for the draenei in particular, thanks to their efforts in restoring the Sunwell despite the enmity that is supposed to exist between their people.

A shameless flirt, Mar nevertheless avoids serious entanglements -- half from lack of opportunity, half from a sad, private self-aware sense that no one deserves to be stuck long-term with a lunatic elf likely doomed to an early grave. Though his affections, friendly, familial, or romatic, manifest in bizarre and whimsical ways, in his heart he cares deeply for his friends and family. At the end of the day, when he stalks in front of a foe and raises his shield, though he may say he’s after a weapon drop, the truth is simply that he will fight – and tank – to make the world a better place for everyone he holds close. On that note, the base betrayals of Garrosh Hellscream infuriated him like nothing had since the Third War. He saw the next Lich King, or at least its moral equivalent, in Hellscream and will have nothing of it. Similarly, the corruption and decay he discovered in the Horde's forces on Draenor have at last pushed him to the point where he believes he can no longer protect his people or help Azeroth by serving with them, though that conviction has only had a very brief time to fester within him.

He has a bit of an ego, but after all his accomplishments, who can blame him?

The one sour note in all of this is that most recent development -- his sudden realization that either his suicidal risk-taking is a model that is threatening countless heroes and producing even more unsuited to the demands of it, or that the Horde legions are rife with incompetence and foolishness entirely on their own after Hellscream's downfall. This has struck him to the core, inflicting a wound that might scar, might heal, or might kill -- depending on how things go in these moments where he is now away from all that.

Abilities:

Maridian is a Blood Knight, who trades between the shield and sword (Protection) and two-handed weapons (Retribution). In Protection spec, his abilities rely on harming the enemy, protecting himself, and some minor healing. In Retribution spec, he packs a host of offensive abilities backed up by some ability to heal himself.

Guides which describe what exactly Mar would be doing in either spec can be found here for Retribution and here for Protection.

Beyond these combat abilities, Mar is capable of summoning numerous mounts, both flying and ground -- and perhaps more dramatically, he has imbibed a potent alchemical concoction that gives him the power to transform into a Sandstone Drake, though this is literally only useful to carry someone else as a mount; the transformation fails in any strenuous task like combat or spellcasting.

Alignment: Peromei. Mar's recent discovery of the rot within the Horde has proved a powerful counterpoint to the hope he feels when he protects and defends and strikes down the deserving.
Other: I APOLOGIZE FOR HIM BEING META


⌈ SAMPLE SECTION ⌉

Sample: In which Mar believes a pony princess is a huntard


Questions:
mugenhatsuden: (10)

Re: Accepted!

[personal profile] mugenhatsuden 2015-12-07 03:43 am (UTC)(link)
I'll be using this journal!
ungaikyo: (pic#9668291)

Takato Wakahisa | Original Character

[personal profile] ungaikyo 2015-12-07 04:01 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Levy
Contact: [plurk.com profile] pathogenic
Age: 26
Current Characters: N/A


⌈ CHARACTER SECTION ⌉

Character: Takato Wakahisa
Age: 212 but looks around early 20s
OC Type: Pure OC
Point Taken: After the demons are fought out of Sprensonne Academy.
ungaikyo: (pic#9668292)

[personal profile] ungaikyo 2015-12-07 04:03 am (UTC)(link)
World Building:

It should be noted that the world which Takato comes from is Earth. More importantly it is Earth as of January 2010 and contains many of the similar factors and political personnel that the actual Earth does. However there is a magical aspect hidden within his world. Basically it’s Earth with mythical creatures inhabiting it and some are rulers of nations like America. Mythologies are something of an underground sort of existence; not thoroughly believed in, but there are some people who know and work alongside them. Magicians for example are some of said people, however many magic users within this world don’t like mythica. The reason for this is because they are still feared for being so powerful despite their being trapped on Earth. For each mythica and its similar kin there are famous families. For instance for vampires the Dracula family is quite well known and powerful. Takato on the other hand is a simple spirit and not very well known on his own. His species, tsukumogami, however are very well known myths and fairytales. So while Takato and other minor spirits of his kind aren’t exactly famous they still have decent power residing within them.

Most mythological creatures walk the Earth under the guise a human being. They interact much the same way as ordinary humans do and are separated into their respective clans. Mythological creatures in this world are beings from a 4th dimension. The 4th dimension is a plane that exists outside the realm of human sight. You can equate it to something like heaven or Mount Olympus and usually the beings within it can cross back and forth between their plane and the plane humans inhabit by feeding on human belief. These beings came across Earth because of the potent magical energies Earth was giving off. They typically, and used to in the past, lived outside the realm which most people could see. They derive their energy on the strength of belief from these creation myths they made for humans. In return they taught people how to harness magic. But that makes one wonder as to why the mythologies would paint themselves in such ways? They were lost in translation due to fear and liberties taken by others, thus making them differ, sometimes greatly, from the original stories.

As the years and times changed people stopped believing in the old stories. Mythica, who so desperately sought to return to their home plane, were now trapped on Earth because they lacked sufficient power to cross back over. Many gods and goddess were prey to this and many of them could only muster enough strength to take on the form of human beings. An example would be Takato who, while being a spirit of a well-known myth, cannot exactly cross back over into the plane which he and so many other mythologies inhabit. This only increased tensions between mages and mythica, but there was one place that humans, mages, and mythica could coexist: Sprensonne Academy where Takato and many other stray and wayward mythologies have gone to in the past.
ungaikyo: (pic#9668297)

[personal profile] ungaikyo 2015-12-07 04:06 am (UTC)(link)
Backstory:

Takato is from a previous OC's history that I've played. He comes from an Earth where many things are similar, however, they have a magical and mythological twist to them. Hidden within this Earth are many magical aspects including Takato himself.

Takato's mirror was created during the Edo period (1603-1868 AD) around June 19th, 1798 AD by a famous mirror maker of the time. In order for him to inhabit the mirror, he had to traverse through the 4th plane down to Earth. Like many mythica at the time, he was somewhat powerful but not enough to traverse back and forth between Earth's plane and the 4th dimension. Upon running into another spirit, at the time of his descent to Earth, Takato fought for his life. The spirit was malicious and wanted to use the mirror for harm, and Takato didn't want that. So he fought the spirit, defeated it, and due to the lack of energy couldn't return back to his own plane of existence. The battle caused him to stay dormant within the mirror for some time upon his inhabiting it.

He inhabited a mirror, which was as a gift to a family in Japan, and this is where he would stay for quite some time. Within this family's shrine is where Takato first obtained his ability to manifest. By using the power of the rituals around him Takato absorbed and stored the magical energies within the shrine to regain some of his lost power. Also, the spreading of stories and myths about tsukumogami aided in his increase of power. Alongside his companion, a fox spirit named Kaito, they talked and spent a good portion of their time together. Takato ends up in the sea when a storm destroys a portion of the shrine. Thought to be lost forever he resided within the ocean's murky depths for several years. Takato wound up being caught in a fishermen's net where he was brought back into town to be polished and restored. Takato was sold for a large sum of money to a prodigious family known as the Anabuki family.

The Anabuki family were skilled magic users and were able to manifest Takato as a sort of shiki. They asked Takato to aid them in their private dealings with spirits. Takato agreed and used much of what he saw as a way to understand and learn more about humans in general. He was enjoying his life with the Anabuki family well into the Meiji period (1868-1912 AD) with little issues or cause for concern. Throughout this period, Takato met and learned from many spirits of his nature, and he learned of other Japanese mythica as well. Takato thought he would stay with the Anabuki family forever. But, one day, they were attacked and killed on their way to their summer home, Takato loses everything including the Anabuki family. Lost in the struggle a Wakahisa family servant finds Takato some years later. Takato, wrought with grief at being unable to protect his precious family, remained dormant until the late Showa period (1926-1989 AD). Left in the hands of the Wakahisa family Takato would remain there until the present day.

He materialized one day on December 8th, 1965 causing alarm, and panic within the Wakahisa estate. Thinking he was some sort of malicious spirit Gendou Wakahisa along with another priest attacked Takato in an attempt to seal him away. The ritual reduced Takato’s powers and energies to practically nothing leaving him dormant for a long time. Partially exorcised, but not fully destroyed due to his immense power, Takato is only sealed. Due to this, his body shape changes into its current form of a young man. Then after 14 years Takahiro Wakahisa awakens Takato again.

It's around 1979 that he finally meets his last caretaker and they begin their life together. Initially reserved about Takahiro, due to his prior run in with Gendou, Takato’s mind is changed when the man treats him kindly and like his own son for a long time. Takato's treatment within the household is reminiscent of his time with the Anabuki family. However, even during this time period, mythica are wary and trying to keep a low profile after the witch hunts, which decimated many mythica families. The Wakahisa household was a place where mythica could find some reprieve from their travels throughout the world. Takahiro, unlike the previous family heads, is open towards such creatures. Throughout their time together they visit and speak to many mythica within Japan and Takato finally finds a place to call home.

It's not until Takahiro's son, Sano, is born in 1982 that things begin to change. Sano begins to develop an intense hatred for Takato the older he gets. It’s mainly due to his father's disregard for Sano in general. Sano’s jealousy deepens further the longer Takahiro indulges in meeting and speaking with mythica of all types. But Sano begins to direct his anger at the one person easiest to target: Takato. Takahiro then passes away in the year 2001, leaving Sano as the family head. This event changes Takato's life forever.

Abuse, slavery and other horrible things befall Takato at the hands of Sano. He banishes and closes off the house towards all mythica in general and locks Takato away from the world for a long time. But not before Takato heard rumors of a school opened to teach mythica alongside humans. Takato refuses to attend due to loyalty to the Wakahisa family.

Instead, he stays behind and is tormented and tortured by Sano. Sano began to use people's cultish fascination with mythica as a way to earn money. He would have Takato perform acts and favors to the Wakahisa family’s friends. Around 2004, Sano’s shiki captures Takato trying to escape. As punishment, Sano damages Takato's mirror by stepping on and cracking off a small portion of it. The damage done to his true vessel leaves Takato with a permanent injury to his left eye.

Then, in 2006, Sano drunkenly beats him with a broken glass bottle, until Takato instinctively uses his powers, and reflects the broken beer bottle back on his abuser. The bottle stabs Sano through the heart, killing him instantly. Takato tries to escape, but shikis around the house try to stop him, but then an old friend comes to his rescue, Kaito. His long lost friend who is now a great fox spirit rescues Takato and brings him to his shrine to heal. Kaito urges Takato to go to Romania to Sprensonne Academy.

With nowhere else to go Takato agrees and arrives at Sprensonne Academy in 2007, where he meets Helios Sprensonne. Upon arriving Helios explains his vision and the rules of the Academy to Takato. He goes on to explain something called Legame di Credenza, or Bond of Belief, this is the school's main principle. It states that mythica couldn't expose their true forms to human students until a certain bond is achieved. The more humans began to believe in certain myths the more they would be able to see a mythology's true form beyond even the Mirage Ring's powers. The Mirage Ring is a ring that cloaks a mythica's true form with a human guise. The ring was implemented prevent mass panic, and with the idea that humans would become friends with mythica despite what they looked like.

While in the academy Helios personally works with Takato in private to get him acclimated to working with humans again. Takato attends classes as a student, with many other mythica, but he spends most of his time alone. Takato gains the attention of one student, Jessica Avery, and her interest in Takato marks a new beginning for him.

When rogue demons attack the school is probably the most prominent instance in which Takato slowly begins to trust and accept a human into his current life. The demon's mission was to kill Helios. As they had heard from a legend that beneath the castle is a wonderful mass of pure magical energy, a ley line. The story states that with one taste of a ley line it could turn a mythica into an extremely powerful individual. Takato, separated from the other mythica during the demon attack, decides to protect and escort a stray group of students outside the castle because they would die otherwise. Takato, injured by a demon, gets left behind until one of the students, Jessica, steps forward and drags him to safety.

While E-mun Ra and several angelic students deal with the demon threat, Jessica and her friends aid Takato and his injuries.

The same demon finds them again and, this time, Takato exposes his true self to the students in an attempt to protect them. He uses his power of traversing through mirrors to bring them to safety. They ask about it, and Takato explains what this school actually is despite the principle in place. They believe him, without a lot of convincing needed, because as of that moment not to would be silly. They continue to tend to his wounds until another teacher finds them. Once the demons are out of the castle, and everything goes back to normal, the students who Takato helped remain ever loyal to him thereafter. This marks a successful outcome to Helios' experiment within the school, but also a fresh start for Takato. Most of their conversation is about mundane things and Jessica even talks a little about her own family. She asks Takato about his own, but Takato never really speaks about it in the end.

Takato spends much of his time recovering with them, and though the rest of Jessica’s friends aren’t aware of it, she notices that Takato’s demeanor changes in the presence of humans. She asks him about it, but he doesn’t tell her the truth. A few days after the incident Takato goes to seek Helios’ aid. He tells him what happened, and Helios is actually happy about it. It shows that Takato is growing and developing trust in humans again, which is exactly as Helios intended. But Helios urges Takato to tell Jessica more about himself because it’s a sign of friendship and the bond with her can only strengthen. It's also a sign of Takato not allowing his past to hold him back, and that it would be important for him to learn about humans once again. His master, Takahiro, would have wanted him to grow alongside humans without fear.

Takato agrees that Takahiro would have wanted this, and so, he tells Jessica his story just before coming to Verens.
Edited 2015-12-10 19:14 (UTC)
ungaikyo: (pic#9668486)

[personal profile] ungaikyo 2015-12-07 04:11 am (UTC)(link)
Personality:

First and foremost, what is apparent about Takato is that he’s very shy and quiet. Due to the latter half of his life being tortuous and spent as a slave to Sano these traits are more profound than others. Another byproduct of his time under Sano is that he’s extremely submissive and should he make a mistake he apologizes vehemently for it. Takato was always soft-spoken due to his nature, but his time with Sano made it worse. Suffering physical, verbal, and emotional abuse, coincides with Takato's current disposition of being submissive and jittery.

Another trait of Takato's, that isn’t too easily recognized, is that he has a massive thirst for knowledge. Takato is willing to learn everything he can about the world and its advancements. This is mostly due to his time in isolation at the hands of Sano. His curiosity about humans, though muted and wavering, is still there as well. His brutal relationship with Sano did make its mark on his thoughts about humans, but he knows that it’s not right to think of all humans as someone like Sano. His studying and care under both Takahiro, and recently Helios, only fueled his curiosity further. His time as Takahiro's son, before Sano was born, nurtured him into a caring and loving spirit. Takato shown and taught many things during his time spent with Takahiro helps fuel his curiosity even more. Takahiro’s wife also gave Takato books at the time of his imprisonment, and that acted as a means of escape for him at the time. His love of books started out genuine, but due to his imprisonment became a coping mechanism and remains as such even now. Should he ever find himself in the presence of loud, stressful, people he often retreats into a corner with a book in hand. He's also awkward, with men mostly, as Sano's effect on him has made him wary of them. Even if he tries to hide it Takato's feelings of awkwardness and nervousness around men are very palpable and easily recognizable. Being around male figures makes Takato stutter and he’s unable to concentrate.

Despite what Sano puts him through he harbors a tremendous amount of guilt as the killer of his own master. As a spirit given life through human belief, he is extremely hard on himself for this fact. His guilt leads to another trait, self-deprecation. He knows that it's his fault and that he can't undo things that happened in the past, and he hates himself for being unable to fix things. He sees himself as a burden, and as a creature whose previous masters have all died because of him, making him feel unworthy to receive help or compassion based on his past. Takato is ultimately broken in more than one way, but he hides this under a false guise of normalcy. Because of this, he doesn't mention his past to others. He feels it’s not a topic savory for conversation, and he doesn’t want to burden people with his own issues. But his recent reveal to Jessica has slightly swayed his thoughts on this matter. Jessica willingly tried to protect him, and that has torn away some of his own initial wariness around humans. It's slow going, but he is beginning to return to his old self.

Another of Takato's traits is that he's very loyal to those he considers family. This is a self-destructive trait given what it has cost him in the past. He never left Sano because he was afraid of being alone and ownerless again, which highlights another trait of his: loneliness. Takato is an extremely lonely individual, having seen and been lost to many masters in the past. Being sold, left forgotten in the ocean, and the killing of the Anabuki family scarred him. The Anabuki family's death planted a seed of needing to be there to protect and help the ones he loves. Since humans are so fragile, and easily killed, he felt it his duty to try and protect them. Given all the tragedy in Takato's life, it's no wonder that he latched onto the only family he had at the time, Sano.

It’s easy to understand his loyalty, especially to spirits, since they make him feel safe and comfortable, and so, he would risk everything to ensure something close to his own fate did not befall them. Jessica and her friends are slowly becoming people he considers family too. This is seen when Takato helped them and was injured for it. It's important to note this because he has only really sympathized with humans such as the Anabuki family and Takahiro. His time with Sano left Takato mentally, emotionally and physically scarred. The torture caused him to distrust and fear humans, and these feelings slowly overshadowed the trust he had towards humans for a long time. What shows he is growing and healing from his time with Sano, is that he's starting to sympathize with humans again. This is all based on the fact that he speaks with Jessica about his past.

All in all, despite his sufferings, he doesn't hate humans entirely and he even forgives Sano for what he did to him in the past. As a kind and loving spirit, he wishes that he could have had another way to make amends with Sano prior to his death. He also wishes to get over his fear of humans, and not have his past dictate his future any more than it already has. For this reason, he supports Helios’ dream and the goals of his school.
Edited 2015-12-10 19:17 (UTC)
ungaikyo: (pic#9668293)

[personal profile] ungaikyo 2015-12-07 04:17 am (UTC)(link)
Abilities:

Takato’s powers aren’t terribly extensive and mostly deal with mirrors and defense magic. As an ungaikyo tsukumogami he is capable of a few basic powers. One is that he knows how to create other tsukumogami with his energy. However these tsukumogami do not harbor the same sentience as he or other tsukumogami do. It also leaves him drained given his powers being quite dampened.

Another power of his is reflective defensive magic. Just as it states, this ability allows him to reflect back most things including magic. Some things that he can't reflect are curses and exorcism like spells due to him being weak towards those types of spells in general. His barrier's strength is dependent on his fatigue levels. The more tired and fatigued he is the easier the barrier can be broken. This also affects the period of time he can keep the barrier up. When fully healthy it can remain up for 5 hours or for as long as he remains conscious and has energy. Depending on the extent of his injuries the barrier can only last for a few minutes or more. Takato basically creates a barrier around himself. Its diameter is around 5ft wide and he can move while he has his barrier up. The barrier can also be made to keep people in or out depending on what he wishes.

He also has an ability to create illusions with or without his true form. He has two distinct types that he can create. Large illusions or smaller ones. The larger illusions are able to be touched and interacted with. However, this type of illusion is extremely hard for Takato to create. His large illusions can only last for around 10 minutes tops and they are incapable of actually hurting anything. They feel real but they can't do a great deal of harm towards the person stuck within them. For example: Takato creates an illusion of lava around his target. The lava feels hot and the person can see the lava but they will not burst into flames or melt. Instead they will just feel an uncomfortable amount of heat and hopefully be distracted enough for Takato to get away. The large illusions often lead to him collapsing in exhaustion afterwards; so he tends to not use those unless the situation is dire. He typically uses smaller illusions, which are simpler and not as powerful. In this case these illusions are not physical and they can be walked through like a hologram. They are easy enough that he can create up to 10 different illusions at one time. Anymore then that and he runs the risk of collapsing from using too much energy.

His other ability is being able to traverse through mirrors. However, he can only traverse through mirrors that are large enough to fit him and anyone else he takes with him.

Lastly is the issue of his true form. His true form, like all tsukumogami, dictates his health and well-being. It's basically the container and object to which their life line is connected. Should his true form be damaged or broken, Takato will die or receive injuries to his person. Consequently, any injuries he sustains to his physical form will also mark his true form.

Alignment:

Piphron. Takato fits Piphron mainly because he struggles with accepting and trusting humans again. His overall wariness and uncertainty around humans definitely fits into Piphron's emotional alignment.

Other: I know his tdm says Takako but I changed his name due to issues brought to my attention about his current name!

⌈ SAMPLE SECTION ⌉

Sample:

Sample 1

Sample 2: Emotional Sample (using Prompt G from the current TDM!)

[ Fear is something Takato knew well enough. This sort of thing often happened to him. Being faced with his former master, Sano, yielded the most fear he'd ever succumb to. Seeing the man before him now only made the emotions of fear, sadness, and guilt deepen within him. So the darkening clouds overhead from where he stood was readily apparent. To anyone else it would just seem like he was afraid of empty air. But for Takato it was an apparition that sparked a visceral fear within him. ]

I-I'm sorry. I-I didn't...I didn't mean t-to do it. [ 'It was all your fault' is the whispers of Sano as he steps closer. The clouds around Takato only get darker. A violent clap of thunder and a flash of lightning exposes more of the fearful expression painted on Takato's face. ] P-Please d-don't...c-come cl-closer.

[ He doesn't say anymore as he trips backwards and falls to the floor, a soft drizzle of rain now falling as well in the small space he occupies. ] I'm s-sorry...

Questions: N/A
seesbosscrotch: (flex)

[personal profile] seesbosscrotch 2015-12-07 04:26 am (UTC)(link)
Behold the journal!
orions_shadow: (Default)

Shadow | City of Heroes OC

[personal profile] orions_shadow 2015-12-07 04:52 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player:Imp
Contact:impiousimp at plurk
Age:29
Current Characters:n/a


⌈ CHARACTER SECTION ⌉

Character: Shadow/ Mathieu Carver
Age: 12
OC Type: MMO; City of Heroes.
Point Taken: A few months after Dark Astoria Event

World Building:
http://paragonwiki.com/wiki/Paragon_City
http://paragonwiki.com/wiki/Rogue_Isles

Backstory:
The world of Primal Earth was once just like any other world, relatively normal, with the notable exception of the long forgotten myths of the ages that have been shown to be true, most notably by a pair of stalwart friends seeking a cure for a life-threatening illness shortly after WWI. The two stumbled upon the Well of the Furies, and in drinking from it, they gained the god-like powers of the incarnate. The two friends also discovered the fabled Pandora’s Box, which instead of containing all the world's plague and disease, contained all of the golden light of creation, and all of human creativity from the past millennia. Once released, it began the new golden age of superheroes. The two friends went their separate ways, later becoming Statesman and Lord Recluse.

Today, superheroes are so prevalent that there is an entire economy based around them in Paragon City, the home to many of the greatest heroes Primal Earth has ever seen, from Numina and Manticore in the Freedom Phalanx, to hundreds of everyday men and women gifted with god-like abilities fighting for truth, justice and freedom against hoards of vicious criminals. Paragon itself had suffered a serious blow at the hands of the aliens known as the Rikti. The city set themselves up with a series of war walls around each borough constructed with the very technology the Rikti had used against them. Circa 2007, Paragon City took down the mothership and isolated it in it’s own sector of the city, inviting many heroes to take their heavily guarded fortress down once and for all.

Meanwhile, across the sea, the Rogue Isles fester with all manner of villainy, ruled by the iron fist of Lord Recluse and his Arachnos organization. Ruled by anarchy and chaos, the rogues and villains gather there, making it an extremely dangerous place. Civilians would rather bow their heads than risk provoking a supervillian, or their ruling power, lest they be stolen away in the dead of night. Everyone here is aware of the war zones scattered along the coast, the ultimate showdown of Recluse’s evil might, and Statesman’s righteous heroism. The world awaits the conclusion of the conflict of these age old enemies.


Mathieu Carver was born in the isles, a young son to a magically inclined family. His grandfather was a powerful wizard, retired but formerly an informant in the magical underworld for the Midnighter’s Club. Hiis mother, meanwhile, was a skilled potion maker and alchemist. His father was a petty crook, trying to make it into the big leagues and pull off a few good heists so they could leave the isles behind them. When Mat was five he disappeared, forcing the family to move into a more modest living arrangement.

Mat didn’t much care for the family arcane business, and usually kept his mouth shut about it and his grandfather’s history. He instead took an interest in the things his father taught him, like sleight of hand. This was a skill which his grandfather Bastien cultivated by introducing him to the concept of stage magic, which was more appealing to Mat but with little practical application. Thus it came to everyone’s surprise when the boy was confronted by a being of magical light, Orion. Orion introduced himself as a long dead warrior given new life and form, that of a lion, by the Well of the Furies. He had chosen his descendant Mathieu to be his vessel to someday return to the battlefield upon the arrival of “The Coming Storm”. Eve and Bastien were not exactly thrilled by the news, but given how enamored Mat was with the entity, they gradually accepted the idea.

It was around that time that Mat turned 10 that he began to hang around with other kids in the community that were his age. Some were orphaned children of villains, a few were naturally powered, and others were just normal kids like he was sans the lion companion. The existence of these children did not go unnoticed by those keeping tabs on the metahuman population and those interested in exploiting them. A subsidiary of Arachnos, a sort of evil school for gifted youngsters called Nest Academy, had the resources and the incentive to do so. As far as Arachnos was concerned they were responsible for producing the next generation of super villains to fight on Lord Recluse’s behalf.

A trap was set for the group of kids as a ‘routine’ contraband investigation was issued for their area, and the kids were sent off towards the coast to play. They didn’t expect anything, at least until Orion was snagged by a specialized containment field used to trap the spectral pirates that haunted another area of the island. Once he was taken care of, a powerful psionic was then deployed to knock the kids unconscious. From there, they were loaded onto a carrier ship and sent off towards Cap Au Diable, another island in the system.

Upon their arrival, a magical specialist named Thaddeus was called down to examine Mat and Orion to see what was to be done about them. They found that Orion was too powerful to control on his own, and Mat was powerless without him, but it was clear that they shared a powerful arcane connection. Through further research, it was determined who Orion was and what his purpose with Mat truly was, so they decided to speed things along with a little of their own magic. Using a powerful spell and a number of other magically inclined staff, they chose to infuse Orion with the essence of an umbral beast in order to take control of him and his power, while still using Mathieu as a vessel. Using their most powerful spells, they forcefully merged the two.


The results of this unnatural fusion were quite traumatic, forcing the boy’s body to warp and morph to a different configuration, accommodating a more predatory anatomical structure. A happy medium between man and beast, the transformation left the boy unconscious for a week. When he came to, it was to a new and changed body that he would have to relearn how to use. Time, however, was not a luxury his new captors were willing to afford him.

He learned quickly what the consequences of bonding with Orion would have been, were he corrupted or not. The two individuals were gone, a single consciousness leaving Mat to wonder which thoughts were his and which were Orion’s. There was a heavy presence in his mind likewise, the darkness, counterbalanced only by what was left of Orion’s strong spirit, protecting Mathieu’s soul, in a sense. Were it not for that, there was probably nothing stopping the boy from embracing the darkness wholeheartedly.

If that wasn’t a headache enough, he was frequently put into what appeared to be a courtyard inside a fortress along with others. Power inhibitors were used to insure the youths couldn’t kill each other with their powers but still allow them to figure out a pecking order. The only solace he could find was that his friend Emile, an older boy with sonic powers, was more than willing to look out for the poor kid as he readjusted.

After months of learning to co-exist with others, Emile and he were decently settled though neither of them had much interest in the training. The only difference between the two was that Thaddeus had Mat under his thumb. Thaddeus had a strong ability to control the boy with his power over the dark essence that he had instilled in him. Any order given to him, Mat was compelled to obey. There were some notable exceptions such as his refusing to kill a prisoner scheduled for execution, for which he was reprimanded harshly. For his punishment, Thaddeus had simply trapped the boy in his own shadow for a few days, leaving him completely isolated from his friends or sensual stimulation. This power over him made him easier to handle, but it bred a strong dislike for authority in the boy. He hated every minute of it.

As time moved on he became more accepting of his circumstances, and the fact that he felt distinct from either Mat or Orion, but those two parts contribute to the whole. He choose to take on the name his peers had been calling him, Shadow, as a moniker for his current form. Straight to the point and simple, just like he prefered it.

Then came Mot, a long forgotten god of death and destruction. It sought to consume everyone and everything, if its reach were to escape the confines of Dark Astoria in Paragon. Word got out that some heroes were seeking to bind him so he would be forever trapped in his prison within the warwalls in Astoria. Lord Recluse himself sent and order down calling for every able bodied superhuman to join the fight in Dark Astoria, fighting alongside the heroes against a common enemy. The kids at the Nest where all left behind with minimal supervision..

It would have gone fine, except one of Mot’s corrupted tendrils breached the walls of the fort and killed the base’s power source and the power inhibitors, meaning there was nothing stopping the kids from retaliating. Most of the kids fought against Mot’s minions, driving them off and defending what little they had, others turned against the staff who had held them here against their will. Throughout the fight, Shadow was forced to stay near Thaddeus’ side, as the man chose to stay behind to watch over the Nest. It seemed as though they were pushing back until a spined tendril arced into the air and slammed down toward the two. Shadow was grazed but dodged the brunt of the blow with his quick reflexes. His eyes fell upon his controller, as the man begged, then commanded the boy to save him. He actually might have, but be it through his own willpower or Thaddeus’ rapidly fading power, Shadow just stood there and watched as the tendril sunk further into the ground, pulling the man down with it.

Finally free, the boy sent a rallying cry to the others, to bust out through the wall while they could and earn their freedom, but only a few, including Emile, followed through with him, and only after clearing the path. If the world was going to end, Shadow figured he’d go out on his own terms. The night was long and bloody, but suddenly, everything stopped. The hoard of monsters and tendrils seemed to melt away into the ground, leaving the kids grateful that they still had their lives. Most of them split away, either doubling back to the hives to check on things or going out on their own. Shadow, Emile, and two others, however, simply boarded the nearest ferry and headed to Nerva Archipelago. Not exactly safe, but they could figure something out.

They made their home in a cave in the jungles of Nerva. Their biggest problems being the Longbow base to the south and the Circle of Thorns to the north, but the cave they chose to inhabit was well-isolated from either camps. They made a base inside an old forgotten pirate ship that they fixed up to fit their own needs. From here, they managed to live pretty securely, though without most luxuries one might hope for.
orions_shadow: (Default)

Part 2

[personal profile] orions_shadow 2015-12-07 04:53 am (UTC)(link)
Personality:
Mathieu was considered a happy and easygoing kid, despite the poverty he grew up in. He was sweet and considerate, but also adventurous, boisterous and reckless. Orion meanwhile, was a proud old warrior, intelligent, valiant and confident. He served to offer his charge wisdom and curb that unbridled energy into something useful. As Shadow, he bares many of these qualities in different proportions. He is twelve years old and still searching to figure out what and who he is supposed to be. For a boy who once had a destiny, he has to carve a new path out of what he has now.

Intellectually he has falls back on the philosophies of his parents. Magical methods, traditional learning [through books] and practical experience. He has his interests, such as the skills his father taught him in cards, or the herbalists and cooking his mother taught him, all practical skills you need to survive out in a lawless world. So his interests are usually pragmatic and utilitarian. Learn about the world, have an advantage in combat, and always know who your friends are. Due to childhood opting out of what little television there was, he tends to enjoy books and comics, but mostly non fiction.

He tends to be easy going at home, lazy and eager to relax, as is a tendency common in cats. In fact, many of his habits lean feline, from sleeping to his nearly strict carnivorous diet. At times, his instincts can get ahead of him, dropping his attention in favor of sudden movement, or sound, as well as stalking behaviors and hunting behaviors. He barely flinches at the thought of hunting his own food, and given his diet he usually only cooks for one, but is sometimes conscientious of others, glimmers of his old human self emerging from the depth of his psyche to share among his friends if he thinks what he made is good enough to share.

Shadow tends to have a generally negative self image, given that many people refer to him as a rat or a filthy mutt due to his unique coloring. Even in Paragon, many people regard those with animal attributes with a negative light, leaving this teen to view himself as somewhat inferior. He also finds the fact that he has not been able to track down his family as a sign that he is not adequate enough to find them. It is mildly depressing to him. He compensates for this by portraying himself as tough and capable, cocky, all to measure up to his peers and some imaginary mantle he believes he was supposed to step into as an adult under the guidance of Orion. He is neither Orion nor Mathieu any longer, so he is unsure of exactly what he is supposed to do.

While Shadow is generally wise in the way of getting along on his own in a dangerous town, there are times when he overestimates his own abilities and charges head first into a conflict. His candid direct method of speaking has also managed to get him into a fair bit of trouble as well, and he occasionally gets in over his head. If it is verbal or physical altercations, he usually needs to be put in his place before things escalate. Being the devil may care reckless youth that he is, he does have a need to explore and seek adventure, like always wanted to do as a child. That said, he’d rather get along on and do his own thing than get into needless trouble if he can help it.



In the year he was under the control spell he spent most of his time trying to resist his captor’s orders, to little to no avail. This seeded a deep distrust of both adults and those in authority over him. He rebels against what he perceives as propaganda, as what you’d expect from growing up in a place where there’s an hourly recording of Lord Recluse speaking about anarchy and villany. He typically prefers the company of those who are closer in age with him, but he will tolerate the company of adults. It’s just matter of gaining his trust that’s the true issue.
It’s in a fight when Orion’s influence takes hold. Rushing into battle, bullheaded and stubborn, he’ll take a hit for the innocent bystanders knowing he’ll be fine due to his healing factor. He fights with the confidence that he’ll come out on top, even if he loses, that’s just the attitude he goes into a fight with, doubts and hesitation are left at the door. He is tactically inclined for the most part, surveying the area before attacking, observing his opposition, unless the need to act is absolutely a priority he will spend the time he needs to get an advantage. Given his affinity for close range combat and melee, he tends to be less inclined to take on those who fight with long ranged weapons or long range super powers head to head. This requires use of his more stealthy powers. If victory is not assured even with sacrifice, he will make a tactical retreat in order to be able to fight another day. He’s nobody’s fool, although some of the actions he takes while in combat can be taken as thoughtless and reckless, and occasionally they are. It’s just that most of the time he’s not going into a fight without some knowledge of what he’s up against. This of course really only applies to Shadow on a good day, as there is a deep unsettling darkness within him.

The darkness inside him is due in part to the forceful infusion of darkness into Orion, and their subsequent bonding. However intelligent he can be in a fight can be overwhelmed by his innate need to fight, his desire to spill blood for the sake of it. He’s gotten used to it, built a tolerance to the urges to fight and found a way to temper his raw emotions over the past year, but it doesn’t always stop him from acting on it. Doing smaller more mischievous acts like petty crimes or stealing, or even just getting into petty squabbles tends to subside the urges he has for a time, but not for terribly long. He tends to be perceived as a troublemaker, a prankster, but really the last thing he wants to do is give in to the blood lust and fury. For him it’s not a matter of ‘if’ he loses control, it’s when.
Abilities:
Archtype: Brute
Shadow Control: Shadow possesses an array of abilities involving the control over darkness and shadows. Superficially he is able to change the shape and move shadows around, which is useful for diversions. His most notable skill, however, is his ability to teleport through the darkness, phasing into whatever shadow he can find be it day or night and moving through them as if they were transport tunnels. He is capable of seizing the shadows of others to immobilize them, so long as he has some sort of shadow to connect to.

Lastly, he is capable of storing things in his own shadow, sort of like dimensional storage. Not only does this mean he doesn't need a backpack, but he can also perform neat parlor tricks as well. As long as it's his shadow.

The Teleportation and storage both require sufficient shade on his personal being to work. Should he use his storage in his pocket, it will end up the same place as everything else.

The teleporting requires shadows to use as a conduit. Likewise, too much light means he can't teleport, but without a little light for him to find an access point he can't teleport at all. Further, light weakens him overall. Just being in the sun or bright light makes him feel lethargic, and bright enough light is actually mildly painful.

Shadow's dark abilities grant him a resistance against psionics. Most psychics deal with the material, be it moving objects or accessing minds. All physical. Because the source of Shadow's powers are immaterial and outer worldly, psychics have a much harder time penetrating his mind. It's automatic for Shadow, a shroud of darkness over his mind which typical psychics would find incomprehensible and almost too difficult to a maze to navigate.

Likewise psychics would find it difficult to use telekinesis on Shadow as the negative energy unleashed by his powers are difficult to mentally latch on to. It's much easier to push away than to grasp onto and hold for any length of time.

Another odd quirk to his abilities is the ability to create channel his negative energy as shrouds around himself, which can then be passed on through physical contact to obscure vision or temporarily blind his foe for a few seconds, which is usually long enough to take his opponent down.

The drawback with all these powers is that the negative energy inside of him can influence his behavior in and out of combat. In combat, he can be thrown into a fury which

.http://paragonwiki.com/wiki/Willpower
Shadow is capable of incredible feats of endurance and physical athleticism. With a moderate healing factor, resistance to physical pain and heightened animal senses, he is capable of holding his own for quite a while in most combat situations. He can’t heal instantly, but is quick enough to have him back on his feet within a day of a particularly nasty defeat; a few days to a week if he actually breaks something. This is generally thought to be linked to Orion, as opposed to his darker abilities. This also explains a degree of enhanced strength and speed as compared to regular lions. It’s hard to quantify just how strong he is, since while he can’t hold a car over his head he can lift one enough to get someone out from under it, and he tops out in speed running at around 50 mph, on all fours.

Likewise he is also very sturdy, able to resist damage from blunt force extremely well, as well as blades and guns to a certain extent. He can't stop someone from cutting his arm off, but mere cuts and slices into him won't slow him down too much. His greatest weakness again is light. Characters with light based projectile powers could easily take him down. Likewise, he does extremely poorly against long range weaponry with any caliber higher than that of a pistol or energy weapons/offensive magic of any kind.

Shape Shifting He can morph between a semi human form and that of a feral quadruped lion. His human form likewise also has many leoine features, they’re nearly interchangeable. In his feral form he can move faster on all fours, in his human/lion form he is more limber and agile.
Note: This transformation was inspired by the Stealth Panther transformation power.

Alignment: Thras
It was hard to choose since a few of them fit the bill in my opinion. Trust and Distrust would probably be my second choice given Shad’s history but I think I’m going to go with Fear and Bravery since he tends towards fearlessness but when he does feel fear it’s pretty intense.

Other:


⌈ SAMPLE SECTION ⌉

Sample:
Test Drive: Sample 1

Sample 2 [The silhouette of a black cat could be seen, or looking something close to a silhouette of one, with glowing green eyes and black wisps rising from it’s hide. The image itself is hard to make out, as for some, telepathic projection does not come as easily to some as others. Telepathy was probably the worst possible means of communication for him.] Tell me this isn’t the only way to send messages here.

[The wisps flare up briefly, as his brows knit, then he takes a deep breath and shakes his head] I don’t know if I’m going to be up to using this much if it’s this hard to do.

But whatever. I’m Shadow, I’m a lion, get that fact outta your system mates. It’s not that big a deal.

Kay, so introductions over. that’s all I got. [And the image fades out.]



Questions:When I did the thread with Haru I wasn’t sure if a minor shape shift was a reasonable manifestation of emotion. Big cats actually can’t purr, but a slight change to the hyoid bone would enable him to be able to, which would be a manifestation of contentment.


But I wasn’t sure if that was what you were going for or if It’s a good idea or not. /shrug?


What says you?
unholy_rebirth: (Default)

Thereth | Warcraft OC

[personal profile] unholy_rebirth 2015-12-08 03:57 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Molly
Contact: [plurk.com profile] marvelousmith
Age: 25
Current Characters: none!


⌈ CHARACTER SECTION ⌉

Character: Thereth, Knight of the Ebon Blade
Age: 26
OC Type: MMO OC (World of Warcraft)
Point Taken: in the middle of Mists of Pandaria.
unholy_rebirth: (babby elf <3)

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[personal profile] unholy_rebirth 2015-12-08 03:59 am (UTC)(link)
World Building: Thereth is from World of Warcraft! The most relevant wiki pages are probably the following: Horde, Tauren, death knight.

Backstory: Thereth was born some time before the Third War, when the New Horde had not yet been formed and the Tauren lived relatively peacefully in the plains of Kalimdor. Along with her family - mother Teylne, father Ezra, and grandparents Bahadur and Loma - and tribe, the Stonehoof, she traveled across the Barrens in the traditional Tauren manner, learning the land and the teachings of the Earth Mother. Her grandfather was an arch-druid of some renown and showed her the Druidic arts, but she had no talent for magic, though she embraced the ideals of nature-worship and connection across species.

Many Tauren are given "weaning names" as children and are not told their true name until sometime later. Thereth's childhood name was Neuhi, "Little Horn".

While her horns were indeed very small, the rest of her seemed to grow quickly and she was big and strong even compared to her male peers. She had a gentle nature, however, and was more interested in listening to stories and helping her parents with chores than in tussling (though being able to wrestle the brattier boys to the ground was fun, too).

At six, her younger sister, Merva, was born. This was an exciting event for Thereth, and her love for and protectiveness of her little sibling shaped much of her personality, strengthening her natural nuturing instincts. Merva was rather dissimilar to her - small, frail, and slow to make friends - but that did not matter to either of them, and they were inseparable as younglings. Thereth cared for her during her many short but unpleasant bouts of sickness, and chased away the bullies that picked on her, beginning to learn the value in fighting to defend.

As the sisters grew, their futures solidified. Merva did have a knack for nature magic, and the entire family was very proud to know that she would grow into a strong shaman. Thereth, meanwhile, was a great fighter and a good hunter, and could become a fine soldier or guard or perhaps even a sportsperson of some sort. She also enjoyed drawing and even learned some inscription and calligraphy (though these were somewhat unusual hobbies, as Tauren use a pictorial writing system rather than an alphabet).

At twelve, Thereth went off on her first solo hunt and vision quest, as was traditional. She returned triumphant with a slain crocolisk, and the tribe celebrated both her hunting prowess and the spirit and sacrifice of the animal.

Though the vastness of the Barrens helped her tribe avoid the violent intents of the tauren's seminal enemy, the vicious centaur, attacks became more and more frequent as Thereth grew older. They had already killed her aunt's family when she was very young, and she was compelled into the roll of warrior and brave in order to protect the rest of her people.

When the New Horde - then comprised of orcs and trolls - arrived in Mulgore, the Stonehoof readily followed High Chieftain Cairne Bloodhoof into an alliance with them. Soldiers were needed for the Third War, and it seemed only natural for Thereth to join. She readily made friends out of her comrades - most notably an Orc shaman named Garnath - and served excellently as an obedient, monolithic front-line fighter who kept the enemy occupied while more dangerous but fragile combatants took out their targets. Her squad fought against the Burning Legion at Mt. Hyjal, the turning point of the war and a demonstration of the combined might of the New Horde and the Alliance.

Once the war had been won, the Horde began building a new life for themselves, and Thereth spent a short time adventuring and aiding both her people and their new friends. As she turned eighteen, she and her family began preparing for a different sort of adventure: her marriage. As was traditional, she entered into an arranged match, and though she did not know her betrothed too well, she was fully ready to wed him and was excited to begin this new chapter of her life. He was a shy and unassuming young Longwalker by the name of Sharad.

On the day of the wedding, before the pair were able to say their vows, the undead Scourge attacked.
unholy_rebirth: (/sigh)

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[personal profile] unholy_rebirth 2015-12-08 04:02 am (UTC)(link)
Though the wedding guests included some of Thereth's friends from the war, they were unprepared for a fight and their enemies swarmed over them. Thereth herself fought bravely, but it was a slaughter, and once the dust settled, she and her betrothed were both among the dead.


But the Scourge were not finished with her by far. Recognizing her strength as a warrior, they took her body back to their leader, the Lich King, to be resurrected as one of his elite, unholy champions: a death knight. The process left her mind and senses intact (unlike most of the Scourge troops, who were shambling zombies), but stripped her of empathy and bound her to the Lich King's will. For three years she served under him, trampling soldier and civilian alike beneath her hooves. The Lich King's goal was to destroy all life on Azeroth, and accordingly, his death knights slaughtered hundreds, with their main target being the radical Scarlet Crusade. Once they had decimated their enemies in the Eastern Plaguelands, their King ordered them to prepare for an attack on the holy order of the Argent Dawn at Light's Hope Chapel.

Nearly the entire force of death knights assembled at Light's Hope, and, at the behest of their King, began their brutal attack. It was then, however, that Highlord Tirion Fordring, exemplary paladin and leader of the Silver Hand, appeared before them. The death knight commander, Darion Mograine, fell to the Holy Light coursing through the paladin, and ordered the knights to surrender. As Thereth and her comrades watched in stunned silence, Darion was forced to recall his former life as a soldier of the Argent Dawn, and the Lich King arrived to reveal that his plan – from the moment of the death knights' creation - had been to sacrifice his knights in order to entice Tirion out into the battlefield.

The betrayal of their King broke the spell holding the death knights to his will, and they turned to Darion for leadership. He assisted Tirion in driving the Lich King off of the chapel's holy ground, and swore the knights to retribution against him. Christening them the Knights of the Ebon Blade, he led them in reclaiming their base of operations from their former Scourge allies, then instructed them to offer their services to their respective factions. The Ebon Blade would reforge their ties with the Horde and Alliance, and strike their traitorous maker down when the time was right.

(very very brief mention of suicide below.)

The return of her spirit and will left Thereth lost and numb. She could now comprehend both the losses she had suffered and the atrocities she had committed under the Lich King, as well as her unnatural state of existence. Without further direction, she returned to her homeland in search of her family.

They accepted her back into their lives - a move that she understands to this day was a testament to their love and an extreme stroke of luck - and she slowly began to rebuild herself. She continued to hone her martial skills, now supplemented by unholy magic, and struggled to come to terms with herself as an undead in a society deeply invested in the natural order. Eventually, she decided that her continued existence was a chance at redemption, and that the Earthmother might not approve of her curse, but that she wished Thereth to do what good she was able to, now that she had been freed from the Scourge. After all, there was no undoing what had been done. She could only move forward, and begin protecting the innocent again.

Along her journeys, she worked with many groups and comrades, but it was a happy accident that she reconnected with Garnath. He introduced her to his guild, and she found herself growing fond of many of them, in particular a young blood elf named Duibhin. The charming mage had a knack for getting into trouble and a need to be taken care of, and Thereth's dormant mothering instincts kicked in until she began to think of him almost as her own (despite technically being younger than him, and also a cow). They often adventured together, and dutifully played their part in the war against the Lich King.

The fall of the Scourge was a triumphant relief for all involved, but it was quickly followed by the return of the corrupted dragon Aspect, Deathwing. In the midst of this Cataclysm, the famous orc warrior and acting Horde Warchief, Garrosh Hellscream, slew Cairne Bloodhoof in ritual combat. The kill would have been honorable – if a huge loss to the Horde – but for the machinations of the Grimtotem tribe of tauren, who had secretly poisoned Garrosh’s blade. Thereth was not present for their brief, bloody, and ultimately unsuccessful coup, but was enraged and marked the Grimtotem down as “fair game” for her wrath and considerable strength.

She and her friends continued to serve the Horde as adventurers, but she found herself dissatisfied with Garrosh's continued leadership. She had always been an obedient soldier, however, and figured that it was not her place to question her leaders (even though she really really wanted to sometimes).

After Deathwing's fall, she took a break from adventuring to spend time with her family. It was then that she finally decided to make a longstanding wish of hers come true – that of motherhood. She was doubtless no longer able to have biological children, but there were (far too) many orphans from the wars in need of homes, and she had befriended many of them during the Horde's annual Children's Week celebrations. Her status as a soldier and her curse as a bloodthirsty death knight had made her delay the decision for a long time - if she were felled in battle, any child she might adopt would become an orphan again; and though she kept herself carefully in check in terms of her need to maim and kill, the thought of losing control and harming her family was more terrifying than any monster she'd ever faced. In her respite from adventuring, she realized that she had already allowed one child – an orcling named Pith – to become attached to her, and that giving him a loving family, even if only for a short while, was preferable to leaving him in the orphanage. And if she ever were to lose control – well, she of all people knew how to destroy herself before that happened.

The adoption was quietly arranged to fall on the day of Garrosh's invasion of the Alliance city of Theramore. Thereth and her family were 'conveniently' unable to attend the slaughter.

Once Pith had been settled, she reluctantly left her home to journey to the rediscovered continent of Pandaria. Upon her return, she found that Garrosh had ordered that the children of Orgrimmar work for the Horde war machine. Her family was now living in Thunder Bluff, a short zeppelin ride from Orgrimmar, and the threat to her new son was the final push she needed to act. She proposed to her family that they relocate – to Pandaria. The land was vibrant and inviting, and she had easily made friends with the charming and inquisitive Pandaren. Though it was a big move both physically and mentally, her standing as the second-oldest woman in the family (after her mother) meant that she traditionally had some decision-making power, and they eventually agreed.
unholy_rebirth: (garden cow ♥)

4/4!

[personal profile] unholy_rebirth 2015-12-08 04:05 am (UTC)(link)
Personality: Thereth's most prominent trait by far is her nurturing manner. Her friends (and even some acquaintances) are all referred to by pet names such as "dear" and "sweetheart", and she is often the one quietly ensuring that everyone is safe and accounted for at the end of the day. She adores children, but is also more than happy to mother her peers and even her elders. The birth of her beloved little sister spurred this nature in her, so much that her parents joked about her almost being Merva's "second mother", and it was this protective nature that led her down the path of a warrior. Her goal in battle is to protect, taking blows for her comrades and keeping the enemy distracted.

Her inherent gentleness is, of course, at odds with the viciousness of all death knights, and she has developed something of a twisted moral code to reconcile this. Enemies that have willingly stepped onto the battlefield are to be defeated (though she prefers honorable combat, if possible), and certain individuals may give up their rights to a fair fight or kind death via their negative actions. For example, she views those Grimtotem that did not repent for their failed coup as fair targets, and would have no moral quandaries in killing them en masse. And, though she may not admit it, she would enjoy doing so – being a death knight means that she must regularly inflict pain on other sentient beings, lest she become “frenzied” and lose her self-control. She can also be very protective of her friends and family, sometimes to excess – those who have slighted her loved ones may very well be irredeemable in her eyes (though not always enough for her to hunt them down – sometimes just enough for her to passive-aggressively inconvenience them as much as she possibly can).

While she can be savage when enraged or facing a “fair target”, she does believe in giving others the benefit of the doubt and in second chances. Both of these are in part due to her time in the Scourge - in undeath, she saw that all races and factions were equal, and that their differences did not matter when it came to the Scourge attacks. And, as she was given a second chance herself after returning to the Horde, she feels that she cannot rightly deny others the same chance. This is not a policy she manages to uphold all the time (see 'people who have slighted her loved ones'), but she tries to keep it in mind as much as possible.

In the battlefield, she is often at the front of the group, facing the enemy head-on; but she actually prefers not to be a leader. Instead, she is content to follow orders, helping her friends and comrades as she can; this is part of what makes her such a good soldier. Such passivity, however, has a negative side as well, making her slow to act and sometimes ending up with her participating in plans that she might not completely agree with. She does have ideals, though, and will stand up for them if pushed far enough (as has recently happened with Garrosh's escalating war efforts).

She makes friends easily and enjoys being around people, but tends not to talk overmuch or be the center of attention. Instead, she is content to be a sort of self-appointed wallflower, a supporter of and fan for her more flamboyant friends (such as Duibhin). Those very close to her will get her thoughts and feelings, but it takes a while to achieve such a relationship – not because she is distrustful, but simply because she keeps everything inside.

Since childhood, she has been easygoing and calm, and it generally takes quite a lot to ruffle her. She is confident (though not a braggart, as would be unbecoming of a properly-raised tauren) in many aspects of herself; one of the few areas in which she is insecure is attraction and romance. She's happy to flirt (especially with cute older men) and is not embarrassed by revealing bikini battle armor clothing, but she fears that no one would actually be seriously interested – not after understanding the crimes she has committed as a death knight, or knowing that her body is held together by unholy magic. She continues to wish for a relationship, and then to fret and despair at the thought of such a thing ever happening.

She has a good sense of humor, and a bit of a mischievous streak to boot. It's unusual for her to actually play a prank, but good-natured teasing is common, especially when it gets a cute reaction.

Abilities: In-game, Thereth is a unholy/blood death knight. Unholy is used for dealing damage, while blood strengthens and protects. Abilities of note include:

- short-term desecration of the ground around her

- the infliction of a variety of diseases

- turning water into ice for walking on

- an unholy grab that brings an enemy closer

- a few abilities that stun/slow/silence for a brief period

- defensive abilities including a shield of bone, the ability to turn her blood into ice, and an anti-magic shell (these presumably help her, as an undead, to withstand injuries that might otherwise incapacitate her)

- a party-wide buff that increases attack power

- short-term summoning of a gargoyle and/or a bunch of undead minions

In addition, with her unholy magic she can permanently summon a ghoul to assist her. Other than attacking and defending, the ghoul is connected to Thereth via a “Death Pact”; if she chooses, the ghoul can be sacrificed to restore health back to her.

As a death knight, she is less affected by the cold, and does not need to sleep (though she likes to doze). However, holy magic burns her, including holy healing spells (like cauturizing a wound). Animals often dislike her, knowing that she is an unnatural creature, with the exception being very unusual animals (such as her pet baby beholder demon).

(More about death knight powers here.)

Aside from her abilities as a death knight, Thereth is naturally extremely strong and tough. She is also very knowledgeable about herbs and plants (and wilderness survival in general), and a talented inscriptionist and artist. Though she has no healing magic, she is an experienced field medic.

Alignment: Elios (hate/love). Thereth's love for her family and friends is incredibly fierce, and for many of them she would freely sacrifice herself. Conversely, when she decides to hate someone, she does so with a cold vengeance, and there is not much they can do to redeem themselves.

Other: In Empatheias, I would like for her death knight thirst for pain to be neutralized/placed in stasis as per the Soul Gem rule. This will make for both positive and negative emotions! I'm fine with some (all?) of her unholy powers being neutralized as well, if necessary – just let me know.


⌈ SAMPLE SECTION ⌉

Sample: test drive link!

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