simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

frostymerc: (barest of smiles)

part 9

[personal profile] frostymerc 2016-07-03 04:41 pm (UTC)(link)
These dictations are part of Kierella's internal guide, and while she may wish to change their direction at times, she does not ever outright disagree with them. For instance, just before killing her father, Kierella almost felt the need to give up the idea of murdering him because she experienced a flare-up--a "glitch"--of old human emotions, but in the end, she understood and gave into what the guide was telling her, which was to kill Kash. She prefers to defend those deserving of life and to vanquish those who prey upon others, but what people deserve is not always so cut-and-dry, and so when her internal guide tells her to kill someone, she will do so with a cold efficiency. Killing is not difficult for her, and it's not angry or cruel. It's a task, although occasionally she may take it on with lusty satisfaction, especially if her target is someone undoubtedly cruel.

Based upon that description, it might be easy for some to label her as a cold-blooded, evil creature, but what puts a wrench in things is that Kierella treats people with respect and openness, although she may be aloof at times. In fact, the emotions that seem to be the strongest and thus the most unchanged for her are: determination, camaraderie, and protectiveness. Any expression of joy or excitement are muted at best, if they occur at all, but she acts in a generally calm, accepting manner. On the other hand, the emotions that seem to be the weakest and thus the most absent for her are grief, love, and anger.

Kierella does not care much for first impressions, but she recognizes that they can sometimes be a barrier for achieving something. As such, she may not talk much at first: she is getting a read on the other person, attempting to understand her role in the interaction and what estranged emotions the other person may be feeling. As she begins to talk and interact, it's obvious to the other person that something is "off" about her. First of all, Kierella is an absolutely open book. She is a straightforward person who speaks in truths with ridiculous ease, and as soon as the other person asks, "What's wrong?" or says, "You seem a little weird," she will at once tell the person that she is a spirit who sacrificed her humanity to the demi-god of death. Nobody believes her until they see her phasing through walls--which even in her world is completely unheard of. Kierella deals with facts and honesty. Why should she care about embarrassing herself or hiding anything? Lies hardly achieve anything for her.

Secondly, Kierella has a hard time conveying humor. She can understand a joke on its most basic level, but she can't laugh because something's funny. Her Mercenary Guild has a running competition to see if they can get her to laugh--so far, the most anybody has managed is a somewhat scary-looking smile. When Kierella herself attempts a joke, they always fall flat or even refuse to make grammatical sense, as if her brain can't creatively process. The effect is varied: sometimes people laugh because it sounds so awkward from her, sometimes people are frightened. Regardless, unless someone points out to her that her joke wasn't funny, she doesn't notice that she failed at humor--again. Well, it's not as if being funny is a top priority for her.

While she may have this scary "puppet of Death" side to her, but during real conversations, her less serious interactions come across as awkward. The easy honesty combined with weird emotions and bad humor mean that when she talks to you and it's not something serious, she just sounds weird. What makes it worse is that she doesn't notice when she being awkward. Someone has to tell her, but even then, she doesn't "get it" enough to change some tic or wording next time.

In her relationships, Kierella has a neutral opinion about them and does a lot of metaphorical shoulder-shrugging--no surprise there. She sees no need for romantic relationships and doesn't understand love anyway. In regards to friendships, she doesn't feel as though she needs them--she doesn't get lonely, really--and depending on the other person they may become bothersome, but most of the time she accepts them if the other person wants to hang around her. They're not doing her any harm, and in fact they may be deserving of her protection. She may not have a deep understanding of what it means to be human anymore, but she can still value a life--an oxymoron given how easily she can kill someone, but she doesn't see it this way.

It seems unlikely that any of Keirella's robot-like personality could change, but sometimes people that become closer to her can remind her over and over again of human feeling, just by their presence. It's not much consolation, but for some people, it's enough.
Edited 2016-07-04 01:16 (UTC)