simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

saltyaxitude: my mouth (i bet u 10 gil i can put my whole fist i)

[personal profile] saltyaxitude 2018-04-05 04:28 am (UTC)(link)
⌈ CHARACTER SECTION ⌉

Character: Ikar Kestrel
Age: 24
OC Type: MMO OC
Point Taken: After 2.55, Before the Dawn.

World Building: Here and here!

Backstory:
Growing up in a small fishing port on the coast of Vylbrand, it wouldn't be wrong to call Ikar a simple country boy. He’s the only child of a fisherman and if he stayed at home he would have definitely been roped into the family trade as well.

Thankfully for him, growing up he developed a fond interest in keeping various unusual critters around his home town that would ultimately drive his life elsewhere. If farmers could tame and keep sheep and dodo why couldnt he with carnivorous fish or wild jackals? It was regarded as an unusual and unproductive hobby however by his peers. Self conscious, it was easier to pretend that his interest laid in protecting people. In knowing and understanding all the pests he could help dispose of them! He got his break at age 14 with the perfect exit from small town living. The Company of Heroes had recently felled the primal Titan and Leviathan and it was easy to convince his way to Limsa Lominsa to get some formal training for his so called hobby protecting the people.

Once in Limsa, the young gullible Ikar was swayed into the marauders guild which at the time was an elaborate pirate recruitment scheme. He narrowly managed to avoid a life of piracy by keeping himself involved with the legit neighboring fishing and culinarian guilds which helped keep him out of trouble. Thanks to their help he could focus on his training. His ultimate goal being able to defend himself so he could travel Eorzea and continue harassing the wildlife.

Things were swell and pretty uneventful for 4 years until the lesser moon Dalamud fell when he was 18. Shortly after that catastrophe, a major reworking of Limsa Lominsa swept through lead by the new Admiral Merylwyb. There was massive damage to the city, strict new laws on pirate activities and his 'guild' was under renovations as there was a change in leadership with a huge overhaul from its pirate roots. He lingered for a few months, but ulitimately used the chaos as an excuse to leave Limsa and broaden his horizons as adventurer.

He spent the next two years over in Thanalan working as an adventurer and expanding his knowledge on monsters. He also actively started funneling time and effort into taming the wildlife during this period though he was unsuccessful in his attempts. One bad trip out to the Sagolii desert would change the course of his life again though with a bad run in with the hostile beastmen of the region ending in his capture. The Amal'jaa, as these beastmen were called, were fervent worshippers of their god Ifrit- a god who demanded sacrifce. It was by pure luck Ikar was found by a passing adventurer who helped escape this fate. This kind soul happened to be a part of a Free Company called Empyrean Bellatorum, who after the ordeal extended an invitation for Ikar to join them.

Since then he's been working at the Free Company and in exchange he gets a pretty good deal with free meals and his own room. He mainly does chores and errands, but he does get to go on battle missions as well. Otherwise he's free to follow his interests which he still hasn't made much headway on honestly. As far as current events go, Ikar is not one to keep up with the times. You can't exist in Eorzea without hearing of the Warrior of Light and their fabled deeds though. However recently talk of the Warrior of Light has grown sour with rumors of an assassination plot on the Sultana of Ul'dah.

Personality:
On first impression Ikar is pretty average for a Limsan Lominsan. He can be loud, crude, boisterous, stubborn and not to mention little on the dumb side. He's also got a quick temper and is easy to offend if you say the wrong thing to him. While I wouldn't describe Ikar as a violent type, he won't hesitate to instigate a fight with those he thinks wronged him and would be easy to beat. He also enjoys slinging insults if the opportunity presents itself, but unfortunately he's not as quick witted as he likes to believe he is and frustrates easily when he can't keep up the smack talking.

Even though he is a rowdy boy, he is still friendly to strangers! His mother didn't raise him not to be a decent human being and treat people with respect after all. He still wouldn't particularly go out of his way to help someone he didn't know and certainly not without some sort of reward. It's not completely impossible of him though. He just at his core is a very selfish person. If things don't benefit him directly he typically won't be on board to help, this goes for friends as well. Often friendly gestures he offers are just some round about way to help himself. Like many people, he is apathetic towards things he doesn't want to be doing. If it's not in his immediate interest, he's pretty much not interested.

Speaking of interests, he's very very passionate about his studying of the monsters of Eorzea. It's a major driving force in his life after all and he has the stubborn determination to keep persuing it. Thanks to his upbringing though he's self conscious to share these interest even with those who are close to him. Despite it actually being a pretty normal interest for someone to have he regards it as an embarrassment. It's not fishing which his father wanted him to continue and it's not even related to all the training he had in becoming a marauder. So he prefers to keep his personal life private for this reason and keeps quiet on topics such as these despite his true enthusiasm for them.

Perhaps if he was poked and prodded enough by someone he was close to he would open up, but he doesn't exactly have a connection like that in the Free Company he is with. He does have a few friends though! Friends that are unfortunate enough to be around his inconsiderate ass. He doesn't think of how his actions effect things and he does have a bit of a boundary issue. He very likely to overstay his welcome, he's the type of person who won't knock before entering a room, he'll come over uninvited, ask too many favors and borrow things without asking. He's a fun guy! Right?

Abilities:
*Marauder skills up to level 50. As a keynote he is not a warrior, nor does he have a soulstone. He's similar to other generic enemy marauders in game by how they use some warrior actions but with a name change. For example the warrior skill steel cyclone is changed to iron tempest, but it's still the same skill.

*Skilled fisher. He's not reeling in eorzea's big fish but he has sunk a lot of time into refining this skill.

Alignment: Sosyne, because of Ikar's hot temper. He's quick to anger and just as easy to frustrate.

Other:
He has his pet smallshell named Snips.