simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

priceofmagic: (HEY LOOK)

pt.2

[personal profile] priceofmagic 2019-01-05 05:41 am (UTC)(link)
Backstory:
Satou's personal backstory begins with her mother, Hori Fletcher. Hori was alive during World War II, which she survived while her daughter and husband did not. Devastated beyond measure, the young witch vowed to find a way to revive the family who had been so cruelly taken from her.

However, Hori ran into a number of complications. The largest being the price of her magic: To revive her all important family would surely cost her more than she could pay. She needed a third party to perform the revival. That revival would also require an intense amount of magic power, far beyond the average magic capacity of the time.
The magic used in her small experiments was also costing Hori what really mattered to her the most: Her capacity to move on. Hori stopped aging, as if she were locked in that painful moment forever. This caught the attention of the MASQ's leader, Benita, who recognized the danger of an immortal witch. She approached Hori as a friend and tried to counsel her into moving on emotionally. The two became very close, but Benita never fully succeeded in helping Hori let go of her wish.

Hori also caught the attention of Felicity. Both of them were, in different ways, thrown out of the flow of time. This normally meant no one could see Felicity, but it resulted in Hori being able to see and hear the banished co-founder. Felicity's intentions were far less noble than Benita's. When she heard Hori needed a third party for her spell, Felicity approached her and offered to help. Felicity also needed another magic user with extreme magic capacity to release her from banishment. She and Hori struck a deal: Felicity would teach her how to "create" this ideal witch and Hori would make that person happen, then they would race to see who used their magical piggybank first.

The Birth of "Samantha"



Felicity's grand plan? A daughter. One whose birth Felicity and Hori would manipulate, to make her strongest the witch of their era... and then raise her to fulfill their wish. This perfect witch would be Samantha Kuroneko, aka Satou. She was born to Hori and her new high capacity husband, Yosuke Kuroneko, whom she had courted specifically for his magic.

Samantha grew up oblivious to her magical powers. She was, however, exposed to the fictional concept of magic. Sammy read a number of stories that featured magical protagonists, often with the themes of being "Good Girls" who made sacrifices for others. She was also raised to be very kind and empathetic, taught to value good will to others over her own selfishness.

She attended school in America, where her parents had met while studying. Samantha was decently popular in school due to her doormat personality. When she was seven years old, Samantha met her best friend Mikale Reed. The pair of them were inseparable during their childhood, and made a plot important promise to always be together. Then broke said promise quite quickly, as the story briefly returns to Tragic Mom:

Because over the years, Hori realized she loved her new family. In marrying Yosuke and having Samantha, she'd succeeded in a different kind of "revival." Hori came clean to Yosuke about her initial plan and involvement with Felicity: She feared that Felicity would one day use Samantha for her plans, and hurt her precious daughter in the process. So Yosuke arranged for the family to move back to Japan and take care of his parents. One day, ten year old Samantha came home from school to packed bags and the sudden announcement that they had to move. And she could not tell anyone, even to say good-bye.

Hori and Yosuke were terrified of Felicity, and for good reason. Back home, they changed Samantha's name to "Satou" and forbid her from speaking of her old life. This was very hard on now-Satou, but she had been raised to be "good" from the start. The last issue that the parents had to deal with was Satou's high magic capacity: They feared that Felicity could track her through the magic she held. So they created a magical familiar and linked her to Satou, so their daughter's extra magic would go somewhere rather than collect inside of her.

This magical familiar took the form of a little sister. Satou was told that "Sakura" had been adopted as her little sister, and they had moved to Japan to be with Sakura and her grandparents. This rubbed young Satou the wrong way. She struggled through Japanese school and felt like an embarrassment, while Sakura excelled at everything that she did. Satou put on a front of being "the best sister ever" in order to earn some form of praise from her parents, but she longed for a different kind of praise. She wanted something, anything, that she could be better than Sakura at.

Budding Magical Girls



One day, that "something" found her. Though Hori and Yosuke had done all they could to hide Satou, she was still found. Felicity had used the strong, emotional bond between Mikale and Samantha to trace her new location. Felicity found the sisters and manipulated fate so that they discovered magic.

Magic was that "something" for eleven year old Satou. She was a natural where Sakura was very clumsy. She did not realize that her mother had raised her from day one to be a gifted witch. She also didn't realize that Sakura was clumsy because familiars weren't meant to wield their own magic. All Satou cared about was how she was finally good at something. The girls had no formal tutor, but learned about their powers through a book Felicity had dumped on their path. They also had magic staffs that had been crafted by one of Felicity's third parties.

For the next few months, the two girls got their noses in all sorts of magical mischief. What started as little acts of kindness bloomed into crossing paths with magical criminals and fighting bad guys. Satou excelled all of the way through, never knowing there was a magical community. The two sisters thought it was just them against only evil magicians, and their only allies were each other.

12 Years Old + TRAGIC BACKSTORY



It wasn't until Satou was twelve years old that she learned of the magical community, under unfortunate circumstances. Which require briefly taking a step back into the unknowns of her life:

Felicity was not the only one with a strong interest in Satou. Benita had learned of Satou's birth, her purpose, and the fact she was a threat to the MASQ. If Satou was used by Felicity, Benita knew that the Magic Price Curse would be threatened again. She had to get rid of her, or at least prevent her from becoming too powerful.

So when Satou began learning magic, Benita decided that she had to act. Felicity was manipulating magical criminals to cross paths with the girls, and push them to become stronger. At the same time, Benita sent her own hired hands to guard the sisters and keep them from trouble.

One of those hired hands was Samantha's childhood friend, Mikale. His family life had fallen apart after she left, and he had been adopted into Benita's magical family. He loved his new sister dearly and wanted to help her, so volunteered to keep an eye on a little girl that Benita was worried about. In exchange, Benita was ironically giving him the resources that he needed to find his missing best friend... Something that was impossible, due to the price of Mikale's magic: Finding Samantha meant everything to him, so his magic prevented him from ever being able to recognize her.

All of this leads into the incident that exposed Satou and Sakura to the magical community:

Felicity pushed an especially powerful criminal to cross paths with the girls. In the fight, Sakura was temporarily destroyed and Satou was nearly murdered. Seeing he couldn't save them alone, Mikale rushed to Satou's magical parents for help. They were both shocked to learn that their daughters were secretly practicing magic, but rushed to Satou's aid. The scene they found was dire: Satou was bleeding to death from a grotesque neck wound.

This was all according to Felicity's plans. Without Sakura to channel magic into, Satou's magical capacity was rapidly filling. In her panic, the little witch was creating alarming amounts of magic to heal herself. Felicity was about to use Satou to break her seal. Yosuke and Hori both saw this, but neither of them knew of a way to heal such a horrible injury. At least, not without paying a massive price in exchange.

So Yosuke paid the price. He rushed to his dying daughter and healed Satou's wounds, effectively exchanging his life for hers. Hori recreated Sakura, using an exceptional amount of magic herself as she revived their second daughter. But Hori's price was not her life. She lost the thing that mattered the most to her at that time: Her love for her family.

Yosuke died. Hori lost her mind, and was left with nothing but absolutely hatred for the daughter who had survived. In all of the chaos, Hori fled the scene and Benita stepped in to help the two girls. She erased their memories of the incident, thinking it was the kindest thing she could do at the time. From that moment on, Benita did not take her chances with Felicity.

The Magic Title Competition



When the sisters woke up, they were in Benita's care. Benita revealed the secret magical society to the girls, and explained away their parents: She told them that the girls had overused their magic and "paid a price," which resulted in their parents forgetting that they existed. This lie was told simply because Benita didn't have the heart to tell them their father was dead and their mother had abandoned them.

The girls believed it. Satou rationalized to herself that she valued a family more than anything, making that the price of her magic. She felt guilty for wrecking Sakura's new family, so vowed to set things straight. Likewise, Sakura thought she was responsible and decided she would repair the damage. To do this, both girls needed two things: They needed to work away their magical debt through community service, and they needed a "magic title" in order to be allowed to do community service.

But they were young. Titling was usually reserved for older teens and adults. It's considered on par with being able to stand trial as an adult. Children cannot have titles, because their crimes are supposed to be forgiven more lightly. The sisters never questioned why their crime of overusing magic could not be forgiven, but assumed it was because they were exceptionally bad.
To get their title early, they had to demonstrate their magical maturity. The sisters were entered into a yearly competition that tested young magic users. Gifted witches were selected and sent around to help the world, while demonstrating to a panel of judges that they were mature and responsible with their magic.

Satou and Sakura were thirteen and twelve when they started the competition. They traveled with another competitor, Ryuu, and essentially did a lot of magical community service... With a specialty in tracking and hunting magical criminals. But Benita wasn't acting on pure motives: She wanted the sisters to be killed in an accident, before Felicity got her hands on them.

Benita thought she was controlling their movements and lives, hoping to keep them safe until Satou's magic capacity was ripe for the taking. But behind the scenes, Felicity was also manipulating their lives. She was forced the girls to cross paths with numerous other magic users and befriend them. These people, Felicity hoped, would protect the sisters from Benita's murderous intentions.

The plan worked. Satou is particular made two friends that fell in love with her: Shugo Yumeno, a golden mage that she rescued, and Touka Takamachi, a fellow competitor. Touka even joined her party and helped the sisters defeat the magical foes that Benita sent them after.

On the side, also noteworthy, was Satou's budding relationship with Mikale. He didn't recognize her, but followed her around protectively none the less. Satou did recognize her best friend and realized that the price of his magic was in their way. So, calmly and patiently, she began befriending the boy that shadowed her around.

Long story short: Sakura and Satou won the competition. Instead of being killed by their targets, the sisters conquered every challenge and impressed every judge. Benita was horrified and realized Felicity was winning. At the rate things were going, Felicity could combine both Sakura and Satou into one magic source and free herself. In order to buy time, Benita needed to at least separate the sisters.

Reset to Zero



On their way to the winner's ceremony, Satou and Sakura were messily separated. Benita leaked their location to Witch Hunters, having explained to them what a threat the girls posed. This was their first time fighting elite Witch Hunters, who had guns and could nullify their magic. Satou decided to defend her sister and give Sakura a chance to escape, promising to catch up later.

As Touka took Sakura and Ryuu to flee, Satou (the more offensive magic user,) tried to fight off the Witch Hunters alone. Her magic was nullified and she was nearly killed (just as planned,) until Mikale stepped in (not planned.) Benita was outraged to see her little brother helping the enemy, but Felicity had been purposefully pushing the relationship just for this reason. Against Felicity's desires, Satou had an OP moment where she broke the magic nullification by drawing from not on her own emotions, but the emotional bonds she shared with everyone that she loved. She could not create new magic in that moment, so instead tapped into the magic she had been storing due to her high magic capacity.

All on her own, Satou defeated the Witch Hunters. In the process, she used a lot of her magic capacity. She was also priced for using so much magic. Satou had thought that the price of her magic was her family being able to remember her. She had thought things would be fine if she went over limited, because Hori and Yosuke had already forgotten her. She planned to go to Benita and earn back her family.

But the price of Satou's magic was much more selfish. What she loved more than anything was herself and being loved. So the price she paid was acknowledgment. "Satou Kuroneko" was wiped from existence. All record of her birth, her school days, the memories of her helping people, of her magical achievements--- Everything vanished. Even people forgot her, and could not acknowledge her.

She was devastated. Through gossip, Satou heard that Sakura had received her magic title: The Witch of Virtues. Touka, too, had become The Peach Blossom Witch, and was remembered as Sakura's partner. But no one remembered Satou.