simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

juvel: (Default)

Roxanne Monroe | OC - Part 2

[personal profile] juvel 2019-02-02 04:26 am (UTC)(link)
Abilities: Roxanne's supernatural abilities come from a inconspicuous jeweled bracelet, with seven different colored gems that provide a different ability once mentally activated, also heightening Roxanne's physical attributes on a superhuman level. Roxanne limits the use of the gems to at least one or two at the time. Using more than two tends to be exhausting to her. Each gem allows:
  • Red: Creates a pair of crystalline tonfas that can be used for melee combat or a gun that fires crystalline shards with a limited homing and explosive ability that could be lethal on an anti-personnel level. The projectiles are visible with a low rate of fire for an automatic weapon, so it can still be dodged or intercepted by those with superhuman reflexes and speed. It also is only effective for close-quarters and fires 30 rounds each before taking a couple of seconds to cool down so it can be fired again. Roxanne can avoid this by controlling her shots by firing in short bursts. The tonfas are only as effective as Roxanne, which isn't much given her lack of actual weapon skill and combat experience. She is skilled in it's use against regular enemies, but she struggles and stays on the defensive against significantly skilled or powerful opponents.
  • Blue: Creates energy barriers with a crystalline appearance. It can absorb energy to be redistributed to Roxanne or her allies, deflect attacks back at her opponents, or isolate an opponent within the barrier. She can move the barrier mentally and throw it at her opponents.
  • Yellow: Allows Roxanne to fly and hover at great speed, and is often used in tandem with her Red gem to make her faster and harder to hit, allowing Roxanne to compensate with her lack of raw strength, size, and skill by being harder to hit. Roxanne moves easier at this state, allowing her to perform acrobatic movements and mimic basketball and ice-skating maneuvers to create angles and circle around her opponents.
  • Green: Allows Roxanne to heal physical wounds by reversing the event that caused it and bring the cells and tissue back to the their healthiest state. This can also help with emotional wounds, allowing Roxanne to provide a temporary balm to the target by altering their hormones back to their best state. The Green gem is basically localized time magic, but it can't turn back time. This ability is Roxanne's greatest, and is strong enough to reverse the curse of a mythological spear (Gáe Dearg) famous for it's ability to inflict wounds that cannot be healed even by magical means.
  • Orange: A temporary "de-buff" ability, that significantly lowers a target's physical stats, making this effective against more physical opponents. Those who rely on projectiles or offensive magic wouldn't be too affected by this apart from lower energy levels.
  • Violet: The opposite of the Orange gem that temporarily amplifies a target's physical stats, enough to make a normal human go toe-to-toe against superhuman opponents as long as the effect is in play. Those who use magic can also feel their spells increase in power if buffed by the Violet gem.
  • Black/White: A mysterious gem with both black and white colors. Roxanne uses this gem to see through illusions, allowing herself and her allies to not be fooled.

    Alignment: Thras. She's easily consumed by her fear and anxiety.

    Other: Roxanne will be sharing a PB with another player's character. We have an OOC agreement to it and an IC reason as well.


    ⌈ SAMPLE SECTION ⌉

    Remember that we ask for samples that show 1) core character portrayal and 2) some use of emotions, such as environmental effect. You can also use the same sample source for both, just make sure to directly link or quote the emotion portion. We highly encourage using the Test Drive, and you can use prompts from the Test Drives, Intro Logs, and the Task board if you need them. Refer to the main application page for links and more suggestions.

    General Sample: February Test Drive Starter

    Emotion Sample:
    Everything was moving too fast...

    Even with her hearing dulled by the headphones over her ears, and her sight dimmed by the shade of her hood and the darkening lenses of her glasses.

    Everything was moving too fast.

    Her breath, her heartbeat, the rhythym of her music playing; all of it matched the way the world around her go by, seeing it now when she gained the courage to look up to the sidewalk around her. Like a timelapse video, Roxanne's perception of the world - this world - was becoming overwhelming. She feels a weight in her chest grow heavier with every beat against her ribs, and the faces of every pedestrian get blurrier as she stood in the middle of a crowded plaza. She feels alone as the colors fade and sounds of chatter continue to overlap.

    "Monica..." she pleads, overwhelmed with terror as she found herself in an unknown world with nobody she knows. Soon, even breathing and standing became difficult as she feels tears rise from the wells of her eyes, curling down to a ball with her arms pressing against her headphones.

    Then comes a familiar melody, eliciting a gasp and wide-eyed surprise from Roxanne. Her ears were graced by a song she's long forgotten, playing in her headphones like a caring whisper. It went against the overwhelming tide of time with it's upbeat tune and happy lyrics. Memories in her mind sneak their way in Roxanne's perception of reality, bringing color back to the world. Pinks of the flower petals in the shrubs rippled to color the world, slowing down the flow of time in Roxanne's mind as the song continues to play. She blinks as if to understand what is occurring, glancing down on her smartphone to see the name of the song. A happy memory flooded her mind to wash away her fears, finally making Roxanne feel a warm tear flow down her face from heartwarming joy instead of the terror she felt moments ago.

    "Thanks, sis" she utters to herself, wiping the screen of her phone. It was the song her sister Monica listened to on repeat when they first moved away from home, starting a new life together. It was the time where Roxanne took a leap of faith for herself, reminding her of the courage that lied within her heart. Monica's words of encouragement echoed in her mind as she stood up, wiping the tears on her cheek with the sleeve of her hoodie.

    Strangers soon approached Roxanne, with concern etched on their faces as they ask the newcomer what was wrong. Touched by their kindness, the same kindness that she remembers her sister shows to her during trying times, Roxanne manages to show a weak smile and respond to the worried and hospitable citizens of Verens. She's okay. That's what Roxanne said. Even with a simple answer, though, she meant it on a deeper level as well. It was thanks to her sister's memory that Roxanne finds the courage to take that step forward and accept her situation. With that in mind, she definitely will be okay.
  • juvel: (Default)

    [personal profile] juvel 2019-02-11 09:24 pm (UTC)(link)
    Thank you! This will be Roxanne's journal!