simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

maskedsmile: (Default)

2/4

[personal profile] maskedsmile 2019-04-05 05:00 am (UTC)(link)
Backstory:
Marion Wing was born in the 21st Century of his world: A 'Modern Era of Spirits,' where the mere idea of them was kept to legend and folktales. His mother and father were both entirely normal humans, and their son was initially just the same. However, Marion was born with strange white hair and unnaturally bright cyan eyes. A trait credited to spirits being interested in the boy, who was born with the ability to see them.

His strange appearance frightened his parents. To his father, it was a sign that Marion was the son of another man. It was the reason that his father walked out on them before Marion was even three years old, leaving his mother to raise a son she did not want.
To his mother, his creepy looks were a sign that Marion was not even human. Granted, the young woman would have accepted any reason to abandon her burdensome son. When the topic of spirits began picking up attention, his mother determined that Marion was a spirit sent to curse her. She decided she could repent for her sinful early life by taking Marion to an active shrine and abandoning him.

Meanwhile, Marion was an exceptionally bright boy. At age five, he understood that the spirits he saw were not normal. He also understood why his mother thought he was a curse, that she hated him, and that he had made her life very difficult. So when he was left on the steps of an oceanside shrine, Marion made no attempt to follow his mother. He even promised never to tell anyone about her, and allowed his mother to escape him.

Fortunately, the shrine in question was not abandoned like Marion was. It was dedicated to the Kami of the Ocean, who was still worshiped by the nearby fishing village. Some of the elders found Marion in the morning, and they were mystified by how he could see the spirits they worshiped. They believed that Marion was the Ocean Kami themselves, and took him back to the village. There he adopted the name "Shiro," for his white hair, because he refused to give up his birth name. After all, he didn't want anyone to link him to his mother.

For three years, Shiro lived in the village as a Kami... but he was not actually a Kami. The real Ocean Kami was still attached to the shrine, and her power was fading. The villagers believed in their Kami, but only to lay blame on her. They blamed the Kami for every poor fishing season, every bad storm, every sinking ship... As a result, their Kami only had the ability to do terrible things with her spirit magic. She hoped that Shiro would change their opinion of her.

That never came to pass. Instead, the villagers began to blame Shiro. He was isolated from children his age due to his supposed status, and the adults only treated him well out of self-interest. When that good treatment turned to outrage and abuse, Shiro believed he deserved it. He was called 'The Curse of the Sea,' and it was believed that Shiro had come to destroy the village.

At age nine, the villagers finally had enough of him. They contacted a spirit hunter about the little Kami that had come to curse them. Spirit Hunters snuck in one night, took Shiro to the shrine, and murdered him. At least no one had the will to disrespect the child's body: He was left with a stab in the back, completely aware of how hated he was.

This was the shrine of the Ocean Kami. She was outraged to see what the villagers did to the poor boy, who did not actually possess the power they blamed him for. The Ocean Kami threw a fit, creating huge storms and killing fish with her evil powers.
However, no one connected the punishment with their crime. Instead, they believed that it was Shiro cursing them. They cursed him in return, blaming Shiro for every disaster that had ever befallen any of them and officially thinking of him as The Curse Kami.

Faith is miraculous. And sometimes, miracles are cruel.

In this case, the miracle was Shiro's revival. His spirit became a Kami, and his shrine became his own human body. Shiro woke up in his corpse, but was unable to feel pain from the stab or see the wound at all. He simply believed he had been lucky somehow.
This shocked the Ocean Kami. She could feel her own power fading and understood that Shiro was replacing her, but felt no ill will towards the child. Rather, she felt oddly maternal towards the young boy. She didn't want for him to know he had died, so lied to him. But she also urged him to flee from the village, before they found out he was still alive.

Shiro did not doubt the Ocean Kami. In fact, he immediately trusted the beautiful spirit woman before him. Shiro began calling her "Princess" because she was so beautiful, with the address eventually shortening to "Prinny."
Unknown to both of them, this nickname became Name Magic, and the new name became Prinny's shrine. Prinny led Shiro away from the shrine, but the entire time she expected to be chained to her physical shrine. She was surprised when she was able to leave the village behind. But Prinny never questioned it, and instead decided to make raising Shiro her top priority.

The two of them arrived at Asteria City, where they met "Tina the Tourism Kami." Tina's shrine was a tourism mascot for the town, and she had a lot of faith thanks to the children in Asteria. She allowed them to live in the attic of the tourism bureau. Initially, no one else in town could see Prinny... But Shiro spoke of her so confidently that even the adults began to believe that he really did have a beautiful older sister.

Thanks to Shiro's sincere love for his two new sisters, they both came to inhabit powerful name shrines. Tina and Prinny both became physical illusions, who got part-time jobs and started renting a real home for Shiro.

Though not conscious of name magic, they began calling him "Shi" and their family "The Yamato Family." Stories of "Shiro the Curse Kami" were beginning to filter into the modern city of Asteria, and they feared anyone making the connection. As much as possible, the girls wanted Shi to live a normal life. The now-sisters enrolled Shi in public school (because apparently it was illegal not to let him go to school or something,) and the three enjoyed a quiet, happy life.

It was happiness that did not last. Because despite trying to rename Shiro, his curse powers caught up to him. Not because anyone knew "Shi" was "Shiro," but because he himself still believed that he was a curse. Shi was a Kami, but his human body allowed him to create his own faith: And his own self-fulfilling prophecy.
It started small, but once it did begin it quickly snowballed. Broken mirrors turned to broken computers, lights flickering if he touched them, people getting sick if they sat with him... His school friends became wary, and even the adults began to wonder why Shi was plagued with tragedy. When spirit hunters wandered through Asteria, they recognized the now twelve year old boy as the one they had tried to kill years before.

This time, Shi was not killed. When Prinny and Tina realized the family was in danger, they packed a bag for Shi and told him to run. They promised to follow after him, but that they would throw the spirit hunters off his trail. He agreed and took off to a nearby forest.

Neither sister succeeded in coming after him.

After waiting for the entire night, Shi went back to check on his family. He found their home burnt to the ground, Tina's mascot self vandalized, and that all local spirits had been destroyed. He himself was discovered by some townspeople, and was fortunate enough that they were kind people. They were people who had adored Tina and Prinny, and adored Shi too. Even when they knew he was the Curse Kami Shiro, they could not hate him. They gave Shi money and supplies, then urged him to run away before anyone discovered him. When the twelve year old boy asked how he could repay them, he received a confusing answer:

"Just find a place where you can smile again."

Though confused by the request, Shi agreed. He left Asteria and began traveling on foot. Along the way, he continued to meet spirits and befriend them. With every town he stayed in, Shi made friends and created lasting name shrines. He also left a trail of destruction in his wake. Those who were kind to him suffered grave misfortunes, the places he lingered in were struck with natural disasters, and there was a clear media trail documenting terrible things that happened along his traveling path. The number of people who cursed Shi only grew, and with the stronger blame game came even stronger powers. It was a cycle that he could not escape.

As Shi was growing up, the world around him was also growing. And it was changing. Spirits and Kami were becoming mainstream again. Popular rumors had turned to televised sightings, which then turned to actual Kami appearing on television. By the time that Shi was fifteen years old, the idea of spirits was so mainstream that regular people could catch glimpses of them. Spirits appeared as brilliant orbs of light, which appeared in flickers to those who believed.

As this Era of Changing continued, humans blamed or praised Kami even more than this ever. It was this increase in faith that allowed Kami to appear more publicly, which started a positive cycle for their rising powers. This cycle also pushed spirit hunters to train themselves more, as they realized Kami and spirits were becoming more threatening. Finally, it also created a wave of popularity in the media.

Kami often appeared as superheroes. There were cartoons and tv shows produced about these supernatural beings, which could help or harm the world in whole. Shi longed to be one of the "good guys," but was burdened by all the proof that he was a villain. He decided to change his name again, this time to "Yoshiya Yamato," and become a "good guy." He wanted to redefine the story of Shiro, and his powers, by being a superhero.

At Yoshiya's current canon point, he is trying to be a hero. He lives alone and tries to fight crime at night, though clumsily so due to his powers. Even has he optimistically tries to change his self-image, he is afraid of attending school or going anywhere that he might hurt others. He continues to be his own self fulfilling prophecy, and accidentally causes more harm than good.