simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

maskedsmile: (.83)

3/4

[personal profile] maskedsmile 2019-04-05 05:01 am (UTC)(link)
Personality:
. FIRST IMPRESSIONS: sweet. cute. polite. considerate.
First impressions can be deceiving. While it is true a portion of Shi's outer personality is an act, it is just as true that he has his genuine highlights. That said, Shi gives off the impression of being akin to a shoujo manga heroine: He's a nice person who smiles a lot and powers through his hardships. His initial instinct is to be polite and considerate. Shi also comes off as being shy, linked to how overly conscious is of those around him.



He's also the type to smile a lot. When he's in a neutral mood (ex.: not afflicted with recent trauma,) then he will almost consistently be smiling. It is pretty plain that this kid has a talent for optimism, as he seems able to drag himself out of the angsty pit of despair no matter how deeply he may fall. And in his rush to look after others, Shi is often throwing himself under the bus-- noticeably so.


A lot of this stems from honest factors of his personality. Shi is definitely someone who cares deeply about the people around him. He hands out his love and trust like free samples, and does it with the motivation that you'll be a repeat customer. And yes, he does possess the inner strength to get through tragedy and come out smiling.


But like all characters whose personality sections become threatening light novels, there is more going on under the surface. I'm so sorry.


. GRATEFUL FOR LIFE
A huge motivating factor for this kid is the fact that he is glad to be alive. He knows he is in a blessed situation and is very glad for it. His blessed situation is something a lot of humans take for granted, which does make his gratefulness seem weird out of context: Shi is glad to exist physically.


This means that Shi obsesses over physical things. He is freakishly happy that he can taste food, glad that people can see his face, happy he can hug a soft stuffed animal, grateful when you hear him... Where Shi is from, a Spirit does not have these things. Existing in a physical form is a luxury to Spirits and Kami, and Shi is very aware of that.


This results in Shi coming off as kind of weird. He gets excited over trivial and weird things: For example, he would probably enjoy touching a slimey animal because HE CAN FEEL SLIME! Shi also forgives painful things, such as being yelled at or injured, because he feels he should be glad to feel anything at all.


His appreciation of these trivial things reflects in how he treats other people. Firstly, he understands that normal humans don't have the same respect for their physical existence as he does. That's fine. He never holds it against them. To be so spoiled by a luxury is enviable, and he doesn't hate people for complaining.


What he does do is try to help people appreciation their blessing as best he can. He also tries really hard to leave physical, lasting evidence of his existence. Shi's hobbies include things like composing music, playing various instruments, baking and cooking, and light sewing. He wants people to be happy they have ears, taste buds, and a body they can dress up. He also wants to leave things behind, so when he inevitably vanishes he won't be lost forever.


. HAPPY BY CHOICE
Shi's happiness and grateful personality is genuine. He is not pretending to love his life... all the time. The truth is that this kid has many reasons to be sad and he didn't just magically get rid of them. He chose to get rid of them. It's as unhealthy as it sounds.


For as his appreciation for his life, Shi is also burdened with guilt over it. A lot of people who he has loved, and still loves, died to get him where he is now. Shi knows that his life is precious. When he gets upset, particularly when he's mad about the cards life gives him, Shi worries he's throwing salt in his dead loved one's wounds.


So while he is almost always going to smile in the end, know that he doesn't always smile for the right reasons. Sometimes, Shi is just smiling because he thinks it is his job. He thinks that, as a Spirit gone Kami, he doesn't have the right to complain about his physical life. There are Spirits who envy his position and he doesn't want to hurt them by complaining about a gift. Once again, he's very considerate. Too considerate.


He lets it define him in a very unhealthy way. Shi can be taken advantage of and hurt over and over AND OVER, because he doesn't want to ever think ill of his lot in life. He does not entirely understand that you can be happy to be alive, but sad about the life you love.


. POOR ANGST MANAGEMENT
He's in his teens now, but Shi can be very childish. Particularly regarding how he understands and handles his emotions. Now, I will briefly rise to his defense in two ways. For one, Shi died when he was ten years old. His emotional development got thrown off track very drastically.


Secondly, Shi has never had a stable figure in his life to raise him. His decided family and role models come and go through a fast moving revolving door. They are rarely around long enough to teach Shi the things we take for granted, like how to grieve or how to be angry at someone. Likewise, Shi hasn't had anyone to teach him to properly distinguish the evils of the world. He's naive and easily tricked, which leads him to easily fall into situations where he wants to scream or cry.


His mechanisms for dealing with these things are self-taught, by a physically dead kid who feels pressured into smiling. Shi tries to bottle up negative feelings for as long as humanly possible. He will change topics, tell smiling lies, and ignore his negativity. And he's very rarely going to let anyone help him deal it. When he reaches his breaking point, Shi will flee and vent privately. He does not want anyone to see him as being ungrateful to live, and he thinks taking more than a few minutes to deal with sadness equates to him wasting his precious life. It's not healthy, but he's never learned it is the wrong way to handle himself.


. NARCISSTIC
The way that Shi is perceived is incredibly important to him. This kid is practically homeless for a large portion of his life, but he won't be caught dead looking it. That's actually part of his problem: He doesn't want to be caught dead. Shi is a Kami piloting his own corpse. His body is dead. There's even a gorey stab wound on his back. Yet Shi does not look like your classic zombie child: I purposefully colour his icons with blush on his cheeks, eyeshadow around his eyes, and sometimes I add frickin eyelashes. No one looks like that rolling out of grave. The kid spends his bits of money on cosmetics and meticulously maintains his make-up, hygeine, fashion, and aesthetic to look lively and healthy.


Shi cares A LOT about how he looks. He cares about how other people look too. He's downright narcissistic. His big sister, Prinny, got her name because she looked like a 'Princess' to Shi. He attached that narcissistic, appearance-based name to her so hard it became a magical shrine. While part of his naming ability is do to him loving the Spirits and their personalities, it shouldn't be ignored that Shi creates shrines that are attractive. The names he picks usually relate to something physical. Looks matter a lot to this kid.


Granted, Shi also grows in an environment where being physically seen is a great gift. Spirits lament the fact that no one can see them. A Spirit that can be seen by humans and have a physical body is considered blessed (and has probably transcended to being a Kami, but ssh.) Shi was also harassed and murdered because of his appearance. His Kami name, Shiro, comes from his deathly white hair. The only reason he hasn't changed his hair colour is because it is an aspect of his mortal life, which is a concern I will cover shortly.


. SEEKING APPROVAL
Physical appearances aren't all that matter to Shi. He cares a lot about how people perceive his personality as well. Shi is one of those kids who is constantly seeking for approval. He has always wanted to be someone people like. Even before he as labeled a Curse Kami, before his home village ganged up to murder him, and before he was abandoned by his mother, 'Marion' wanted to be liked. Now moreso than ever, he understands that the way people perceive you is important.


As a Kami, Shi's existence is largely dictated by how humans see him. He is a Curse Kami precisely because so many people have cursed his very existence. He understands that he causes even more trouble when more people label him as a "curse." And that trouble will lead him to losing people, places, and happiness.


So Shi puts a lot of effort into how people perceive him. Before delving into how Shi wants to be seen, I should point out that "wanting to be liked" makes him overly cautious and he usually just comes off as shy. He's watching his every word, every action, and every reaction to get a positive response. When he's not sure how to proceed, he hangs his head and stutters in a quiet, nervous voice. That's not at all how he wants people to see him, but hey. If we all came off how we want to, the world would be weird.


. DESIRE TO BE PERCEIVED AS "KNIGHTLY"
What Shi wants to project is the image of someone confident, polite, happy, and self-reliant. Read his writing samples now and laugh at how far off the mark he actually is. Shi will tell blatant lies to people, thinking he is somehow covering his trail. His lies are meant to throw people off the scent of how lonely, scared, and dependent he actually is. Sometimes, Shi does find himself in a situation where he can project his desired image. When he gets the ball rolling, Shi tries to flower his speech with "fancy" speech. More like, he sounds like he read one Shakespeare play and thinks he now fluently speaks ye olden English. When he's got the act going, he smiles politely and behaves like a gentleman. He wants to be like a fairytale knight.


But Shi is not a fairytale knight. The fact he wants it so badly just goes to show how aware of that fact he is. Shi is a Curse Kami. He is a Spirit of a young boy who was tossed to Kami status.... because people hated him too much to let him rest in peace. The very fact he is able to exist and struggle for happiness is linked to how much people hate him. That's a hard fact to live with. It's even harder to live with it while choosing to smile. The way Shi lives with his Curse Kami existence is really a testament to his strong will. Shi probably could be some form of fairytale knight, if he wasn't so caught up on the Curse Kami reality.


. SELF HATRED
Being a Curse Kami scares him. Shi hates it. He may live with it, but he is never happy with it. While he might smile a lot and while he has the potential to be a cute and goofy child, the fact he is a Curse always exists. Shi knows that he can get people killed just by hanging around them. His craving to be liked and in good company contradicts his kind hearted love for everyone around him: He wants to be with people, but he knows that it wrong. So Shi often plays an annoying game of tug-of-war with people when he first meets them. He is simultaneously trying to be a good boy and push them away, for their safety, while trying to give them chances to tug him over, for his sake.


Inevitably, Shi is probably always going to let himself be tugged over. His desire to love others for selfish reasons keeps outweighing any selfless love. He has accepted this, since he is a Curse Kami, and decided that the most he can do is "be careful." He tries very hard not to let his friends get TOO close. Like an emo, edgy anime boy, Shi tries to hold people are arms' length. He would rather not hurt people and prove to them he's a curse... For his sake as much as theirs.



As I close this personality, I will end it with the fact that Shi doesn't like himself. He's trying his best to be happy. He really does want to achieve a happiness that justifies all the lives lost to save his... but he's tired. That revolving door of relationships took its toll on him already, and now he is just standing there letting it slap him in the face. Shi believes too strongly that 'love and happiness' exist, even for Curses.


Because Shi also believes that he's a Curse. He has seen too much proof that this is true. He might deny facts that get in the way of his ability to enjoy his life, but that doesn't mean he thinks highly of himself. This self hatred are also, ironically, what make him such a dangerous Curse. A Kami is defined by humans, and Shi's mortal body-- the shrine his Spirit is attached to-- is still capable of defining Kami. So as long as Shi holds the belief that he is a Curse Kami, that is not going to change.


FORTUNATELY, a few good relationships and some consistency in his life can right that. Or could. If he stopped getting people killed. But eh. Some cycles are doomed to repeat themselves.