simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:33 am

[ canon update ]

— CANON UPDATE —


If you'd like to update your character to a different canon point, fill out the form below and comment to this entry. Please note that characters can only be updated to source material that has been out for at least one month. We will try and process canon updates within 48 hours.

ICly, When your character is on a canon update, they completely disappear from the world. It's almost as if they were removed the game, however there's a key difference. Their amulet will remain and be in a translucent state. Characters will be gone from the game from three days to a week. They will reappear wherever their amulet is and can continue their progress from wherever they left off. They will also retain all of their memories.

If you have any questions, contact one of the mods or ask them on the form.


Player:
Character:
Current Canon Point: The canon point upon application.
Updated Canon Point: The new, desired canon point.

Updated Background: All we need is all the new information, so just a summary of what's happened between the current and updated canon point.

Updated Personality: If anything has changed about the character's personality fill it here. Just like in the original application process, we need as much details a possible, especially if there were any big changes.

Updated Abilities:

Other: Anything else worth mentioning.

Questions:


Here's the clean copy and paste form:

mybackstory: (Just.. ignore him)

[personal profile] mybackstory 2016-03-28 02:34 am (UTC)(link)
It's all good, these things happen! And thank you.
clockworkcopper: (Goodbye my darlings!)

Leaving March 29th, Returning April 1st

[personal profile] clockworkcopper 2016-03-28 06:21 am (UTC)(link)
Player: CS
Character: Rabbit
Current Canon Point: After their Anniversary Show on Jan. 24th, 2015
Updated Canon Point: After the Vice Quadrant Album Release Show on January 16th, 2016

Updated Background: Long ago in a galaxy far far... wait, wrong canon.

That's not to say this canon update doesn't involve space travel. Which it does.

Rabbit and the other Walter Robots had just been planning shows and doing their usual thing, until a satellite named W.I.N.K. crashed near Walter Manor. W.I.N.K. explained to the robots that he had found a Green Apple Planet, which was at the mercy of a Space Giant, and pleaded with the robots for their aid. With the help of their current caretaker Peter Walter VI, the robots accompanied W.I.N.K. into space via a specialized space craft, heading to the Green Apple Planet to try and free it from the Space Giant.

The robots traveled through space under W.I.N.K.'s guidance until they came to the Green Apple Planet, and by extension The Space Giant. It turned out that the reason he'd come was because he was a big fan of the robots' music, and had traveled across many dimensions to finally meet them. But his hunger had overtaken him, and he had eaten several bites out of the Green Apple Planet as a result. The robots defeated The Space Giant via a musical duel, which drove The Space Giant to tears. Those tears ended up healing the near-devoured Green Apple Planet, giving her a new ocean.

With W.I.N.K. and the Green Apple Planet reunited, the robots bid their companion farewell and returned home, and have since made an album inspired by their travels.

Updated Personality: N/A

Updated Abilities: N/A

Other: Upon her return she'll have a new face plate or two, as well as a new pink wig. Will probably inter-change between her old and new ones based on her whims.

Questions: N/A
clockworkcopper: (:D)

[personal profile] clockworkcopper 2016-03-28 09:06 pm (UTC)(link)
Sweet, thanks!
raijuu: (⚡ lacing our tea from honey jars)

Leaving the 1st, coming back on the 4th

[personal profile] raijuu 2016-04-01 10:30 pm (UTC)(link)
Player: Laena
Character: Hak
Current Canon Point: Chapter 77
Updated Canon Point: End of Chapter 121

It's so long, here.
nepu: (Default)

Leaving the 5th, coming back on the 8th

[personal profile] nepu 2016-04-05 09:09 pm (UTC)(link)
Player: Sarah
Character: Neptune
Current Canon Point: Post Victory true end
Updated Canon Point: Post VII true end

Updated Background:
Being wrapped to another dimension yet again, Neptune and Nepgear meet the CPU of the Zero Dimension Uzume. Who she quickly befriends and helps out as she tries to defeat the “giant” who is causing everything to vanish out of the world. Collecting share crystals and befriending the local monsters allows all three of them to go HDD and defeat it. But turns out the real villain is Arfoire, the silly purple old lady from the other games and the giant was just a mid-boss. Neptune gets sent back to her own dimension but is still on the hunt to figure out a way to help Uzume and her sister. Which involves some fetch questing and the help of Noire and the other goddesses. In the Zero dimension, Uzume and Nepgear meet an adult ver of Neptune from the Megadimension in Victory, though her personality is the same as Neptune’s to a T. Just as the final fight with Arfoire starts Neptune manages to create a portal with the help of Histy so she can join in on the boss battle and then take Nepgear back home. The day is saved and with quick goodbyes to everyone the protag we all know and love makes it back to the main dimension of the game.

Then after a festival that everyone worked hard to create in order to restore shares and stop bad internet rumors. The big bads Gold Third show up and defeat Neptune and the others. Gasp, branching into 4 story lines we find Neptune befriending B-sha and trying her best to help her nation even if no one remembers her. Though after befriending B-sha the two of them just end of being lazy along with building gunpla nonstop instead of working. In the end power is slightly restored and the real plot kicks in.

With all 4 CPUs being granted the energy Gold Third had gained and the wishes of the people, Neptune gets a new form called "NEXT Form" which is a next gen upgrade. Using that power they cut away the deillusion power causing the big mess. Which causes an even bigger problem, with the secondary boss taken care of the real villain showed up, being a "dark Uzume" trying to take over Hyper Dimension. Cool fights happen and Nep swears to save Uzume and get the happy ending.

Updated Personality:
Neptune’s personality hasn’t changed much, though she is willing to work a lot more and keeps putting down the idea of leaving Uzume behind. Since she wants to help her not be alone anymore and be able to fight along side ect ect. Also less depending on Nepgear to take her share of the workload, which shows that Neptune has grown a little from the past games even if she still remains a bit lazy in the end.


Updated Abilities:
NEXT Form is an added power up for Neptune's HDD form Purple Heart. It's a next gen console power up, giving stats boosts and other fun attack skills. This form can only be activated when there is a lot of share energy though so it's only used near the end of the game.

Other:
Have a fancy wiki page because I tried to avoid spoilers

Questions:
None that I can think of
sharpintuition: (Default)

[personal profile] sharpintuition 2016-04-08 10:44 am (UTC)(link)
nolongerasleep: (002)

[personal profile] nolongerasleep 2016-04-21 12:03 pm (UTC)(link)
Player: Nadia
Character: Lithia Spodumene
Current Canon Point: After saving the party
Updated Canon Point: During the ending

Updated Background: Here her new canon point is in the last paragraph.

Updated Personality: Not a whole lot of change here since her in game development actually was pretty much the canon development and then some. The biggest change is going to be the fact that for all intents and purposes, she's no longer alive and has nothing to go back to as far as she knows. This will actually leave her wishing to stay in Verens, which was something she was wanting but felt torn on.

Updated Abilities: The only change here is that she'll have a Somantic Bond with Kor and if any other characters from the party app later that would also be the case. That does grant a few abilities that she and Kor can call upon, but the biggest thing is that it's one piece of the puzzle needed to cure her condition and in canon had come much too late to help her.

Other: Last time I didn't bother to address the matter of her overall health because there was no change between her past two canon points. This time she went from being reasonably healthy to all but dead in a matter of probably at most 3 months, so it does need to be addressed here. In this case health-wise upon returning she'll be reverted back to the state of health she was in upon her first arrival in game. Also, date wise she'll be leaving on the 18th ICly and coming back whenever my hiatus ends, so probably about May 1st or sooner if stuff is resolved quickly.

Questions: None.
intohell: (bh-1)

leaving the 22nd back on the 29th

[personal profile] intohell 2016-04-22 05:17 pm (UTC)(link)
Player: Kat
Character: Riza Hawkeye
Current Canon Point: Prior to Lust's death (ep 20)
Updated Canon Point:Post Promised Day while still in the hospital (ep 64)

Updated Background:
Link to wiki, from about halfway down the page--Manga/2009 Anime section starting at Hunting Immortals
Highlights:
--Mustang's alive, Lust is dead. They learn of the other homunculi, including the fact that the leader of Amestris is one.
--Mustang gambles with the information and loses. Fuhrer Bradley takes all of his chess pieces and scatters them across the game board country while Snidely Whiplash tied up dear sweet Nell attempting to tie Mustang's hands by using Riza as a shield.
--Riza is a terrible shield as she learns more things (like oh hey! Selim Bradley is a Homunculus) and passes this info to Mustang through stupid code because that's how they roll.
--They learn what the Homunculi are up to through more code and note passing and set up countermeasures for the Promised Day.
--Riza deserts the military to help enact a coup and then kidnaps Mrs. Bradley.
--There's a meeting with Envy who tries to pass themselves off as Mustang, of course, Riza sees through it. But then she has to save his dumb ass (Envy's) by saving Mustang's (or killing him as she'd promised).
--Riza is nearly killed in an attempt to get Mustang to perform a human transmutation and is only saved thanks to the arrival of May Chang.
--There's a big fight against Father where Riza acted as Mustang's eyes helping target his attacks.
--After everything's said and done, Riza ends up at the hospital recovering.

During all of this, there were things going on with the Elric brothers but no one really cares.


Updated Personality: n/a
Updated Abilities: n/a

Other: Most of this Riza's already learned one way or another since arriving in Empatheias, she's just going to live through it this time. She'll be returning to Empatheias during the time in the hospital, so she'll still be pretty beat up, weak, and bandaged with a pretty new scar.

Questions: n/a
warriorscribe: (Bitterness is an ugly thing)

[personal profile] warriorscribe 2016-04-25 02:17 am (UTC)(link)
Player: Cherry
Character: Enoch
Current Canon Point: Post-chapter 9
Updated Canon Point: Post-game

Updated Background: Freed from his silver shell, Enoch rushes to Ishtar's aid. He is able to catch glimpses of her fight with the crazed Ezekiel, where she performs remarkably well for someone who lacks the special armor he does, but not well enough to defeat her foe. He finds her most of the way into the next floor, Arakiel's realm (there's yet another Fallen Angel he cannot capture; he finds a shrine dedicated to his memory about halfway through), nearly consumed by vileness accumulated through Ezekiel's attacks and likely her soul's long stay in The Darkness. He reaches out to purify her, but she raises an arm to stop him, telling him to go after Ezekiel before she can recover from her assault. Enoch takes up Ishtar's weapon and goes after her.

Ezekiel is counted a successful capture, and he hurries on to the final floor, home of the leader of the Grigori, Semyaza. Azazel stands in his way, and Enoch defeats him - both the Watcher himself and his monstrous Nether form. But Azazel tries to transform yet again, with the ominous warning they are "more than mere Fallen Angels". But Belial is apparently fed up with the Watchers' weakness, two of them having fallen to Enoch in short succession, and he unleashes a secret weapon, one he's been nurturing for ten years...

A monstrous creature erupts from beneath the ground like it was water, just like Armaros is able to do. It crushes Azazel in its monstrous jaws and gives a distorted cry, one that the Archangels recognize as the arena goes watery, just like Armaros's battle.

"Is that...Armaros?"

Dark Armaros - steeped in vileness and all that comes with it for ten years straight, his thoughts line the arena, proclaiming love and hate for Enoch at the same time, wanting to be his friend and to tear him apart, wanting to be "returned to nothingness", in unbearable agony.

As Enoch chips away at his Dark armor, the negative thoughts begin to vanish, until all Armaros can offer is pain and love. By the time the covering that hides him at the monster's "heart" is removed, Belial has no more control over Armaros than one disarming attack...and then he doesn't move. He turns to follow Enoch and waits. But he's immune to Enoch's bare hands, and no matter what he does, Enoch cannot finish the battle. His weapon is out of reach, beyond the bounds of the arena defined by Armaros's thoughts.

Enter Ishtar. Barely strong enough to carry herself, she crawls towards Enoch's weapon, taking it up and mustering the strength to stand and throw it to him. He catches it and channels Uriel's power through it, calling on the only strength that will harm what is left of the dark power that chains Armaros to his agony: Overboost. He and Uriel finally strike down Dark Armaros, and as he collapses, the mute Grigori, Enoch's friend, clearly mouths a single phrase.

Enoch, thank you.

Armaros is gone (or so Enoch and the Archangels believe; he's only sealed, in truth), but he has no time to mourn: Ishtar is collapsing, too, finally succumbing to the vileness coating her body. Enoch hurries to her side and gathers her in his arms, giving her hand a comforting squeeze and then lifting it to purify her. Unlike Armaros, her vileness was only on the surface of her body; there was no combat needed to purge it.

Gabriel tells him he cannot mourn Armaros now, no matter how difficult the loss, but Enoch, lifting the cleansed Ishtar off the floor, only wears an expression of jaded calm. Armaros's suffering is over, and he will not lose Ishtar too. There's only one battle left: Semyaza himself.

As he and Ishtar approach the device said to contain him as life support, however, it opens to reveal...nothing. It's empty. Their dumbstruck confusion is broken by Lucifel cutting in on his phone, telling God Semyaza must have been dead all along. He tells Enoch he "still has work to do" when he hangs up, referring to shutting down the Tower, and teleports away with Ishtar, presumably for Enoch to meet later.

Updated Personality: Not much has changed from his application. Enoch is smitten with Ishtar after her show of strength, loyalty, and bravery, and is going to settle down with her on Earth for a peaceful 60 years he doesn't get yet, and the pressure of both the mission and Armaros's torture (which he only knew about through Empatheias) are off. He's immensely relieved, and while his issues are by nature of the time period going untreated, he may be more likely to put in effort to live a domestic life.

Updated Abilities:

Weapon: Gale
All abilities are the same except he now has a weapon. For his purposes I have chosen the Gale. This halo-like weapon hovers over the circular plate on the back of his armor (or over where it would be if it has broken away), six sharp spearhead-like projectiles hovering to either side of him - surrounding him when active and resting at his feet (resembling a pair of floating wings at his heels) when idle. He can fire these projectiles in a multitude of ways by commanding them with his hands or, for more powerful maneuvers, his entire body. They return to his side after completing their flight path. The Gale is a utilitarian weapon, neither highly offensive or defensive, but affording him the safety of attacking at range. He isn't particularly good at focusing his aim, however - he may find his projectiles split between multiple targets in his field of vision instead of all focused on one.

Weapon Ability: Gale Tackle
The Gale isn't just for battle. Enoch is able to use the weapon's energy to charge forward, surrounded by sharp...well, gales of wind and energy. This is minorly damaging to any enemy caught in it, but its true purpose is maneuverability. It's by far the fastest means of travel he has outside of motor vehicles, and it always carries him straight forward - even if he's in mid-air. (Think Skyrim's Whirlwind Sprint shout if that's more familiar.)

Other: This is going to coincide with a hiatus for at most a month.

Questions: None!
elementalshot: (Default)

[personal profile] elementalshot 2016-05-03 06:38 pm (UTC)(link)
Player: Yukina
Character: Milla Maxwell
Current Canon Point: Post Bonus Chapter
Updated Canon Point: Post Game

Updated Background: The group enters into Canaan and finally confronts Bisley. After defeating him and Chronos they earn the right to make a wish to Origin. Ludger wishes for the fractured dimension to vanish and becomes the final catalyst himself so that Elle can live on. After Ludger's sacrifice the timer resets and the cleansing of souls can continue. With the fractured dimensions gone and the threat to the world with it Milla and Muzet return to the spirit world for good.

Updated Personality: Nothing has changed for her personality wise since the time between the bonus chapter and the ending of the game is pretty small. It's a few days at the most.

The only real significant changes in the context of the game when she returns is that she would be less anxious to return home. With her mission complete she'll feel a little more at ease being trapped in Emp. She still wants to get home more permanently of course but it won't be as much of a pressing matter.

Updated Abilities: No changes.

Other: This will take place May 9th-11th and she'll return on the 12th.

Questions: N/A
penduli: (46 just relax)

[personal profile] penduli 2016-05-09 05:09 pm (UTC)(link)
Player: Bella
Character: Black
Current Canon Point: Episode 8, just after talking with The King of Despair
Updated Canon Point: Near the end of 12, after White gives him her peptalk (...but before she vamoses with the King of Despair)

Updated Background: Following episode 8, Black loses consciousness and the King of Despair takes over; he hangs out with his fellow kings, receives the glasses he needs to help his plan move along from Aligula, and proceeds to kick his pieces into motion one by one. He gives White the glasses, telling her to get her friend's (Leo's) eyeballs for him, and then leaves; he reappears in the church's doorway before she puts them on Leo to mock her for asking for forgiveness/salvation (isn't it a little too late for that?).

His plans moving along without a hitch, he drags Leo down to a place beneath the cemetery whilst monologuing about the fleeting nature of humanity and uses his eyes to locate the other barriers holding Hellsalem's Lot City up. Afterwards, he swings by the theater to pick up White, bring her back to church, and shoot her after commenting that they're the same—living on borrowed time and lingering affection.

...he shoots her because she's the last barrier holding up everything so it doesn't all go to shit, essentially. And the city... doesn't go to shit immediately, because god bless White she fogs up the city. This pisses the King of Despair off, of course, so after a bunch of grumbling and a chat with his least favorite person, Femt, he uses his psi powers to force the fog away and start shifting around the city like it's just a bunch of interlocking puzzle pieces.

Then he makes a big boss battle tower out of the church and surrounding area and waits for Leonardo Watch to come and kill him. Klaus von Reinherz, the leader of Libra, comes along instead and they have a chat and a fight, with Klaus desperately trying to save Black—but the King of Despair mentions a very interesting fact about his deal with his body:

he welcomed him in. Black accepted him—it's not a case of him just taking what he wants.

Regardless, the battle ends in the King of Despair's favor (barely), Leo swings by, gives a huge peptalk to White (who's still around as a ghost, seeing as she's part of the barrier and the area they're in is where she became one three years ago), and... loves wins, essentially. Leo, with the help of White, headbutts Black back into consciousness and makes the King of Despair sleep for once. White has a talk with Black about accepting the fact your twin is actually very dead this time and there's nothing you can do about it because you're not strong enough to without killing yourself and that's bad, Black, please don't reject the world you're going to be living in from now on.

...and that's where his canon point is, essentially, after this peptalk and hug and touching moment between twins that proves family is important.

Updated Personality: Not a whole lot changes at their cores, actually; the King of Despair definitely doesn't, and Black... his mindset changes more than his personality—the way he looks at things. Because White's asked him to live on, even without her, he's determined to, even if it really sucks and he doesn't want to live in a world without her. (Because there isn't one, to him; that's his real, true feelings. White tells him he's stupid for that.)

I think that's about it.

Updated Abilities: UH.... SO...... BLACK IS A TAD BIT MORE POWERFUL THAN I EXPECTED HIM TO BE... Granted, he probably still can't use his powers half as well as the King of Despair can, and he mentions that Despair "put his body through the wringer" so it's safe to say the amount of power he shows off (moving entire street blocks, creating ever-circling ferris wheels out of debris in the sky, etc) is a "Just because you can doesn't mean you should" deal.

He's also shown being able to repair Hellsalem's Lot barrier—meaning he knows how to work that taboo magic. In theory, if he hadn't been so worn out he could've repaired it and White without having to resolve himself to sacrificing one or the other... but that wasn't the case. (But that's also a tad bit past the point I've picked for him. Well, no, he mentions he'd have to use her will at that point to fix everything, he just does it after the point I picked for him. We're good.)

...by the way, confirmed he can teleport but only by shorter distances (like, say, 20ft?). Thanks finale.

Other: Did you know I picked this exact point just so I could still have the King of Despair and Black together? Because I did. ...look I wrote an app for the both of them, there's no way in hell I'm giving one of them up.

Also, uh— May 9th to May 13th? Sounds good to me.

Questions: None!
Edited 2016-05-09 17:10 (UTC)
lukeim_yurlin: (Here in the silence...)

[personal profile] lukeim_yurlin 2016-05-11 09:56 pm (UTC)(link)
(Wow, I almost forgot to do this...)

Player: Straya
Character: Dezel
Current Canon Point: Just after the completion of the wind shrine trial
Updated Canon Point: Completion of character arc

All relevant updated background, personality and ability information located here! (SPOILERS, OBVIOUSLY)

Questions: None!
heismymission: eyeshadow game too strong (g: welp)

SPOILERS FOR CIVIL WAR WEE WOO WEE WOO

[personal profile] heismymission 2016-06-14 12:12 am (UTC)(link)
Player: Ryoko
Character: Bucky Barnes
Current Canon Point: Post Winter Soldier
Updated Canon Point: Post Civil War

Updated Background: For two years after the fall of the helicarriers, the whereabouts of James Buchanan Barnes were unknown. Using his training in stealth, the Winter Soldier disappeared from the world, no matter how hard Steve searched for him. Bucky lived a quiet, secluded life during that time, unable to reveal much about himself at all to anyone, but able to make some sort of living and acquire a living space of his own. But eventually, when he was living in Bucharest, his paranoia that someone would recognize him and come after him became reality. His face and name were plastered all over the news as the one responsible for a UN bombing that killed the king of Wakanda, and even though Bucky knew he'd done no such thing, he wasted no time returning to retrieve his few important belongings and run.

It was in his apartment that he met Steve for the first time since he dragged him out of the Potomac river, and he was hesitant to admit to their shared history. There was no time to waste, however, and when soldiers broke in to eliminate the Winter Soldier, Bucky took a single backpack of notebooks he'd written memories in and fled, telling Steve he wasn't going to kill anyone. After that, Steve tried to help with his escape, which was further complicated by the addition of T'Challa, the new King of Wakanda who was out for vengeance. Unfortunately, the odds were against him, and Bucky was captured by the UN.

Placed in a specialized, portable cell designed to hold enhanced people, Bucky was brought to be psychologically evaluated. But instead of the real psychologist the UN had requested, it was Helmut Zemo who was given audience with the ex-assassin. The power was abruptly cut, and reading keywords from a notebook the Soviets had created for the manipulation of the Winter Soldier, Zemo reactivated the Soldier's programming, even as Bucky tried to escape the cell and stop him. But there was no stopping the Winter Soldier's return, and he escaped the room, killing at least a dozen soldiers as he made his way to the roof of the building. Though many people present tried to stop him—Iron Man, Black Widow, Agent 13, Black Panther, and Steve himself—only Steve was able to truly keep him from escaping. When Bucky hijacked a helicopter and was about to fly away, Steve managed to use his enhanced strength to hold the helicopter back. Frustrated, the Soldier ended up crashing in order to get Steve off, and when they fell into the nearby river, Bucky was knocked out and Steve retrieved him. Unfortunately, in the chaos, Zemo escaped.

No longer trusting the government to handle things properly, Steve and Sam took Bucky to a secluded warehouse where they waited for him to wake up. When he did finally regain consciousness, they questioned him, and it was then that Bucky was able to explain what had happened, even if some of the details were still vague to him: Zemo had asked for a specific mission report from 1991, the retrieval of a super serum that was then used to create even more Winter Soldiers. These other Soldiers, HYDRA operatives from the beginning, became the most elite kill squad HYDRA had ever known. Bucky, Steve and Sam feared that Zemo was going to retrieve them and use them to create an even worse chaos than he had already.

Unfortunately, in order to face these Soldiers, they were going to need a team of some sort. Calling on some of his Avenger allies, Steve, Sam and Bucky met with Hawkeye, Scarlet Witch, and Ant-man, at an airport, and they planned to take a helicopter so they could hurry to the place the other Winter Soldiers were held. Unfortunately, Iron Man and his allies—War Machine, Black Widow, Vision, Black Panther, and Spider-Man—predicted their move and intercepted them, disabling the helicopter entirely. The ensuing fight was destructive, and in the end, only Steve and Bucky were able to retrieve a quinjet for their use, thanks to Black Widow's help.

The pair make their way to Siberia, and Bucky questions if he's worth all of the trouble Steve has gone through to help him. Steve reassures him that he wasn't at fault for the deaths HYDRA forced him to cause, but even though Bucky says he knows that, he was still the one who did it, and he still has to live with those actions.

When they make their way into the hidden HYDRA base, Tony joins them, having realized that Bucky was framed for the UN bombing and eager to help stop the man behind it. Further inside, they're surprised to find all of the other Winter Soldiers dead in their cryotanks. Zemo is locked behind a protective wall, and when they confront him, he plays a security tape on the nearby screen of the Winter Soldier's mission from 1991—the assassination of Howard and Maria Stark. Tony watches as his parents are brutally murdered by the man with the metal arm, and in his grief, he attacks both Bucky and Steve. Forced to defend themselves against Iron Man, a brutal fight ensues, even as Bucky attempts to escape. This was Zemo's goal all along—to tear the Avengers apart.

In the end, no one wins; in an attempt to protect Steve, Bucky tries to rip out Tony's arc reactor, only to get his metal arm blown off, and Steve flies into a rage and attacks Tony aggressively, eventually breaking the reactor with his shield and disabling Tony's armor. After this, he retrieves Bucky and (at Tony's frustrated remarks) leaves his shield behind, and T'Challa, who had arrived shortly after Tony and realized how Barnes was framed, brings Zemo to UN custody and secretly takes Bucky and Steve back to his home of Wakanda. There, Bucky makes a decision: he'll be returning to cryogenic sleep until the time comes when HYDRA's brainwashing can be removed from his mind entirely, for the safety of everyone.

For a more general overview of the movie, including the Sokovia Accords, you can look on over here.

Updated Personality: If there's one thing that being hunted down for two years would make you, it's extremely cautious. Bucky has had to be careful to never let his arm be visible, or let his face be recognized—due to the release of SHIELD and HYDRA's records, it's known well enough that James Barnes was the Winter Soldier. He was always glancing over his shoulder for people who might be looking a little too long, paranoid that his peaceful existence might finally come to an end. Because of this, he was prepared to flee at any moment with nothing more than the memories he'd written down—the backpack he takes is hidden carefully under the boards of his kitchen, and he punches straight through them to retrieve it.

Along with this caution came a hesitance to act. He made a vow to never kill again, and in a prequel comic to Civil War, he states, "Looking for answers would only invite trouble." He knows that going to Steve would only mean he'd be back in the spotlight, giving HYDRA (or anyone with the means) an opportunity to use him to bring more pain and death. HYDRA was once hidden deep within the governments of the world, and who's to say that same kind of corruption couldn't come back? It's this kind of thought that made him decide the safest course of action was to simply never be recognized, even though he feels culpable for his actions as the Winter Soldier. He admits in the movie, after Zemo sends him on a rampage, that he'd feared that someone would use him like that—that "all he had to do was say the goddamn words." If he can't trust his own mind, how can he trust anyone else?

That isn't to say he's incapable of trust. Having remembered much of his past over time, he trusts Steve implicitly, and also trusts his judgment as far as the allies that Steve has chosen, at least where it counts. He has no problem working alongside Falcon or the others, even including Tony when they all meet in Siberia, and in fact actually strikes up something of a rival-friendship with Sam fairly quickly. Bucky has recovered a sarcastic, complaining humor that comes through a few times despite the circumstances, such as the time when Falcon finally manages to get Spider-Man off of their tail—he asks, "You couldn't have done that earlier?" He's also open about questioning and judging the odd things around him, such as when he first spots Spider-Man and when Ant-Man tries to explain his plan for a distraction.

What's really highlighted by Civil War is Bucky's determination to protect rather than harm. Despite what HYDRA's done to him and all the danger he faces, he has no intention of killing anyone, and we see him work to protect Sam and Steve during the fights with Spider-Man and Iron Man. His final decision shows that he would rather be frozen than have the opportunity to hurt anyone else. It's that sort of selflessness that defines him, rather than anything he did as the Winter Soldier. He's already killed so many, and he's taking the chance to stop that for good, despite what it means for him. Although he knows he can never be the same person as he was before the Winter Soldier, he's going to try his best to never be the Soldier again.

Updated Abilities: Nothing, really. Maybe he's a little rusty regarding some skills, since he killed no one for about two years, but that's about it. I'm letting him keep his metal arm, since I'm nice. I guess we have confirmation that he knows a few languages now, though? Not that it matters in autotranslate land...

Other: He'll be bringing his backpack of notebooks. Poor guy never got it back. :(

Questions: shrug
edealistical: (Default)

[personal profile] edealistical 2016-06-15 12:50 am (UTC)(link)
Player: Wighty
Character: Edea Lee
Current Canon Point: After the final battle in the true end of Bravely Default
Updated Canon Point: After the final battle in Bravely Second (also after all the dramatic events that follow that battle)

Updated Background: Two and a half years after the events of Bravely Default, Tiz is still in a coma, Ringabel has vanished back into his world, Agnès is the Pope of the Crystal Orthodoxy, and Edea has been promoted to Knights Captain of the Eternian Ducal Guard. Her relationship with her father has improved and miraculously, all of the Asterisk bearers from the first game were saved with the help of a little time travel. ...Except Victor and Victoria. It's OK, no one liked Victoria anyway.

The events of the game kick off when Pope Agnès and Braev Lee are at a ceremony to sign a treaty between the Crystal Orthodoxy and the land of Eternia. Unfortunately, they are rudely interrupted halfway through by a man calling himself Kaiser Oblivion, who proceeds to wipe out everyone in the vicinity and kidnap Agnès. From there, events rapidly progress until a new party composed of Edea, the freshly-awakened Tiz, a young member of the Crystalguard named Yew Geneolgia, and a Baal Buster from the moon named Magnolia Arch join forces to bring back Agnès and take down the Kaiser.

As is expected now from a Bravely game, the party goes through all kinds of shenanigans, treks around the world, defeats a new hoard of Asterisk bearers, and steals everyone's clothes and powers shamelessly until they come to realize the Kaiser's true purpose: he is attempting to use Agnès to drive the Crystals of Luxendarc out of control once again, bringing back the Holy Pillar and using it to travel in time to create a new world. He is aided by a fairy named Anne, and his goal is to reverse the wrongs of the past.

Obviously, creating the new world would cause a paradox that erases the current one. So it's off to stop the Kaiser! They do pretty well, battling right to the Kaiser's base, the Skyhold, and confronting him just as he's ready to enter the Pillar!

Except, whoops, they fail. The Kaiser escapes, Anne uses the Holy Pillar to banish the Moon, time stops, and the world is destroyed by monsters called Ba'als that the Moon had held in check. Bad End achieved.

Fortunately, with the power of a certain Celestial spirit (the player) and the power of Bravely Second, they have the courage to give it another chance by restoring their memories to their past selves (don't try to understand, it doesn't make any sense). This time, they're able to preempt the Kaiser and stop his plans before they even happen. This, of course, is when they discover that the true enemy all along was Anne, who seeks to banish the Moon and use the Ba'als to destroy all of Luxendarc, paving the way for her master to come into the world. Throughout this, yet another Celestial, Altair, who has been advising the party reveals that the Ba'als are actually the fevered creations of his true love, Vega. Anne's master, Providence, was using Vega's emotions to create monsters from her most precious memories.

Though it looks grim, the party forces their way into the Celestial Realm, saves Vega from Providence's grasp, and removes the threat of Providence and the Ba'als forever! Happy ending for everyone all around!

...Everyone except Edea, of course, because a sideplot reveals that Ringabel, that jerk, has ditched her to go carousing around the multiverse and can't even be bothered to try to send her messages or anything. Worst boyfriend ever. Ringabel still doesn't come back and ditches her again after their brief meeting.

At least she gets to be Grand Marshal of Eternia now since her dad quits to become a tailor.

Updated Personality: Edea has not changed terribly much in the last three years! She is 21 now, going with the timeline established by Bravely Default, and if she's any more mature, it's only barely perceptibly so. She's still a sweets fiend, an inveterate glutton for anything edible, is far too enthusiastic about getting her friends together, and particularly in Bravely Second, serves as a large source of comic relief for some of the more serious events of the game.

However, her main development comes in a series of sidequests throughout the game where she's called to serve as a judge in several disputes. Though, well, any answer you give in these sidequests ends up being a good choice, they serve to demonstrate that Edea no longer views things in such harsh morality. She doesn't refer to things as black and white any longer, instead thinking long and hard about the pros and cons of any moral choice. She's become a less rigid thinker and is capable of understanding that there are shades of gray to any decision. As this is the direction she's been developing in the game as well, there probably won't be too much of a difference between Edea after a year and a half in Verens and Edea after two and a half years at home.

The last thing is that Edea's relationship with Ringabel is going to start off a bit strained since he keeps running around without her. GOD RINGABEL.

Updated Abilities: Edea has access to all kinds of new and shiny Asterisks! She will not, however, be bringing all of them to the game, although whenever Tiz canon updates, I think we can probably say that they at least own the Asterisks between them, even if no one uses them. The main new abilities Edea will have are:

Patissier (Level 11 Mastered) - An Asterisk that gives the ability for Edea to make poisonous food. So, you know, her normal shtick. The Patissier makes deadly desserts that inflict status effects, lowers stats, and induces elemental weaknesses in everyone who even touches the cakes.

Catmancer (Level 11 Mastered) - An Asterisk that allows the user to converse with cats and to learn different abilities from monsters. Edea won't learn anything from monsters here unless it's something I desperately want for some reason in which case I'll ask the mods for permission!

Guardian (Level 7) - An extremely defensive Asterisk that also allows the user to possess other people like a ghost. The effect can be resisted, of course, and I'll always request permission before using it on anyone.

I chose Patissier and Catmaster because they suit her personality and Guardian because she's a heavy armor sort of combatant. Dividing the new Asterisks equally means she should get about two and a half new jobs.

Additionally, Edea's current jobs will be nerfed and have their abilities reshuffled to be aligned with Bravely Second. They will lose three total abilities each as Jobs are now only 11 levels instead of 14. However, as Spiritmaster does not exist in Bravely Second, it will be unchanged in the context of the RP if she chooses to use it again.

Other: Edea will be bringing the three symbols of the Grand Marshal of Eternia with her: the Grand Marshal's Sword, the Grand Marshal's Shield, and the Grand Marshal's Staff. Ise-no-Kami, her signature weapon, is also still with her.

Questions: I think I'm good, thanks!

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