[ emotion tracker ]
The current Emotion Tracker Survey can be found here.
Throughout the gameplay, characters will experience situations that may be more emotional for them than normal. This can be positive (happiness) or negative (anger/sadness). These emotions have greater weight and impact on the island and will affect whether it grows in a positive way or actually suffers. Cumulatively, these experiences can influence plots and events. Players are encouraged periodically, particularly at the end of the month, to fill the survey with threads where particular emotional tags, threads, or entries occur. Technically all emotions count, but we do not want you to feel that you have to submit every time your character smiles at a puppy or every expression. For more "normal" months or days, we would like to encourage players to submit a "state of the month" entry that reflects the character's emotional state for a particular time period instead.
❖ How it works
» Outside of "state of the month" entries, what counts? If you're trying to figure out whether a thread works, here are some questions you can think about:
If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.
» Arehtei and alignments. With the addition of the Arehtei, alignments are also at play. The emotions characters experience can and will affect the Arehtei in either a positive or negative way. Here is the quick list of the Arehtei and the emotions they represent:
» Apathy. Apathy also plays a role on the tracker, although so far it hasn't had too much impact. Yet. Those whose characters experienced moments of apathy are also encouraged to comment to the tracker.
» Emotion reference chart. If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. These are just some suggestions to help give an idea and is by no means complete or restrictive. You are also not limited to count an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list more than one.
» Completed crystals. Finally, if it's been 4-6 months and you have submitted to the tracker (both the general and event designated trackers) at least two separate times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.
❖ How to Fill the Survey
» Notation. The following notation is used for emotions:
» Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
» Rating emotions. By default, all are set to 0. Players are to rate on a scale of 1 to 10 how emotional a particular submission is. To help understand, here's a basic explanation:
Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.
» Multiple submissions. You can submit more than once, for instance one submission per thread. Just be sure to not accidentally duplicate!
» Based on character. Alternatively, if trying to gather threads and figuring each individual instance is too cumbersome (and believe us, we understand!) then you can make a submission based on your character's emotional state up to that time. So it's more of a cumulative/general overview. There are two ways you could consider the ratings: 1) pick highest point; 2) try to average.
» Notes. We do request for small blurbs or thread links regarding the submission.
Choose whichever method makes the most sense and easiest for you. Other than grossly exaggerating, there's really no wrong way to do this.
❖ How it works
» Outside of "state of the month" entries, what counts? If you're trying to figure out whether a thread works, here are some questions you can think about:
- Is this a rare emotion for your character?
- Were there any emotional effects caused by the incident?
- Was it a stronger than usual emotion? For example, your character may be happy overall, but moments where they're filling up the room with sunshine and rainbows would have a greater impact than a casual smile.
- Did the character attempt to use or focus the emotion?
- Was the emotion clearly and strongly reflective of the character?
- Did the character or someone else become aware of their emotions, possibly due to the effects?
If you can answer, "Yes" to one or more of these, then drop that thread onto the tracker! It doesn't matter if it was a brief outburst or one that lasted hours—it can count.
» Arehtei and alignments. With the addition of the Arehtei, alignments are also at play. The emotions characters experience can and will affect the Arehtei in either a positive or negative way. Here is the quick list of the Arehtei and the emotions they represent:
- Aiada: envy and appreciation
- Daimonia: grief and joy
- Elios: hate and love
- Peromei: despair and hope
- Piphron: distrust and trust
- Sosyne: anger and calm
- Thras: fear and bravery
» Apathy. Apathy also plays a role on the tracker, although so far it hasn't had too much impact. Yet. Those whose characters experienced moments of apathy are also encouraged to comment to the tracker.
» Emotion reference chart. If you need help figuring out what emotion falls where, refer to our Emotion Reference Chart. These are just some suggestions to help give an idea and is by no means complete or restrictive. You are also not limited to count an emotion to one specific Arehtei. Emotions can cross over to multiple Arehtei, so it's fine to list more than one.
» Completed crystals. Finally, if it's been 4-6 months and you have submitted to the tracker (both the general and event designated trackers) at least two separate times, then your character's crystal is eligible to be considered completed. Once complete, they can get a new one.
❖ How to Fill the Survey
» Notation. The following notation is used for emotions:
- + for positive;
- - for negative;
- % for apathy.
» Combinations. If your character is feeling a varying range of emotions throughout the thread, you can mark them all. So for example, the character is calm, then excited, then relieved, then irritated. Just count it all!
» Rating emotions. By default, all are set to 0. Players are to rate on a scale of 1 to 10 how emotional a particular submission is. To help understand, here's a basic explanation:
- 1 point would be for a small but significant moment. Like a heart flutter or a bit of embarrassment.
- 10 points should only occur if something extremely dire or substantial happens. If it's 10 points, then walls should be breaking, the ground shaking, things exploding everywhere—basically, the really big "oh shit" moments or, for the positive side, "I'M SO HAPPY I COULD DIE" moments.
Everything else will likely fall in-between. We would recommend the highs to average more in the 5's or 6's.
» Multiple submissions. You can submit more than once, for instance one submission per thread. Just be sure to not accidentally duplicate!
» Based on character. Alternatively, if trying to gather threads and figuring each individual instance is too cumbersome (and believe us, we understand!) then you can make a submission based on your character's emotional state up to that time. So it's more of a cumulative/general overview. There are two ways you could consider the ratings: 1) pick highest point; 2) try to average.
» Notes. We do request for small blurbs or thread links regarding the submission.
Choose whichever method makes the most sense and easiest for you. Other than grossly exaggerating, there's really no wrong way to do this.

no subject
Character: Rin Matsuoka
Aligned: Daimonia
Date: 1/7
Emotion Points: Da -3, So -4
Blurb: Rin has issues with sharing his thoughts and the fairy tale logic of this world. (Zero)
Date: 1/7
Emotion Points: So -5
Blurb: Rin wants to know what the hell is going on during his arrival. (Zenyatta)
Date: 1/7
Emotion Points: Da -3, So -3
Blurb: Rin still has issues with people reading his thoughts. (Roxas)
Date: 1/7
Emotion Points: So +5, Da +x5, So -3
Blurb: Rin is elated at seeing Haruka again, rages at sculptors for bitching at Haruka and bitches about being compared to a fish, along with general irritation about everything.
Date: 1/7
Emotion Points: So +5, Da x5, El -2, Ai +3, Pe +2
Blurb: Rin is surprised to reuinite with Makoto, surprised to hear Sousuke is here, reminisces about swimming with his friends, worries about memories Makoto forgot, reminices about their last summer together and worries about Makoto's state of mind.
Date: 1/7
Emotion Points: So +2, Da +x4, El -3, So x-5
Blurb: Rin reunites with Sousuke but is furious to learn he doesn't remember the last 2 years.
Date: 1/7
Emotion Points: Pi +2, Ai +2, So +2, So -2, Th +2
Blurb: Rin enjoys having someone who finds this world as stupid as he does but gets more intrigued by the power of emotions and ultimately decides to find out more about it. (Juzo)
Date: 1/7
Emotion Points: Th +2, Th - 2, So -4
Blurb: Rin gets annoyed at Korra for messing up some ice sculptures and gets freaked out by her massive pet.
Date: 1/7
Emotion Points: So -2, Da +x4
Blurb: Rin is flustered by showing up in a new place but loves hearing about JJ's career and family.
Date: 1/7
Emotion Points: So +2, So -3, Ai +2, Pi +2, Th +2
Blurb: Rin is initially irritated by Noel's explanations of the world but is won over by Noel's magic and sensibility.
Date: 1/7
Emotion Points: Th -2, So -4
Blurb: Rin gets chased by a tornado and isn't happy about it. (Hige)
Date: 1/7
Emotion Points: Th -2, So -3, Pi +1
Blurb: Rin talks to Ignis about how messed up everything is and is kind of freaked out. He's skeptical but willing to trust Ignis for now.
Date: 1/7
Emotion Points: El x+3, Pi x+3
Blurb: Candles make Rin feel really awesome about meeting Prompto.
Date: 1/7
Emotion Points: El -2, So -3
Blurb: Rin worries if Lance is nuts and is freaked out by his story.
Date: 1/7
Emotion Points: So -3, Da +2
Blurb: Rin meets Acerola, is confused by both pokemon and the world but likes messing with Sableye.
Date: 1/7
Emotion Points: So -3, Th -2, Th +2
Blurb: Aranea teases Rin with telepathy and then tempers flare in a face-to-face meeting.
Date: 1/14
Emotion Points: Da -2, Ai +2, So -x4, Pe -2
Blurb: Rin embasses himself over Usagi's feelings jar but enjoys her love for Mamoru until Usagi mentioning Gou sets him off.
Date: 1/14
Emotion Points: So -3, Ai +2,
Blurb: Rin meets Sigrun and Thorin and admires Sigrun's elk-hunting.
Date: 1/18
Emotion Points: Pe +2, Pe -3, Th +3, Da +3, El -1
Blurb: Rin finds hope in having Poe as a teacher and learns to reverse his emotions.
Multiple threads total:
(+): Ai: 11, Da: 23, El: 3, Pe: 4, Pi: 8, So: 16, Th: 9
(-): Da: 8, El: 8, Pe: 5, So: 52, Th: 6