simpathis: (Default)
Empatheias Mods ([personal profile] simpathis) wrote2014-05-25 12:34 am

[ application: original characters ]

— APPLICATIONS ARE OPEN AND WILL BE PROCESSED ON WEEKENDS —

Canon Applications are here


IMPORTANT! We are officially in endgame until August 31, 2020. Applications are on a rolling basis. There is a small "block" period from the 1st through the 4th of every month to allow a bulk of apps to be submitted, and then applications can be submitted at any time during the month. Notices will be sent out all at once after the first "block" period, and then between 24 hours to the end of the weekend depending on how many and our schedule. Applications are guaranteed to be processed during the weekends.

IMPORTANT: Only the following types of original characters are allowed to be applied for—

  • Pure OC. These are the typical kind of OC that everyone is familiar with. They are characters that are the player's own creation with their own world that is also of the player's design. There is zero relation to any pre-existing canon.

  • MMO OC. MMOs, or Massively Multiplayer Online games, particularly those with a lot of roleplay and character build-up, have existing world building and lore that they have to follow. These characters are created by the player and can have their own story, but they have to follow the rules of the game lore. We consider "main hero" characters as those who are one of many in a great group that influenced the storyline, rather than the singular Great Hero character. This is to help multiple MMO OCs from the same game to have stories that mesh well together. In the sake of fairness to current FFXIV OC players and consistency with previous mod teams' decisions, we do not currently allow FFXIV Warriors of Light.

  • Blank Slate Canon Protagonists. For our criteria, these types of characters are those which you control throughout the game and essentially make the player the main character. They may have a name and a couple of personality traits, but everything else is up to the player to interpret. Examples of these are most of the main characters from Dragon Age, Skyrim, Pokémon, etc. Important: Please note that this category ONLY pertains to the protagonists of canons. This does not allow side characters or other support NPCs as they have set stories and personalities. This section has nothing to do with how much headcanon is used and is only about the purpose and design of the protagonist character.

The following would not be allowed:

  • Fanon/AU OCs. Characters that are based off pre-existing canons or an alternate version of the canon. We would not allow these OCs not because we are against them on principle, but it could cause unwanted confusion and complications with current existing casts. This type of OC would have needed to be allowed from the very beginning so players would know what they were getting into.

  • Game Native OCs. Currently the game is not ready for such a type of character, as it would introduce other complications and worldbuilding that the interested player would have to be aware of. In addition, it would require more close connection with us the mods than we are currently ready for.


Before applying, please be sure to read the following:

  • Read the Rules and the Game Information.
  • RETURNING PLAYERS! You only need to submit any old application. Does not matter how long ago, as long as it was accepted and you have good standing (ie, not banned), it will be valid.
  • Suggestion: Find some character sheets that have questions directly related to character building. These will help flesh out your application and give some guidelines as to how to write about your character.
  • Feel free to use the most recent test drive both for practice as well as to use for samples. IMPORTANT! If you submit threads as samples, you must submit the application with that character journal. This is the only way we can ensure that the samples are from you and not someone else.
  • Linked samples must have been made within the past year.
  • You may apply for up to two characters per cycle.
  • Do not plagiarize. If we find that the information provided was directly taken by either another player or some other source material, the application will be rejected immediately. If we find this after processing the application, we will revoke the application and have you removed from the game with potential ban.
  • Reusing your own applications from other games is allowed. We only ask any original written samples to conform to our game. That is, we don't want to read samples that are set specifically for another game's premise. Note: this does not apply to threads linked from other games used as samples.
  • If you are rejected, you cannot reapply for the same character for two weeks. However, you can apply for a different character in that same period.
  • Those accepted must fill out all of the required entries within a week to be considered part of the game. Otherwise, we will consider it a revocation of the application.
  • Fill out the form and comment to this entry! All applications must be posted directly to this entry; no linked-in applications allowed.


We have compiled sample applications from our players to show what the mod team and the application moderators are looking for in terms of writing quality and depth. We hope you find these samples useful!


⌈ PLAYER SECTION ⌉

Player:
Contact: Journal/Plurk/AIM — anything to help identify since someone might share your name handle.
Age: You must be at least 13 years old to apply.
Current Characters: If a new player, just put "N/A"


⌈ CHARACTER SECTION ⌉

Character:
Age:
OC Type: Indicate whether this OC is a Pure, MMO, or Blank Protagonist type of OC. If it is a Blank Protagonist, indicate the canon here.
Point Taken: A sense of time when the character is taken. More applicable to MMO and Blank Protagonist OCs.

World Building:This is separate from the character's personal history. This section is to provide us with information about the character's “canon” in general. We will have no idea what kind of world that the character is coming from, and this is the only place we can learn about it. We don't want an encyclopedia, but we will need to know important details about it so that we can understand the culture the character is coming from and how that will affect how they think and behave. What countries are important? What kind of geography or political climate? Are there any social conflicts that would impact the character or would influence how they view others? For MMO and Blank Protagonist OCs, linking us to wikis will suffice, but feel free to add more to it.

Backstory: While we don't need a play-by-play, what we would like to see includes how the character lived, what choices they've made and why, what events occurred that developed them, and other important facts that will help us understand the character. For MMO OCs: Most MMORPGs will have a set storyline that the player character has the opportunity to play through. Keep in mind that rather there being a singular "Great Hero," all MMO OCs are to be seen as a part of a large group of heroes if you choose to follow the main storyline. Also keep in mind that all MMO OCs will have to follow their game’s canon lore. For example: A character could not save the NPC that canonly died, nor could a mission fail if it is set to succeed. However, your character could have died and or had difficulty fulfilling the mission. It is also possible that your character had no part in the overall game's story and had their own adventures in the world instead. Finally, there can be no romantic or familial relationships with named NPCs.

Personality: We're looking for how they think, why they act the way they do, their strengths, their weaknesses, their thought processes, their opinions, their conflicts, what makes them feel the way they do, their significant traits. When writing your character, be careful! We want to avoid characters that are the super invincible almighty hero that can do no wrong. The one who can charm anyone with a smile, can easily trick and deceive, has the power to bend wills with ease. All characters have flaws—no one is perfect. But more importantly, such infallible characters are not interesting to play and interact with. In short, the character should be realistic, balanced, and well thought out. If we feel that your character does not meet this standard, then we may ask for a revision or reject if it cannot be changed.

Abilities: If there are any particular abilities the character has supernatural or otherwise, list them here. Referencing to a wiki list is acceptable if applicable. However, if there are any particular abilities that need to be weakened or removed, note them here.

Alignment: Please refer to the Alignment entry to choose which alignment your character would most likely fall under. Include a brief (a couple of sentences max) just to help explain why you think your choice is the best fit.

Other: Anything else you'd like to mention.


⌈ SAMPLE SECTION ⌉

Sample: We have two sample requirements.

General Sample: We should see examples of the character's dialogue as well as some introspection or additional narrative to further show how you intend to write the character. This is the most important part of the sample and where most of the weight will be.

Emotion Sample: This is our "game setting" requirement. Essentially we want to ensure that you have a basic grasp of the game's premise, especially with the use of emotions. It can be a small scene, even incidental to the main sample. A reminder that apathetic characters will also create effects, such as loss of color, surface distortion, holes forming. This section doesn't have to be lengthy, but the effect must be clear for us to see.

The emotion sample can be part of the general character sample. If so, please link directly or directly quote that portion so that it's easier for us to quickly find it.

The samples can be "written" in three different ways and you can choose which one will work best for you:

  1. Test Drive. You can utilize our test drive to cover both requirements of the sample. So long as there is enough character portrayal and a scene with an emotional reaction, be it within the prompt or done during the thread, then it can be used for both.
  2. Link out + Written. You can link to threads/entries from other games, memes, or museboxes to show character portrayal, and then write an additional short scene for the emotion portion of the sample.
  3. Original Sample. You can write a complete sample that shows both character portrayal and a scene involving emotion use. This can be one sample or two separate samples. If you opt to write an original sample, you are welcome to use any prompts from any of our Test Drives, Intro Logs, Task Board, and even past events. You are also free to change things up and are not restricted to any of these prompts. They are just here to help offer ideas.

Format wise, you can use either [ brackets ] OR narrative prose. We do require that the writing at least be coherent, have proper sentence structure, and is mostly grammatically correct (we realize that writing styles can be loose/creative in [ bracket ] form so we're giving a bit more leeway). One last suggestion we have is try to have the character interacting with the environment and try thinking of the sample less of a narrative piece but more like a post or thread prompt you might make in the game. That will help the sample show not only how you will write the character, but also how you will play them in practice.


Questions: If you have any questions, ask them here.



Clean copy and paste form here:

saltyaxitude: (rampant alcoholism)

Ikar Kestrel | FFXIV OC

[personal profile] saltyaxitude 2018-04-05 04:27 am (UTC)(link)

⌈ PLAYER SECTION ⌉

Player: Rio
Contact: [plurk.com profile] lamiaforte
Age: 27
Current Characters:
N/A
saltyaxitude: my mouth (i bet u 10 gil i can put my whole fist i)

[personal profile] saltyaxitude 2018-04-05 04:28 am (UTC)(link)
⌈ CHARACTER SECTION ⌉

Character: Ikar Kestrel
Age: 24
OC Type: MMO OC
Point Taken: After 2.55, Before the Dawn.

World Building: Here and here!

Backstory:
Growing up in a small fishing port on the coast of Vylbrand, it wouldn't be wrong to call Ikar a simple country boy. He’s the only child of a fisherman and if he stayed at home he would have definitely been roped into the family trade as well.

Thankfully for him, growing up he developed a fond interest in keeping various unusual critters around his home town that would ultimately drive his life elsewhere. If farmers could tame and keep sheep and dodo why couldnt he with carnivorous fish or wild jackals? It was regarded as an unusual and unproductive hobby however by his peers. Self conscious, it was easier to pretend that his interest laid in protecting people. In knowing and understanding all the pests he could help dispose of them! He got his break at age 14 with the perfect exit from small town living. The Company of Heroes had recently felled the primal Titan and Leviathan and it was easy to convince his way to Limsa Lominsa to get some formal training for his so called hobby protecting the people.

Once in Limsa, the young gullible Ikar was swayed into the marauders guild which at the time was an elaborate pirate recruitment scheme. He narrowly managed to avoid a life of piracy by keeping himself involved with the legit neighboring fishing and culinarian guilds which helped keep him out of trouble. Thanks to their help he could focus on his training. His ultimate goal being able to defend himself so he could travel Eorzea and continue harassing the wildlife.

Things were swell and pretty uneventful for 4 years until the lesser moon Dalamud fell when he was 18. Shortly after that catastrophe, a major reworking of Limsa Lominsa swept through lead by the new Admiral Merylwyb. There was massive damage to the city, strict new laws on pirate activities and his 'guild' was under renovations as there was a change in leadership with a huge overhaul from its pirate roots. He lingered for a few months, but ulitimately used the chaos as an excuse to leave Limsa and broaden his horizons as adventurer.

He spent the next two years over in Thanalan working as an adventurer and expanding his knowledge on monsters. He also actively started funneling time and effort into taming the wildlife during this period though he was unsuccessful in his attempts. One bad trip out to the Sagolii desert would change the course of his life again though with a bad run in with the hostile beastmen of the region ending in his capture. The Amal'jaa, as these beastmen were called, were fervent worshippers of their god Ifrit- a god who demanded sacrifce. It was by pure luck Ikar was found by a passing adventurer who helped escape this fate. This kind soul happened to be a part of a Free Company called Empyrean Bellatorum, who after the ordeal extended an invitation for Ikar to join them.

Since then he's been working at the Free Company and in exchange he gets a pretty good deal with free meals and his own room. He mainly does chores and errands, but he does get to go on battle missions as well. Otherwise he's free to follow his interests which he still hasn't made much headway on honestly. As far as current events go, Ikar is not one to keep up with the times. You can't exist in Eorzea without hearing of the Warrior of Light and their fabled deeds though. However recently talk of the Warrior of Light has grown sour with rumors of an assassination plot on the Sultana of Ul'dah.

Personality:
On first impression Ikar is pretty average for a Limsan Lominsan. He can be loud, crude, boisterous, stubborn and not to mention little on the dumb side. He's also got a quick temper and is easy to offend if you say the wrong thing to him. While I wouldn't describe Ikar as a violent type, he won't hesitate to instigate a fight with those he thinks wronged him and would be easy to beat. He also enjoys slinging insults if the opportunity presents itself, but unfortunately he's not as quick witted as he likes to believe he is and frustrates easily when he can't keep up the smack talking.

Even though he is a rowdy boy, he is still friendly to strangers! His mother didn't raise him not to be a decent human being and treat people with respect after all. He still wouldn't particularly go out of his way to help someone he didn't know and certainly not without some sort of reward. It's not completely impossible of him though. He just at his core is a very selfish person. If things don't benefit him directly he typically won't be on board to help, this goes for friends as well. Often friendly gestures he offers are just some round about way to help himself. Like many people, he is apathetic towards things he doesn't want to be doing. If it's not in his immediate interest, he's pretty much not interested.

Speaking of interests, he's very very passionate about his studying of the monsters of Eorzea. It's a major driving force in his life after all and he has the stubborn determination to keep persuing it. Thanks to his upbringing though he's self conscious to share these interest even with those who are close to him. Despite it actually being a pretty normal interest for someone to have he regards it as an embarrassment. It's not fishing which his father wanted him to continue and it's not even related to all the training he had in becoming a marauder. So he prefers to keep his personal life private for this reason and keeps quiet on topics such as these despite his true enthusiasm for them.

Perhaps if he was poked and prodded enough by someone he was close to he would open up, but he doesn't exactly have a connection like that in the Free Company he is with. He does have a few friends though! Friends that are unfortunate enough to be around his inconsiderate ass. He doesn't think of how his actions effect things and he does have a bit of a boundary issue. He very likely to overstay his welcome, he's the type of person who won't knock before entering a room, he'll come over uninvited, ask too many favors and borrow things without asking. He's a fun guy! Right?

Abilities:
*Marauder skills up to level 50. As a keynote he is not a warrior, nor does he have a soulstone. He's similar to other generic enemy marauders in game by how they use some warrior actions but with a name change. For example the warrior skill steel cyclone is changed to iron tempest, but it's still the same skill.

*Skilled fisher. He's not reeling in eorzea's big fish but he has sunk a lot of time into refining this skill.

Alignment: Sosyne, because of Ikar's hot temper. He's quick to anger and just as easy to frustrate.

Other:
He has his pet smallshell named Snips.
saltyaxitude: (pic#8981949)

[personal profile] saltyaxitude 2018-04-05 04:29 am (UTC)(link)
⌈ SAMPLE SECTION ⌉


General Sample:
One and a two meme samples!

Emotion Sample:
[It was supposed to be an easy job from the task board. A simple task of helping a farmer find and return some lost cattle. It hadn't taken Ikar too long to track one of the missing cows down, but trying to herd it back was another thing entirely. It was like pulling teeth trying to get the stubborn animal to move and even then it was luck if it went in the right direction.

Still, slowly but surely Ikar managed to pull it along with a makeshift lasso. The further he got along though the thinner his patience wore with the stubborn beast. He had nearly got it to the finish line and they had to be under a malm away from the farm. He just needed to make it a wee bit further. Though with each tedious step the ground was starting to crack more and more beneath his feet as his frustrations continued to grow.]


By the Navigator.... if you don't start movin' yer arse I swear I'll-

[His last step peaked with annoyance as the ground gave way underneath him to a small crater of his own making. The cow was spooked into moving however! It just bolted in the opposite direction of the farm while Ikar laid stuck in his hole.]

ARRGH COME ON! Stupid swivin' emotions!

[Really he was just making the hole worse at this point.]

Questions: None!
eonticket: (Default)

Re: Revision

[personal profile] eonticket 2018-04-06 10:19 pm (UTC)(link)
The age inconsistency was an oversight on my part; I am happy to play her as 13. Her canon point is meant to be directly after defeating Steven and becoming Champion/receiving the Eon Flute - riding off that emotional win. She is taken from before the Delta Episode.

Regarding May's personality and Team Aqua/Archie:

May's views on Team Aqua as a whole and on their leader are very different. Early on in her encounters with them, she saw Team Aqua as a nuisance - a dastardly, immoral nuisance, yes, but a nuisance all the same. It wasn't until saving Latias that she truly saw the organization as capable of being a threat, and before then, she would get very annoyed at their interruptions of her journey. However, even once seh realized they could be a danger, Team Aqua - including, if not especially, Archie - baffled May. She didn't understand the logic to their weather plan in the slightest; seeing it as an absurd and ill-planned notion.

Overall, though, May thinks Archie is pretty cool. She likes that he seems far more easygoing and relaxed than her father, who she can't help comparing him to. May made friends with many adults over the course of her journey, and to a certain extent, she considers Archie among them. She has forgiven him and Team Aqua as a whole, for she truly believes they have seen the error of their ways and will, moving forward, be dedicated to fixing their mistakes.

That said, the weather crisis itself provided a brief backslide for May's growth as a person and a trainer. She found herself feeling that it shouldn't be her job to save the day. She resented this role, like she initially resented her role as trainer. However, it took her far less time in this case to come around. May realized that her resentment was disguising her fear of letting the world down, and she knew she had to face this fear and not let her self-doubt stop her from trying to return the world to normal.
adloholic: (We call ourselves VolCels)

Re: Accepted!

[personal profile] adloholic 2018-04-06 10:26 pm (UTC)(link)
This one here!!
saltyaxitude: (can i axe u a question)

Re: Accepted!

[personal profile] saltyaxitude 2018-04-07 12:10 am (UTC)(link)
This is the journal I'm using!
eonticket: (Cheerful)

Re: Accepted!

[personal profile] eonticket 2018-04-07 10:13 am (UTC)(link)
Here's the journal!
leecherous: (Default)

[personal profile] leecherous 2018-05-05 04:49 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Oliver
Contact: [plurk.com profile] horsechiffon
Age: 27
Current Characters: None


⌈ CHARACTER SECTION ⌉

Character: R'dhanha Nunh
Age: 36
OC Type: FFXIV MMO OC
Point Taken: Right after 4.0's events

World Building:
Here

Backstory:
R’dhanha grew up with his two twin brothers in his small, close-knit tribe. He and his brothers were the only males at the time of their birth in over ten years, as is wont to happen with Miqo’te. However, their births were seen as very auspicious! Triplet boys, what a boon! The three boys protected one another and adored each other. However, one fateful day, R’dhanha’s two brothers decided to venture out to prove themselves as hunters. They never came back. Days and weeks passed, and R’dhanha was forbidden to go into the swamplands to look for them. It would be too disasterous for the tribe as the other males were so far from maturity and their current nunh was greying. As the only male of age, R’dhanha was made their Nunh, and carried the privledge and responsibility of siring and rearing children. Besides that, he prided himself on his ability to heal others with practical medicine. A lot of it would be seen as quackery by modern standards, but he did accomplish some life-saving treatments.

He did his duties, but he began to disobey his tribe, sneaking out in the early hours to search the swamps. One day, while picking apart goobue pellets to scavenge for supplies, he came upon a couple of skeletons. He quickly identified them by the remnants of clothing and bits of metal that went undigested. Overcome with sorrow, he plucked their skulls from the filth and carried them home. Over the next few days he carried back all the rest of the bones he could find. He placed the bones in boxes, hidden under his bed. The skulls he encased in clay sculpture, made from the imprint of his own face. He soon became obsessed with the idea of reviving them somehow. He began to hear whisperers of a group of divine healers with powers that outmatched any budding conjurer. In the swamps, he encountered them and begged for their wisdom. They obliged, whisking him away to the Lost City of Amdapor to study their arts. In the City the cultists cut down the undead White Mages of eld for their soul stones, scriptures, and weapons. They pilfered knowledge and practiced in seclusion. Seeing the undead spurred him on to do learn all he could to revive his brothers.

There he learned White Magic on the condition that he would never speak the rogue cult’s name nor reveal their location under penalty of slow death. As a test of faith and induction into the cult, he was branded with their symbol on his torso.

His studies were a more than a little rocky. He could not master even the simplest offensive spell after many months, leaving himself entirely vulnerable to enemies and corrupt elementals. However, his healing was exemplary. After a year of study, he was able to bring a person back from the brink of death— though this caused severe aether imbalances around him as he did it.

He was content with what he had learned and wished to put his knowledge into practice. He made his way back home only to find that in his absence, another Nunh had been brought in. What’s more, his tribe had entered his home and found the bones, thinking him the culprit of his brothers’ deaths. For his crimes and irresponsibility he was chased away. They attempted to kill him, yet he was able to heal his grievous wound and escape. From there, he traveled living hand to mouth. He hunted what little he could, barely staving off starvation.

Then, the Calamity struck. He healed all those he could in his path as a matter of self-imposed duty. Because of the Calamity, there were many to help. He mended wounds with leeches and healed burns with maggots. His methods were seen as unsavory, but effective. He would also use his white magic, but only without an audience. He would sometimes be chased out of one village and make his way to the next. As he travelled through towns, he became acquatined with alcohol. He quickly became reliant on it to help him through his largely sleepless nights. Rumors followed him wherever he went until he was scouted out by the proprietor of a free company. He now resides there and receives protection from the eccentric guild leader.

Personality:
R’dhanha is definitely an eccentric. He was pampered as a child by his clan, and encouraged not to fight. This has always made him feel a little useless. The women would bring him food, but never the other way around. He did as he was told because it was easier to gain approval and praise that way.

However, when his brothers went missing just a couple years before their maturity, he began to feel restless and angry. Though his feelings were barely noticeable to others. He still did what he was told and became the Nunh once his father, the former Nunh, became too impotent to reliably do his duties.

R’dhanha battles with his sense of duty versus his anger and upset at the cruelty and unfairness of the world. His anger drives his kindness, however. The world is full of suffering, so he tries to fix as much as he can. Unfortunately, he also self medicates with alcohol, and has to find ways to pay for his addiction. For this, he bums off his friends and strangers that seem friendly enough. He has lost a lot of his shame in the last decade. He is not always a good judge of this. He can also be found trying to peddle leeches or maggots that he harvests himself.

Altogether, R’dhanha is a very pathetic man. He is very powerful, but that comes at the cost that he steals, rather than borrows aether. He would be viewed as a criminal of hte highest priority in some parts of Eorzea. It is a miracle that he has not gotten himself killed. He tries to stay optimistic, but he has no idea how to dig himself out of the reality he has created for himself. He only recently began to make friends since being sent away from his clan.

R’dhanha does love the company of others. He has been unable to fill the void left by his deceased brothers, but boy does he try. He can come off as clingy or moving friendship too fast if he feels a spark. He will attempt to monopolize his new friends’ time or try to solve all of their problems with little success. Focusing on others allows him to not think about his own life. When told to go away, he acts like it doesn’t hurt his feelings, but it does.

R’dhanha tries to stay out of fights simply because he is a laughably bad fighter. If met with violence by himself, his first instinct will be to run. He does keep a knife on him that he will use as his only line of offense. He isn’t scared of pain or blood per se, and has no real issue with self-inflicted wounds because he is confident that he can heal it. He is not particularly skilled with it aside from skinning animals or breaking down meat. This drives him to seek the company of people stronger than him that he believes can protect him from monsters. Sometimes the people he chooses are very dangerous sorts.

Abilities:
He is a fantastic healer. He can heal people from the brink of death by channeling aether. He can reattach fresh limbs, too. However, he cannot use any offensive white magic. Skill Cheat Sheet

Alignment:
Daimonia: He spends a lot of time dulling grief and seeking joy. His success in this varies considerably based upon who he can get to spend time with him or enable him. They are, in short, his motivators and most common emotions.

Other:


⌈ SAMPLE SECTION ⌉

Remember that we ask for samples that show 1) core character portrayal and 2) some use of emotions, such as environmental effect. You can also use the same sample source for both, just make sure to directly link or quote the emotion portion. We highly encourage using the Test Drive, and you can use prompts from the Test Drives, Intro Logs, and the Task board if you need them. Refer to the main application page for links and more suggestions.

General Sample: Here

Emotion Sample: Best bit of it here


Questions:
Edited (Wow wtf did I screw up in the html jeez) 2018-05-05 05:05 (UTC)
aroguereborn: I think I'm just so clever (Default)

I'ziva Ganajai | FFXIV Original Character

[personal profile] aroguereborn 2018-05-05 04:57 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Koree
Contact: pm
Age: 34
Current Characters: n/a


⌈ CHARACTER SECTION ⌉

Character: I'ziva Ganajai
Age: 25
OC Type: MMO; FFXIV OC, regular adventurer
Point Taken: Docking at Vesper Bay, a few days before the game events begin/the actual PC arrives in their city-state of choice.

World Building: World info, Eorzea info, Race info, and coalition/clan info.

Backstory:
✨ Early Life ✨


I'ziva hails from an island in the Cieldalaes archipelago. Her life was normal for a child in her tribe for the most part.

She was born a middle child with a precocious personality, something of a scamp getting in and out of trouble in creative ways (going places she shouldn't go to set hunting traps before she was allowed to hunt, tracking down beasts, looking for adventure, playing games with wild animals, etc.), always well intended if a bit short sighted. She greatly admired the other, older females in the clan (both blood relatives and not) for their confidence and skill. She chose to train with throwing and hunting knives and eventually joined her tribe-sisters in the hunt, eager to prove her skill.

A fair number of traders traveled through that would barter with them on occasion. As a result I'ziva, like others before her, grew up hearing many stories about the mainland to the Northeast. The first story that stood out was of the Rose of the Desert, Ul'dah, whose people were known for the richness of their lives be it literal or figurative. The first time she heard about it she couldn't get the tale out of her head. Each day she imagined grander ideas of what such a place must look like: towering stone walls set in an arid land of sand, sprinkled with the rare oasis. Wide, populated streets, scents of exotic foods and fragrances traveling from the marketplace. To a young cub whose entire life had been lush forest it sounded fascinating. She began asking after other places merchants had traveled to (sometimes having to be boxed on the ears for being a pest but remained undeterred) and heard tales of even further lands like La Noscea and Coerthas. It was then that Ziva's desire to travel the world began to burn in earnest, a thirst for travel and adventure that she still carries with her to this day.

At the age of seventeen Ziva was deemed ready to begin a coming of age trial. She almost couldn't wait for the word "go" and set out for the nearest port city the very week of her name day. It took a couple of years to raise the coin to even make the trip overseas. During that time she worked odd jobs and acted as a sort of mercenary, protecting travelers and gatherers, or sometimes hunting down supplies on request. By her twentieth year she'd finally managed to raise enough to make the trip. During her journey the Calamity struck, dealing Eorzea a devastating blow. She stood on the deck of the ship with the rest of the crew and passengers watching in awe and horror as the debris struck the land in the distance.

None were surprised to find the land in a bad way once docked. Rather than continuing on to Thanalan Ziva spent a good deal of time here, helping the people pick themselves back up wherever she could lend a hand. She eventually refined her battle skills when she joined both the Adventurers Guild and the "Dutiful Sisters", becoming a member of the Rogues' Guild, upholding the pirate code (and loving every minute of it, feeling right at home). She remained for some time mastering her new found trade over the next five years, traveling across La Noscea whenever she had the excuse.

Personality: Ziva is, above all else, outgoing, outspoken, and optimistic. She often voices and projects her thoughts and feelings, valuing conversations with feedback when she can. She is, however, a creative problem solver out of necessity (hunting, adventuring, work as a rogue). She takes in information through both a Sensing and Perceiving preference which means she trusts knowledge that she herself can verify through her senses, including her own instinct. She makes decisions based on how she Feels about a situation and the information she's gathered and can often be described as "impulsive", "rash", or "selfless". Honestly you wouldn't be wrong. Ziva is all of these things, and also eager to see the world with her own eyes living life as an adventurer. And though traveling the realm IS her initial goal when she sets out she doesn't have it in her to ignore people in dire need and so she stops to help those she can without thought of reward or personal gain. Sidetracking her plans to travel on to Thanalan is a good example of this. Seeing sailors and civilians working alongside pirates gave her a taste of what to expect from the people of Eorzea. Despite their differences they looked after one another, picking themselves back up after such devastation rather than giving in to despair in light of all they'd lost. That was something to be admired and respected.

A perfect example of I'ziva's approach to solving problems would be this: There's some poor soul sobbing over the body of a loved one waiting for their last rites. Stopping to ask if they're alright she's told they can't bury this person without X-item which was lost at X-location. This leads to a quest to retrieve the possession at the behest of that individual. I'ziva's natural curiosity and outgoing nature as an Extrovert leads her to approach them, her information gathering as a Sensor tells her what needs to be done to remedy their problem, and her compassionate nature as she Feels and Perceives drives her decision to act on this information because she sympathizes or empathizes with them, wants to see them comforted even if it's just a little.

For that reason I'ziva can be counted as reliable despite her impulsiveness. There's a method to the madness once you understand how she ticks. She relishes the challenge of a dangerous situation to the point of thrill seeking. You usually won't have to ask her twice to show off any given skill, either. She's got no problem delving into beast lairs to retrieve some missing person, object, or ingredient. She loves her life because of the freedom being an adventurer and rogue grants her. She wouldn't change it for just about anything. All that she really wants in life is good people, good times, good adventures, and good grog.

Her impulsive nature has landed her in more than a few tough spots. She's gotten better about this over the years but she also has less patience for rigorous procedures. This can be frustrating for other individuals around her who are more orderly.

Her loyalty to those she brings into her circle is fierce, and her way of handling grief at the loss of one of those individuals can sometimes give her a single minded focus, whether that focus is on revenge or moving forward depends entirely on circumstance. This can be a particularly dangerous double edged sword, as forming attachments comes easily for her. Though she has a good sense for others she can be misled if her emotions are played well enough, being a creature of impulse and intuition over solid logic. She follows her gut, and someone skilled in deception could feasibly fool her into thinking they have only her best interests at heart. She enjoys having many varied relationships and keeps in touch. She strives to keep her companions in good spirits (sometimes for better or for worse). She's of a forgiving sort of nature, believing in second chances and not inclined to hold grudges, though she's understandably wary if betrayed.

It's true Ziva is flexible and easy going when it comes to most things in life but she does have a stubborn side. When she sets her mind to something (taking the dangerous job to spare her comrades, having another round of drinks, etc.) there may sometimes be no arguing with her. She's perfectly reasonable until she wants something badly enough. Then she'll refuse to budge without extensive persuasion. The best way to do this is appealing to her emotions rather than logic.

Spending five years living in Limsa I'ziva has picked up a few habits. Her manner of speech is on the loose side, informal at best, only sparing effort to be "polite, prim, 'n proper" if she's trying to be charming, playful, or sarcastic. Couple that with her straight forward nature and she can sometimes others by being too blunt without meaning to. It's especially true when addressing a problem though she means well more often than not. It can sometimes come over as disrespectful and there are times that she need to be reminded how to address certain individuals, or not to resort to violence when someone taunts her (9 times out of 10 this is when the well being or reputation of another is at stake).

She's openly flirtatious and pursues romantic interactions as they tickle her fancy. Consent and respect she values above all else in this matter, so if you want to piss her off you can do so easily by disregarding either of those in her company. Her upbringing left her with a very liberal approach to the subject of love, though, and she practices the belief that there is no real wrong way to love someone other than abuse.
Edited (Forgot to remove the "correction" bit in my edits. Sorry!) 2018-05-05 05:07 (UTC)
aroguereborn: I think I'm just so clever (Default)

Re: I'ziva Ganajai | FFXIV Original Character

[personal profile] aroguereborn 2018-05-05 05:08 am (UTC)(link)
Abilities: Over the years of her traveling Zi has picked up a few bags of tricks. Here's a run down:

✨ HUNTING ✨


• Being born and raised into a nomadic group of hunters means Ziva grew up learning how to survive off of the land. She doesn't have to call on the skills as often these days with all the modern conveniences that the larger city-states offer but she has the skills for when she needs them. Because of her feline traits her tracking goes somewhat beyond the level of a normal human. As a Moon Keeper her eyes are well suited for hunting in the darkness under the canopy, as that's when (and where) Moon Keepers are often the most active. She knows how to skin and prepare most types of animals as well as use remains for supplies or provisions to last.

✨ COMBAT ✨


During Ziva's travels she joined up with a couple of guilds to learn the tricks of their trades. Among these guilds were the rogues, weavers, pugilists, and leather workers.

• She began her training originally with knives, but eventually became a pugilist. These fighters rely on a direct method of combat and so speed is vital for dodging and outwitting their opponents. They typically attack from the rear and flank positions, and most pugilists prefer to use some form of metal or leather weapon to add attack potency rather than using their bare fists. Ziva is one such individual. She later combined her somewhat limited pugilist training with her training as a rogue to further her training into the ninja job-class. Ziva's time with the pugilist guild was short as she already had the basic fundamentals upon arriving in Ul'dah, and by then had moved on to the rogues guild. A list of pugilist skills can be found here but it's rather straight forward. They fight with their fists. Ziva was with the guild long enough to master "Arm of the Destroyer", which does medium range damage to the ground around her, cracking the ground beneath her feat and kicking up some debris, but not destroying it. None of these skills should prove to be game breaking, but I can nerf her back further if required.

• Rogues are the secret protectors of the pirate "code" in Limsa Lominsa, keeping to the shadows under the guise of the "Dutiful Sisters" while ensuring that pirates stay within the bounds of their own laws (mainly not stealing from honest folks or engaging in the black trade of buying/selling/trading people). They're dual wielding fighters with lightning quick speed and reflexes. Being a member of this guild Ziva's fighting style is acrobatic, making her a difficult target with flips, spins, and kicks. She seldom stays in the same spot during prolonged combat and usually attacks from an opponents' rear or flank. They strike fast and hard, including assassination techniques that let her literally get the drop on them from above with their "Assassination" technique, or to become almost undetectable before attacking with the "Hide" technique. The latter requires keeping distance from an opponent, how much distance depends on the opponents' skill (or level, in game). In addition she does know one support skill at this time called "goad". Goad allows her to lend her energy to a comrade whose stamina is running low. It has a limited cool down of a minute or so between uses, and it's a gradual thing, not all at once. An official run down of their abilities/traits can be found here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.

• Ziva saw an opportunity to further her training when approached by shinobi from Doma. Accepting the ninja soul stone bequeathed to her by a fallen shinobi began her tutelage under Obero. Shinobi practice the use of hand seals known as "mudras". Combining certain mudras in certain orders grants a unique set of skills powered by the natural energies of the land and life around them. Abilities range from breathing a stream of fire that deals damage to a wide area, to summoning a deluge of water or a blast of solid ice. It can summon down a single bolt of lightning, a ring of tumultuous earth, or grant the user sixty seconds of enhanced speed at the cost of depleting their stamina quicker. As a ninja Ziva has honed her body to withstand greater damage from high falls or leaps, navigate higher terrain (such as trees), and saw a general increase in speed. None of her skills are world breaking or earth shattering, however, and the wider ranged attacks do wide spread damage at the cost of potency. There is room for enhancement given enough time. Reference here. Note that at her canon point her skills stop at level 60. None of these skills should prove to be game breaking, but I can nerf her back further if required.

• Ziva's weapon of choice are her Jambiyas, an ornate pair of twin blades adorned with gold and embellished with red gemstones. She also carries small, plain throwing knives in holsters on her clothing, and a whip fastened on her back. Obviously she will not be arriving with all of these weapons, but instead just one of her primary blades.

✨ MAGIC ✨


• NERFED - PLAYER CHOICE - Most beings in Eorzea are capable of traveling via teleportation and return spells. The use of such magic is facilitated by aetheryte crystals throughout the realm. Once a person "attunes" to the crystal's energy they can basically travel the aether trail from point A to point B in a flash. There is a major limitation on this, however, that will prevent Ziva from using these spells in game: If there are no crystals there is no teleportation, as they're beacons for one to find their way. Oops.

• CAN BE NERFED -if- GAME WORLD/RULE BREAKING - One other skill that Ziva has is summoning minions. Minions are cute little versions of many of the creatures found throughout the world, some simple dolls while others are young versions of their older counterparts (such as the chocobo chicks or griffin hatchling). They do not possess any actual special abilities.

• CAN BE NERFED -if- GAME BREAKING - Limit Break is a skill that can only be accomplished when in a party of 4 or 8 people. After combat has been going for a certain length of time Ziva can call on a bit of her allies strength to perform a special attack. This comes in two flavors: One/Two (About 1 minute in. She forms a glowing orange sword and performs a four-fold attack) or Three (in which she performs a rapid succession of hand seals and attacks the enemy with multiple blades).

Alignment: Elios; As you'll see in her sample and as you've already read in her personality section, Ziva is a passionate character. Whether it's pertaining to adventure, flirting it up, telling stories, protecting others, or more she tends to give things her all. She leans more heavily on the positive side, with even her self depreciating humor usually being her way of putting a positive spin on a negative topic (making others laugh at her own expense, especially if it's to cheer someone up).

Other:


⌈ SAMPLE SECTION ⌉


General/Emotion Sample:

She wasn't sure if she'd ever really get used to the "mood lighting on demand" that came with these little excursions of hers. It seemed like whenever she was feeling particularly flirtatious weird shit started to happen in general. She'd thought it was a coincidence the first time, but made note after the second and third time that it wasn't limited to being in the right place at a weird time.
Case in point, feeling too warm and eager to touch she'd just led her current partner into the space between two buildings for a respite from the long trek to their destination when the lights began to flicker out and dim. The atmosphere it created was hard to miss, and by now she knew it meant that their surroundings were reacting to their emotions- well... HERS.

"You know, if you keep laughing someone is going to overhear us, sweetling. And here I thought you didn't want anyone to see us." One voice teased, low and playful, even as the owner reluctantly pulled back from nuzzling at the other's shoulder.

"I'm sorry! It's just, your ears are tickling my neck!" Was it her imagination, or did their laughter sound a lot like it was being accompanied by little glass bells?

Must be her imagination.
"First time getting touchy-feely with a miqo'te...?"

They were alone in the darkness, on some random backstreet she hadn't bothered catching the name of. Despite this Ziva could make out the exact shade of red her partner turned at the question with no problem. Got it in one. How cute...! She couldn't help but flash a toothy grin, the tips of her fangs gleaming in the moonlight peeking from behind the clouds.

"Don't worry, I'll be gentle, but only if you want, that is."

The response that she received was flustered and frustrated, but before they could blow their cover by fussing some more Ziva silenced them with a kiss. It was all a bit of innocent fun, really. It was by the dumbest luck that she'd stumbled across them in the first place, just her type- if she ever had one. Whether they were looking for a little risk and excitement or they simply had a thing for blondes, she wasn't sure, and frankly didn't care. They'd met just a few hours ago and decided to turn the evening into a proper date, a rare thing for Ziva, but this person seemed sweet and the last thing she wanted was to push them beyond their comfort zones. Keeping things flirtatious and clean was the name of the game. That didn't mean she couldn't have a little fun teasing, though. After all, they were pretty damned cute when they blushed, and it made Ziva aware of things like the freckles dotting the bridge of their nose and the top of their cheeks.

A pair of footsteps drew closer and she felt her date's body tense, muscles going taunt again with unease. They pulled back a second later, stopping her progress short, prompting her to also break the kiss so she could look them in the eye. The air was growing warmer around them, making Ziva realize that maybe she'd pushed a little too far. In the darkness she could see that blush deepening, and her partner, as if ashamed, wouldn't meet her eyes.

The reaction was immediate. She cooled her jets and backed down, stepping back to give them a little space with an eye crinkling smile. This seemed to surprise the other, and as they opened their mouth to apologize Ziva cut them short with a tap on the tip of their nose.

"Don't even think about apologizin' to me, sweetling. You don't have a damn thing to be sorry for." She decided to give them space to walk, and instead brought her hands up behind her head, fingers linking in a casual pose.

Ziva herself wasn't entirely picky about the venue when it came to displaying affection of any kind, but what she DID care about was taking her partner's comfort zones into consideration. There was a huge difference between someone being shy, inexperienced, and curious and someone being full on uneasy.

"Come on then. There's a cafe close by that makes the most amazin' little tiny cakes you'll ever eat."
She winked, and as the temperature around them began to cool again she took that as a sign that she was on the right track.

Okay, so, maybe the whole environmental-emotion thing could actually prove to be useful. Maybe she'd get used to it, after all.
Questions:
Edited (Also forgot to fill in Obero's name, just wanted to let you know- hence the edit!) 2018-05-05 05:08 (UTC)
aroguereborn: original character (♥» Smug; Do you know who I am??)

Re: Accepted!

[personal profile] aroguereborn 2018-05-06 10:20 pm (UTC)(link)
Yo ho, yo ho a pirate's life for Zi!
leecherous: (Default)

Re: Accepted!

[personal profile] leecherous 2018-05-07 05:45 am (UTC)(link)
Here's the journal!
foreverhalone: (Default)

Vyryx Desrosier | FFXIV OC

[personal profile] foreverhalone 2018-06-04 05:50 pm (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Zorn
Contact: [plurk.com profile] ZornSable
Age: 28
Current Characters: Khamu'wo Zhwan, Guzma

⌈ CHARACTER SECTION ⌉

Character: Vyryx Desrosiers
Age: 25
OC Type: MMO OC
Point Taken: 4.3, Under the Moonlight

World Building: here u go

Backstory:
Originally V'erhiks, the section of the tribe he belonged to took up a nomadic way of life. They were skilled in animal taming, and found good coin in the training and selling of chocobos. While they couldn't compete with those of Ishgardian training, there were those who would ill afford the prestigious birds of the Holy City, and so the tribe took their business to them. This meant the tribe, small though it was, would travel through Coerthas often to slink into the Dravanian forelands where they could obtain them.

During one such journey, the young V'erhiks(age 4) got separated when a stray dragon attacked the tribe. At the time, he had a chocobo chick with him at least, and so his frantic journey into the woods away from danger was not entirely alone. However, there's little a chocobo chick can do, and so they were more or less left defenseless to the Coerthan wilds. The pair hid in whatever they could find: smalls caves, under large rocks, even in hollowed out trees that had fallen down many years ago. Anything to escape the dangers around them.

As fate would have it, his time in the woods didn't last for more than a night or two, because an Elezen noble came across the battered and scared miqo'te child and his fragile bird. Being unlike his fellows, he did not abandon the kid, and instead took him in. Choosing to raise him as his own--with his wife being barren, they couldn't have a child anyway, and they took this as a blessing from Halone herself.

Growing up this way was not easy for him, Ishgardians are naturally xenophobic, and while the family he was adopted into loved him and even gave him his own Ishgardian surname (Desrosiers), it did little to blunt the judgment of others. This followed him through childhood and adulthood, and kept him from properly joining in the Ishgardian military. However, it did nothing to quell his determination to learn the way of the spear, and so his adoptive parents did pay for his tutoring.

Years later, after mastering what his tutor could teach him, he did his utmost to follow the new dragoon trainees to see if he could absorbed anything, even if indirectly. For the most part, he picked up bits and pieces, and filled in the blanks as he could, but it wasn't until he found a soul stone that the blanks were properly filled.

He would often take on daring challenges to himself, first taking down the wild life of coerthas, before eventually attempting some of the dravanian subordinates like drakes and outflyers. Until he happened upon a behemoth pup that happened to stray from its den. Had this been a full grown behemoth, he certainly would not have had a chance, but given it's diminutive size (compared to a full grown one), the challenge was at least even.

Slaying the beast, he took its horns as a trophy, but not without his own wounds to show for his efforts. It was hardly a new born, but a fledgling behemoth was still a beast to be reckoned with! With the horns, he then commissioned a spear to commemorate his victory.

One day, after feeling much more confident with his abilities, he had overheard a rumor of dravanian activity, and that a small number of dragoons had been sent out to dispatch the fiends. Wanting to see dragoons in action and therefore hoping he might pick up on their moves, he made haste to follow. Problem was, he only knew an approximate location, and so by the time he got there, it was nothing more than the remnants of a massacre--to the dravanian's favor.

The young new recruites were little match for the beasts--the scorched land and charred bodies were telling proof of that. Without a dravanian in sight, he scavenged the battle field. He could have brought one of the bodies back, could have tried to find which family they may have belonged--but the disfigured remains were not helpful in recognition. So, he did the next best thing: he took the soul stone, and a discarded dragoon's helmet and spoke not a word of what he found to anyone. A considerate fellow is he!

It was here that he began to act on his own, seeking to free lance (ha) his skills in an aid to Ishgard. He would act without the direction of the Holy See, slaying would-be threats and foreseen enemies of the church. However, acting alone does little and less for those with such high aspirations. He also did not wish to turn to his parents for help when it came to funding his hiring of mercenaries to aid him in his self appointed duty. Particularly when Ishgard looks down on that sort of thing anyway.

Naturally, he turned to a trade craft to make money, weaving to be specific. He had no natural talent for it, but it paid well, and through his determination he obtained some modicum of skill. With his own means to fund his endeavors, he turned to a Free Company of mercenaries to aid him in his skirmishes against Dravanians when such threats reared their heads. Or he imagined they did, not all of these skirmishes ended in battle, or at least a fight against dravanians.

He did this up until the end of the war, ceasing as the Elezen sought peace with the scalekin, and while he held his prejudices against them, he was not one to step out of line. Of course, once everything was done and over with with Nidhogg's shade, and the peace set, he then continued his dragon fighting against what remnants of Nidhogg's horde still skulked about, kill those dravanians that dared to defy the peace between man and dragon.

However, the brood is ephemeral, and Vyryx soon sought more with his training and dedication. Such a purpose was finite, and even the previous Azure Dragoon had given up his post, setting out to gods know where. As such, Vyryx eventually took up adventuring, and with his newly honed skills as a dragoon, he was more than ready for it. Like a fraction of Ishgard's knights, he too set for Ala Mhigo. When found convenient, he assisted the Ala Mhigan resistance, but having no true stake in their freedom, he did not overly put himself in danger, focusing far more on his self-centered adventuring. Something that proved a lot easier with Ala Mhigo's liberation.

Personality:
To put it plainly, Vyryx is a right asshole. Being raised around Elezen--Ishgardian Elezen to be precise--he picked up a lot of their prejudices. Boy do they have a lot. Naturally speaking, Ishgardians are highly xenophobic and racist towards anyone who isn't Ishgardian, let alone Elezen, and while they live with hyurs, it's no surprise that all of their high positions of authority belong only to Elezen.

With this in mind, Vyryx was raised around a bunch of snobby, stuck up, racist Elezen who look down their long necks noses at everyone else, so naturally he does the same. Even to himself. There's a lot of self loathing with Vyryx, he hates that he's not the "superior race" that Ishgardians are, he despises that he's a miqo'te at all, honestly. Because of this, his hatred for fellow miqo'te rivals next to his hatred of the dravanians, though he's not likely to attack one on sight like he would a scalekin, but still!

Being raised by two caring Elezen parents, he isn't without some positive merits, he can be kind and compassionate at times, and sometimes he cares a bit too much for his own good--but ultimately he hides that behind his general snobbery. When around fellow Ishgardians he acts proper and respectable, carrying himself in a manner that would likely befit nobility. He's had a lot of practice and exposure to that sort of song and dance--his parents being lesser nobles that serve one of the four high houses, he's had a good example to follow.

However, around non-Ishgardians, he has a poor attitude, and while he still holds himself high and mighty, with the typical air of an Ishgardian, he's got the habit of being far more crass. Since he despises most who aren't Elezen, he doesn't often listen or give them much of a chance, but it's not impossible for them to get through to him. You merely have to be more stubborn than he is. Needless to say, he's not a man of many friends, and with most Ishgardians not caring much for his kind, and him not caring much for others... well, the chocobo chick he had since a child served as his only friend and for the most part still does. Which is pretty sad, but he has no one to blame but himself.

Ultimately, he's a man of high tastes and expectations, trying to act the part of Ishgardian nobility even if he's nothing of the sort--an act he puts on mainly around non-Ishgardians who might not know better. So too does he do this with being a dragoon, something he'd never claim to be inside the walls of Ishgard or around any proper dragoons, he keeps his pilfered helmet and soul stone a secret from them. To those who wouldn't know any better, however, well, he's more than happy to claim what he isn't if it gives him an edge of superiority. A man can dream, can't he?

Because of his self hatred for what he is, he views other miqo'te as savages that have yet to be domesticated, that he's above them, their superior, because he's been enlightened by Ishgardians. In other words, he's a huge jackass that really, really doesn't know how to turn off his asshole switch. You could say he's an acquired taste, but not many can stomach acquiring the taste of shit, just saying.

If there is one trait that could define Vyryx as a whole, it'd be determination. Whatever he does, whatever he decides to do, he powers through to make it happen with sheer determination. He was not accepted to be part of Ishgard's military being what he is, and so he took it upon himself to train (with her tutor) to become good enough to help out. When he needed funds to hire mercenaries to aid him in his personal objectives, through sheer will power and practice he became a rather skilled weaver to fund it all. Vyryx is far from the best, far from being hugely talented really, but when he sets his mind to something, he pushes everything till he gets some sort of favorable result.

In the end, he's honestly trying to make his parents proud, trying to be the Elezen son they couldn't ever have, and trying to do right by Ishgard. His hatred of dravanians are as deep as those born into the conflict, despite having no real ancestral roots to the war at all, but his loyalty is and forever will be with Ishgard. As such, he hates all things dragon, and you'd have better luck getting through to a wall than him when it comes to them. His hatred is irrational and pretty much unfounded as far as personal experience goes, but he's so stubborn and unwilling to budge it's almost like they did him a personal slight.

While a crass, self-centered asshole, Vyryx isn't completely without a heart, and while he might feel inclined to snub others, he does have some sentimentality. He might be very indignant about showing any part of that to others, and will ultimately do anything in his power to make the other person feel as if he's being forced to care, and like it's the biggest burden in the whoooole world. But it doesn't change that those feelings are actually genuine.
foreverhalone: (Default)

[personal profile] foreverhalone 2018-06-04 05:51 pm (UTC)(link)
Abilities:
As a dragoon he has primarily jumping and spear based abilities, however using his aether, he can augment such attacks to be more powerful, and to cause varying effects. With his further training against those of Nidhogg's brood, he was able to tap into his soulstone, thus accessing the abilities to control his aether into concentrated attacks like Geirskogul (a concentrated burst of aetherical energy that acts much like a dragon's breath weapon), and Mirage Dive (using that same sort of aether manipulation to form an aetherial dragon to dive into his enemy).

Here is a list of the Dragoon Skill, but seeing as he is not the Azure Dragoon, he does not have access to dragon spirit, or Nastrond.

Besides that, he is extremely acrobatic. You could say he has... cat-like reflexes. Due to the excessive training, the help with the soul stone, and Eorzean's being far stronger than normal people anyways, he's an exceptional fighter, and quite stronger than his small size might lead one to believe.


Alignment: Elios, because Vyryx's strong hatred of others fuels most of his interactions. He's full of hate, whether for himself or others, and operates mainly on it. However, on the other end, his love for his country and countrymen work to inspire him as well, and it's through this devotion and strong bond that he's capable of doing most of what he does. Out of any emotion, love and hate absolutely fit him the best.

Other: He will be bringing his red Draught Chocobo named Arluin.


⌈ SAMPLE SECTION ⌉



General Sample:
An older TDM thread, but

Emotion Sample:

[It was strange to say it plainly, being angry was one thing, but to see how his anger effected things around was quite another. He had tossed his glass away from him, but before it could shatter against the far wall it had already crumbled into dust. The wall cracking where the glass might have hit it. In a way, it made him feel powerful, like the Fury herself was at his beck and call, and she projected his emotions through physical force.

He knew this wasn't the case, but it didn't change much with how the floor cracked beneath his stomps, or how a glare in a certain direction could bust out some windows. The initial alarm of it was almost enough to calm him from his rage, but he was quick to remind himself just what had upset him—just what was said to send him into such a horrific rage.

How dare that bitch call him a "kitten". Oh the damn humiliation to be so demeaned. So disrespected, she didn't have a single CLUE who he was—or at least, who he liked people to believe he was, anyways. Fortunately the temper tantrum didn't last long, and the building he was in didn't suffer more abuse than what was entirely necessary (none of it was), what with Vyryx choosing to head out to save himself any more disrespect—of course not without the door literally bursting into splinters as he slammed it behind him.]



Questions: None!
lifelight: (Default)

Caelia Silverarch | FFXIV OC

[personal profile] lifelight 2018-06-05 03:01 am (UTC)(link)
⌈ PLAYER SECTION ⌉

Player: Raini
Contact: [plurk.com profile] infel
Age: 32
Current Characters: Serah Farron ([personal profile] mooglebow)


⌈ CHARACTER SECTION ⌉

Character: Caelia Silverarch
Age: 33
OC Type: MMO OC, FFXIV, non-Warrior of Light
Point Taken: End of Stormblood

World Building: Have a link for that... or two! Caelia is no Warrior of Light, so while she'd be on the sidelines for the most part, this is what was happening during those times.
lifelight: (☼ in the evening sun)

[personal profile] lifelight 2018-06-05 03:04 am (UTC)(link)
Backstory: Caelia Silverarch was born to Adela and Tynan Silverarch in the Orn Wilds, home to a hamlet built up by some Amdapori survivors of the Sixth Umbral Calamity. While most of the numbers of the 3 ancient city-states of Nym, Amdapor, and Mhach had melded with other nations, some had stayed out of all of that, and instead stayed in the regions they had fled to escape the floodwaters of the Calamity. As such, the Amdapor line in this case stayed seculded and hidden through magic - think the barrier surrounding Rhalgr's Reach, but a lot more powerful - though their secrets of some of their most powerful White Magicks were lost. As to not bring another Calamity down on their head, over the years most of the now-forbidden magic was separated in such a way that more than one person would be needed to cast it, if not outright forgotten save for a few people who kept the knowledge safe.

Caelia, however, was an anomaly - she is unable to cast the same magic as her bretheren, and instead wields the very magic that sought to destroy them so many centuries ago. Funny story on how all that went down!

When Caelia was 4 years old, some of her older friends kept teasing her that her magic wasn't as strong as theirs, as kids are wont to do. As she insisted more and more that it was so, stop teasing me, it finally came to a head when they finally dared her to take out her grandmother's book of forbidden and ancient magic and cast something from it. Caelia being a stubborn girl, agreed to do so, took her grandmother's book, and began her search for the most complex spell she could comprehend and actually say the words in the incantation. However, being so young, she didn't realize that it wasn't just the ability to say all of the big words correctly to cast, and the needed amount of aether was also a component of the spell, and because of that, her aether - and the spell - went wildly out of control. With her friends panicking and yelling for help, Caelia's parents rushed in to find their daughter a veritable ticking aether bomb and in the same panic as the children in the room, pooled their own magic together to save their child... at the cost of their lives. Her grandmother rushed in not long after to find her unconscious grandchild and aetherically weak son and dead daughter-in-law. Hearing what had happened as her son finally returned to the lifestream, she used her knowledge of the old ways to seal Caelia's memories, as well as the children in the room. She didn't wish for her son's only child to carry the burden and the guilt it would likely wrack her with to know she was the cause of her parent's deaths.

As the children grew, they ventured a little too close to Sharlayan, and they were found by the scholars there. Intrigued that people that they had all but thought integrated into modern society were still holding pureblooded lines, they invited the children, now in their teenage years, to talk with them and give them some information. While their hamlet elders were wary, they did tell them what was and was not all right to speak on to those in Sharlayan who were ever curious. It was during one of these excursions that, upon looking at their great library full of books and study, did a Soulstone call out to Caelia - one that she swiped for herself. It wasn't until she returned to her home and the safety of her room that she found it was a Black Mage Soulstone. Why it called to her, she didn't know, but she had heard enough from the scholars that Soulstones chose their masters (for the most part.) While she did eventually tell her grandmother, and then the rest of her friends and those she considered close, she kept it a secret as long as she could, not wanting to scare anyone that she had interest in learning the same magic that wiped out their ancient city. Once the cat was out of the bag, it was found more to be a boon than a curse, and the years leading up to the Sharlayans leaving their settlement in the Hinterlands behind gave her access to books and knowledge on the art of Black Magic - it was also in this time that she found she had a love for studying and learning of the different types of magic, and her frustration of her inability to use the magic of her people also began.

During these 12 or so years, she had built up friends with the children of the hamlet, though most were a couple years older than her, she still found a close companion who later became her lover in one Locke Grayleaf. He had always been her protector, never wanted to see her cry or get hurt, and fussed over her the most. Soon those feelings turned to love, and somewhere around her 17th year they were known to be dating. Nothing really notable happened in the time between the Sharlayans leaving and the Calamity in her 25th year beyond Garlean scouting ships crashing into the forests and Caelia making the merciless (or perhaps in very veiled mercy) decision to end the near-fatally wounded pilot's life before the ship was scrapped for their own purposes. All of the children (and the adults) knew that if they were found by the Garleans, life wouldn't be so pretty, and a worry that turned to an almost hatred was formed in Caelia - a few of her other friends had been going back and forth on how to deal with the soldier, but it was ultimately Caelia who said she would kill him as he was too far gone to mend with their magicks. When word spread of Nael van Darnus' plans and ideals, they saw more and more frequent Garlean visitors overhead going into Eorzea proper to fight the adventurers who rose against them. The night of the Calamity was seen from their homes, and when they awoke from everything after... well, they knew it was a spell most forbidden but couldn't remember much regarding it. It wasn't long after that things started changing.

There were plenty of other hamlets and small settlements around the fringes of the Wilds, where traveling merchants made their way through the paths to sell wares... but their visits dwindled to nothing over the coming months. Curious on what had happened, others ventured out to either not return, or return almost on their deathbed. All reports were the same: Bahamut had changed the ambient aether as the Seventh Umbral Calamity had been ushered in, and things would only grow worse for them. While the Hinterlands were largely unchanged, the sudden freezing of Coerthas and many trade routes that relied on what had been snowed over in Abalathia's Spine stopped, and soon hunger and sickness came. When the widespread sickness also came from parts of the land being poisoned by the aether changes, the hamlet called it what they thought it to be: a Curse of the Elementals. Seeing as how they had angered the Elementals so many centuries prior with their war with Nym and Mhach, they could only see it as the Elementals punishing them, though they didn't have next couple of years, a then-untreatable sickness ravaged the hamlet, taking many lives out as it spread. One of the lives taken was Locke's, and on his deathbed was Caelia allowed to see him - she had been much too upset and her grandmother dared not tempt the Elementals to poison her granddaughter if she were allowed unlimited access to his sickroom - and it was before he drew his last breaths that he handed her a ring and expressed how he was upset that the Twelve wouldn't allow him to marry her as he had planned to do.

Caelia had to be forcefully dragged out of the room as he passed on with a smile on his face.

After losing so many and trying to decide what they could do to survive, ranging from migrating out to the old and abandonded Sharlayan settlement, to settling one of the other abandoned settlements around them, or even just assimilating into one of the still thriving hamlets in the area. Ultimately, they found that too many were sick to make the move, and settled on the best sounding scenario: send out a few of those who were well enough to cover a long distance to be able to send back medicine, food, money, or whatever else would help them. Caelia was one of these, despite her protesting and anger at being chosen to leave. She and three others were packed up, given small gil reserves, and sent out to Eorzea, one of the last free of the Empire places left that was easy to get to. She chose to continue on to Ul'dah, taking on odd jobs for whatever she could feasibly do while living on her own and training in the Eorzean's Thaumaturgy art - she had to blend in somehow after already knowing what they were teaching her considering her ability as a Black Mage.

Eventually she ran into a job she couldn't do alone: while some other adventurers had cleared out Sastasha, there were still some pirates holed up in there that just wouldn't leave. So, Caelia begrudgingly sought out help from three others to escort her through. She had paid them off, sure, but it wasn't until after that the leader of the group, S'neha Qimi, gently let Caelia know she hadn't paid off her debt in full and she'd be a swabby for S'neha's Free Company, the Seaswarm Privateers, if it meant she'd pay off her debt, and if she ran? She would hunt Cae down and drag her back if she had to. So began her time with the Seaswarm, eventually moving up to be a go-between for the Swarm and an Ul'dahn Consortium of exotic and imported goods, with whom the Lalafellin owner covets a seat on the Syndicate... a bit of a dangerous thing. Caelia does that in her spare time between her odd jobs and the like, up to and including working as a free agent for Ishgard during the time of the Dragonsong War as a lookout. Couldn't have their soldiers possibly getting surprised by dragons, so why not outsiders?

In this time, Caelia met someone within the Free Company before he left: Terris Blackthorne. To date, he is the only one Caelia trusts with her life, and it's not only because they've been together for some time now. He had left the Seaswarm, but kept in contact with Caelia in some way. She stumbled on him after she had a run in with a rival Syndicate-trying Uldahn business's thugs gave her a beating... and she caught a few of them on fire, ultimately starting the underground rumour that there was a Thaumaturge that was able to cast spells without some sort of Foci which, wasn't entirely untrue either (what with jeweled ringbands and other Foci points on her that she adrenaline-rush casted when they attacked her.) When she found Terris, he took her in to make sure she wasn't found for a retaliation beating and/or death and to also make sure she was cared for as she healed up. He ultimately offered her a place to stay and told her "don't leave here 'til we know it's safe, I'll always protect you."

And Caelia being Caelia, decided to test out that last part by slipping out of Ul'dah and traveling to Costa del Sol. She figured if he really cared, he'd go looking for her, and look for her he did. He found her fairly quick and gave her a sound scolding about leaving, which only led Cae to ask how he found her so quickly. Turned out, he could sense aether but couldn't use it - and only one nation of people were unable to do that, the Garleans - and he had followed that trail, so to speak. He had no connections to his prior life of being in a shoot off of the Garlean's royal family as the Garleans are assholes when it comes to eating their own, though he didn't remember much of what had transpired. While it made Caelia wary, he eventually broke down many of the walls she had put up around her and she not only grew to trust him (and trust that he wasn't going to go back to being a crazy Imperial and haul her back to Garlemald to do whatever unspeakable things they'd do to a pureblood Amdapori) but they eventually got together. While she was gone, he gifted her a pet to keep her company, a red panda she named Kineta. She loves the red panda almost as much as she loves Terris, but she'd never admit that freely! He's been with her through thick and thin, up to and including extracting her out of the Dravanian Hinterlands when she had gone crazy with homesickness and fled home while working for Ishgard during the War. She was not lucky in coming back unscathed, as she'd been blighted with the Curse... but she had poor Terris worried sick after her regular letters stopped coming to him, so he found her on her own way home. Her grandmother had started pushing her in the direction of Astrology from Sharlayan since she couldn't use White Magic, and since then she's started undertaking other magical talents, though they aren't as refined as her Black Magic.

She can, with more knowledge, try to convert some magic to a way she can cast it. It takes some work, but that's what keeping your nose in books to study will do. She put this to use when she was contacted by someone she had met and talked about the old nations in the Fifth Astral Era - Inquisitive Mentor, a Roegadyn, had some old blight on him that ultimately Caelia helped remove with some help from one of his students - Anton Borneheld - and digging around the old Gubal Library. She got in contact with one of her close friends from her home who had been sent to look for Cae as her letters home had stopped (through her forgetting) and together they cast an old spell that they had converted over for Caelia to use. Any large casts wipes out a good chunk of her aether anymore, so she was out of comission for a while - but she's since bounced back; hopefully being far enough away from the source of her sickness will get her back in proper order. Until then, she's started sending things back home and hoping for the best.

Despite the Curse, she still gets up to trouble - much to Terris' unhappiness about it - and has expressed her interest in taking back Ala Mhigo from those disgusting Garleans. She has more good days than bad, but is still as stubborn as ever when it comes to helping those back home - and in her new home in Eorzea. In those few bad times she's had visits? Visions? Both? Of Locke who has given her guidance in her times of uncertainty, though those aren't something that happens often. Still, she continues on to work and get enough to help those she cares for in both homes. Time will tell how far she goes to those ends, however.
lifelight: (☼ the somber abyss)

[personal profile] lifelight 2018-06-05 03:04 am (UTC)(link)
Personality: The short and simple of it: hard exterior, soft interior who at the very least will be baseline polite to people if she needs to be. Her default state is sassy, sarcastic brat.

Caelia is a very distrustful person on the outside and has so many walls put up for people to break through that most don't even really want to try. She's a cold, bitter bitch to just about everyone - to the point where when she was working with Ishgard she was called an Ice Queen because of how cold and uncaring she was toward the other people in the barracks. She's fiery and will run her mouth if she's irritated - or just wants to get under someone's skin. Sure, she has a filter but unless she knows the outcome won't go in her favour it's... well, it's there, but not often. She'll speak what's on her mind, even if it's cutting to someone else, and she has no problem telling someone where to shove their opinions of her. All in all she's very much an untamed wildfire of scathing looks and comments.

However, this doesn't extend out to those that have shown her kindness, children, and those who can't help themselves. When she takes odd jobs and the person requesting help can't pay in gil? Caelia will take whatever they offer as to not be rude about her reward - she's made that mistake before and not only offended the request-giver, but also upset them greatly. She's not made that mistake again. She's taken food, clothes, children's drawings, things that she's afraid that has sentimental value even though she's been told it has none... but she'll use a lot of those same rewards to give back. She has no issue giving out clothes, food, and blankets out to the refugees on Pearl Lane before some go back to her friends and family back in the Wilds. Of course, some of that money stays with her, especially from the higher-paying jobs. She has a good taste for fashion and has a small house she shares with Terris in the Goblet when they're both not out for jobs or work.

Though she may dislike people and is distrustful of most everyone, however, she will still help out - sometimes begrudgingly - should they be in trouble. In order to help Mentor she had to work with Anton, and her opinion of him is incredibly low. She knew that the only way to get into the library and deal with the nasties that took up residence would only really be doable with two people, and having a second set of eyes, even untrained for what she knew they would be looking for, would be a bigger boon than working alone - especially against the clock. With someone like Terris, and anyone who gets close, she becomes fiercely loyal - going so far as to give her own life for that person. Her friends and family are of course in that place, but anyone else that gets that close? She would do anything to help them. That is, of course, if they can stomach her craptastic attitude leading up to that point.

Once someone gets to know her, Caelia will be a lot softer toward that person. She'll still have a bit of sass to her, but she won't purposefully try to get under their skin - she becomes an actual person as opposed to someone who doesn't want to let someone in and does anything to prevent that. She has more of a sense of humor, helps people out without a fuss, and smiles a little more. It's still rare to draw an Actual Smile out of her, but letting her guard down is easier around people who she's closer to. If it's broughht up with her, she'll deny that she's being a softie, and will chalk it up to them being crazy - and she'll do it with a smile.

The one thing that doesn't change, no matter if she's close or not close to someone is how utterly reckless she can be. Charging in to fight a bunch of Garleans? Jumping up on to one of the walls in Limsa Lominsa to spin around with the biggest shit-eating grin on her face (to be met with a Very Unhappy and Disapproving Look from Terris)? Casting magic in a place that's unsafe for her to do so but still does because it kills off voidsent or other nasties? That's Caelia. She has very little regard for herself when it comes to doing anything, really - if it gets her to her destination faster, she'll go through a dangerous area, if she finds something she wants to study in more detail? She'll go and do it, no matter what she has to do to get there. She was recently holed up in the Lost City of Amdapor's lower depths doing her own independant research simply because she wanted to see if there was more she could learn from her ancestral home, magicks-crazed statues be damned.

Building on that, Caelia loves to read and study, though studying new forms of magic and such is the most fun for her. She picks up magical formuale and incantations and their requirements quickly, something her grandmother has always been proud of. It made it easy for her to at least become adept in the art of the Astrologian and the art of Arcanum and the way of the Arcanist in Limsa Lominsa. They're more of a hobby, though the healing arts they both teach help her out in the field since she has no way of casting Actual White Magic. Overall, learning is something she enjoys, and even with her general distaste for people and all, she can overcome that wall with a good learning session with someone else, be it giving a good book recommendation, knowledge she didn't previously have of magic, up to and including how to make some basic food (she's not good with her hands to cook or make things.) She enjoys a good challenge.

On top of all of this, Caelia can be very prideful. While she won't outright admit her status of being an Amdapori (which loops back around to trust; to date the only person that knows this about her is Terris) or anything like that, she finds it difficult to sometimes speak her true feelings. This past Valentione's Day celebrations, she very nearly told Terris that she loved him, but refrained from doing so, citing that she was afraid he'd leave her. Most of the time it comes down to a fear that she's got with telling people her feelings. She's good at keeping them locked away, and it takes a lot to get her to actually speak on them - a feat not even Terris has done. Letting her guard down and fully trusting someone is difficult for her, and few people have gotten to that point with her. Freely admitting anything about her or her innermost thoughts is a surefire way for her to dodge the questions or change the subject entirely as subtly as she can.

A quirk of Caelia's is that while she's fairly well-spoken when she talks to people, biting commentary or no, if she's angered enough she loses that well-spoken tone and could probably make a former pirate blush with what comes out of her mouth, and how it comes out of her mouth. She doesn't like it when it happens, and tries to keep her cool, but when people push her buttons once they see the fire burning in her eyes... well. It doesn't end nicely.

Abilities: Despite her blood being of those of the White Magic users of the past, she has no ability to cast them. She has figured out how to cast some larger, more ancient (and sometimes forbidden) magic through changing magical properties, but for the most part she won't cast them - casting them that way takes a toll on her body and her innate aether, something she won't do no matter how reckless she is... with some exceptions. She'll do so if there's someone willing to shoulder half of the aether burden, something she did when Mentor was aging rapidly. When she got in contact with Kine, a friend from her hamlet, the two of them cast an old spell found in one of the tomes Caelia had brought back with her from the Gubal Library - it still took a nasty toll on her, and she slept for a week after.

As for what she can do without little thought or toll on herself, a list of Black Mage abilities is here - all abilities to level 70 are what she can do. Through Terris' military training, she can handle a bow and a dagger, though that's more for if she gets into a scrape she can't cast magic in, or she needs a distraction - he taught her with the idea of her protection in place, just in case he couldn't reach her in time. Nothing fancy, but she does know them. Swords or anything too heavy are a no go for her, she's a noodly mage after all!

As for other schools of magic, abilties from the Astrologian tree are here - Caelia is only adept enough to know the basic spells, and does not have a Deck of Sixty to be able to draw the cards - not that she would know what to do with them anyway with no formal trainer. (So in plain terms, the abilities to 26.) Her abilities as an Arcanist are lacking as she's not had the time to actually study it in any real capacity beyond "basic". She can cast things up until Miasma at level 10 - her ability to sustain a Carbuncle is still shaky, but she can summon one for a short time.

As stated in her history, she has no ability to cast White Magic. The most she can do is convert it over to a different element, and she really only has interest to do so if it's a bigger spell. She would love to learn as a Red Mage, and has a basic understanding of how it works, but no real investment has been made to learn the inner workings thus far.

To go along with her being a fast learner, she has an insight to the history of the War of the Magi, and can prattle on about what she knows. Not entirely an ability, but she does enjoy the history for as far back as she can learn, and she knows her facts.

Alignment: Piphron - Caelia works heavily on trust and how much she trusts someone. However, her emotions also run on how she's fiercely loyal to someone once they've gotten far enough into knowing her and broken down walls to get to know her. Considering she's highly distrustful of people for a good amount of time before she starts to maybe warm up to them (and that's the main source of her dislike of people) since they could just be her friend for the power they think she posesses... Piphron is perfect.

Other: Kineta will be coming along for the ride with her into Emp if that's cool!

⌈ SAMPLE SECTION ⌉

General Sample:
[Upon her return home, or at least home enough to be in La Noscea and not half a world away, Caelia found herself running an errand – job? – errand-job for someone, leading her to the U’ghamaro Mines for some specialized ore. It wasn’t the most glamorous job, but it was going to line her pockets nice enough. There was really no issue getting into the mines undetected, but when she looked at her orders again to see what exactly she needed, it gave her pause.

Iron ore, sure. That was easy. But from the coblyns– er no, doblyns? Same family, same difference– instead of just grabbing it out of the mine carts the kobolds had amassed. A few of the creatures skittered by her, with their weird gurgle-cries, almost as if they were playing tag or something. They were out of sight for a moment, before skittering past again, still playing coblyn tag or whatever it was they were doing. Cae almost felt bad that she was going to need to end their silly lives, but… money talked.]


Dunno what sort of money coblyn ore rakes in, but it’s enough. And to think, someone some time ago thought that you weird rock things would be good eatin’ too. How, I’ve no idea, you don’t look appetizing– I mean, I guess hunger does weird things to people, but you things are the last creatures I’d want to try to eat.

[With how they skittered and gurgled and were almost… cute, oblivious to their impending doom to be used in some jewelry or somesuch, it gave Caelia stay of her hand after she watched them for long enough.

Lucky bastards.

After a few bells, Caelia was back on her way to Limsa Lominsa, iron ore in hand– ore she had just rifled through to find the purest rocks of to bring back. They’d not know the difference, she didn’t think they would.

At least she didn’t eat them.]


Emotion Sample:
[Plenty of things about this place were nice, but they were also weird. She had heard tales that her emotions could have adverse effects - or positive effects! Depending on what triggered it and all. She had seen a positive side effect so far when she was reunited with Kineta and all of a sudden she felt warm - come to see that she had a glowing aura and emitting heat - like a warm fireplace; comforting and bright. It alarmed her at first, though the red panda she had been snuggling didn't mind the warmth. Once she learned it was because she felt a surge of happy emotions, it intrigued her more. Happy emotions as hiding in the streets a day or so later after she arrived, is what she surmised had been what triggered the surge of emotion. Kineta was, after all, a connection to the man she'd not gotten the chance to tell how she felt before she ended up in Verens.

But so far, nothing had really set her off to see what the negative effect was, not yet.

Not until her second day that was. The day where everything was going wrong.

First, she had woken up on the literal wrong side of her bed and in her turned around confusion, ran face first into a wall. Next, in trying to make something fairly basic for breakfast she burned it beyond something that was remotely edible - which, while would almost be the norm for her, she had been getting better up until today! - so... well, there went some of the welcome money she had gotten for a breakfast not made by her. Not long after she tripped and dropped the contents of her coinpurse on the street, followed by heavy foot traffic to stop her from picking it up as quick as she'd like.

The final cherry on top after she had felt her ire rising was as she was walking home in defeat after only getting some of her money back? Was as she passed under some windows to be met with someone opening their window and throwing some dirty water out. She didn't know why they'd do that, but it landed square on her, drenching her from head to toe. It was in that instant that she let out a roar of frustration and the ground - and the building closest to her, at least to a small degree - as well as parts of herself began to ice over.]


Godsdamnit this isn't funny anymore! If I'm going to be used for some... some gods' comedy show, I want out of here! Wait, what the--

[The realization of the ice finally hit her, and as she glanced around, the ice slowly thawed. Was that the reaction to her negative feelings? As she thought about it, the person who had thrown the water out poked their head out to see what the fuss was and yelled out a quick apology. One Caelia didn't hear.]

Thal's balls, that's-- that's definitely something. Reminds me of switching from Astral to Umbral in my magic... I like it!

[Well, crisis for the day somewhat averted? Sure, she still needed to go and get into something dry and probably lock herself in her room for the rest of the day, but it was at least a small light at the end of the really dark tunnel of bad luck.]


Questions: None! Just the one in the "Other" section regarding her pet! If any of her abilities need to be nerfed down, just let me know as well.

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